QA test a live website with Firecrawl browser and scrape evidence. Use when the user wants exploratory QA, form testing, navigation/link checks, responsive checks, performance observations, bug reports, or a pre-launch quality review.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/firecrawl-workflows☆ 1922026年8月21日 更新
Provisional sector-specific Plain Language standard for document design (based on ISO/WD 24495-5, under development). Applied when structuring complex documents so readers can find and navigate content through layout, visual hierarchy, and navigation aids.
日本語の概要は準備中です。原文の説明を表示しています。
GaZmagik/iso-24495☆ 1922026年10月12日 更新
Use trace-mcp tools for code navigation, impact analysis, and framework-aware queries instead of Read/Grep/Glob/Bash. Activate whenever the agent needs to explore, understand, or modify a codebase that has trace-mcp indexed.
日本語の概要は準備中です。原文の説明を表示しています。
nikolai-vysotskyi/trace-mcp☆ 1912026年10月13日 更新
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
Symfony UX LiveComponent for reactive server-rendered UI -- components that re-render via AJAX on user interaction, zero JavaScript required. Use when building live search, real-time filtering, dynamic forms, inline validation, dependent selects, auto-save, polling, deferred/lazy rendering, or any UI that updates itself based on user input. Code triggers: AsLiveComponent, LiveProp, LiveAction, data-model, data-loading, data-live-action-url, ComponentWithFormTrait, LiveListener, emit, defer, lazy, polling. Also trigger when the user asks "how to build a search that filters as I type", "how to validate a form in real-time", "how to make a reactive component in PHP", "how to build dependent selects", "how to defer component rendering", "how to communicate between components via emit", "how to bind a form to a LiveComponent". Do NOT trigger for static reusable UI without reactivity (use twig-component), pure client-side JS behavior (use stimulus), or page-level navigation (use turbo).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
日本語の概要は準備中です。原文の説明を表示しています。
nextjs/next-beats☆ 1682026年9月29日 更新
Build, deploy, and update React Native apps with Expo. Covers file-based routing with Expo Router (stacks, tabs, drawers, deep linking), EAS Build and Submit, over-the-air updates, and 50+ SDK modules for camera, location, notifications. Use when setting up Expo, adding navigation, configuring builds, or integrating native device APIs. Trigger words: expo, expo router, eas build, react native expo, file-based routing mobile, deep linking.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Audit web pages and components for WCAG 2.2 accessibility compliance. Use when a user asks to check accessibility, find a11y issues, audit for WCAG compliance, fix screen reader problems, check color contrast, ensure keyboard navigation works, or prepare for accessibility regulations like the European Accessibility Act or ADA.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Extract clean markdown content from web pages using Defuddle CLI, removing clutter and navigation to save tokens. Use instead of WebFetch when the user provides a URL to read or analyze, for online documentation, articles, blog posts, or any standard web page.
日本語の概要は準備中です。原文の説明を表示しています。
benoror/obsidianos_work☆ 1652026年6月11日 更新
Android Jetpack Compose Expert workflow skill. Use this skill when the user needs Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3 and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Android Jetpack Compose Expert workflow skill. Use this skill when the user needs Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3 and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Accessibility (a11y) workflow skill. Use this skill when the user needs Audit and improve web accessibility following WCAG 2.1 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible". Do NOT use for SEO (use seo), performance (use core-web-vitals), or comprehensive site audits covering multiple areas (use web-quality-audit) and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Use when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g. for a backlog or "history log" UI) — covers the History module's `stepHistory` API and the "step" vs "paragraph" goBackMode.
日本語の概要は準備中です。原文の説明を表示しています。
DRincs-Productions/pixi-vn☆ 1512026年10月1日 更新
DEPRECATED — superseded by tree-sitting. This skill generated persistent _MAP.md files; tree-sitting does the same AST extraction at runtime (~700ms for 250 files) with no artifact to write, commit, or keep in sync. Use tree-sitting for "map this codebase", "explore repo", "understand structure", or any code navigation task. The final working version is archived at release mapping-codebases-v0.8.0.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Symbol-level navigation of a local checkout using tree-sitter ASTs. Answers where a symbol is defined, what lines it spans, which symbols a file exposes, what a directory holds, and where a name is referenced — every answer carries exact line ranges to feed straight into a scoped read. Use for "where is X defined", "who calls X", "find the function/class named", "what's in this file", "give me the line range for", "show me the source of", "list the symbols in", or before editing a file you have not read. Each invocation auto-scans and is self-contained. Not for first-encounter repo orientation (use exploring-codebases), for what a codebase DOES rather than what it contains (featuring), for binding-resolved Python caller sets (searching-codebases), or for literal text and regex matching (plain ripgrep).
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Design the structure, hierarchy, and navigation model for a product's content and features.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Design click/first-click tests to evaluate navigation and information findability.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Implement App Router trees and navigation.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Plan pages, navigation and content sequence.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Verify phone/tablet input and navigation flows.
日本語の概要は準備中です。原文の説明を表示しています。
TheGoat395/Codex-Skills☆ 1272026年9月11日 更新
Build applications with React Router in Framework, Data, Declarative, and unstable RSC modes. Use when configuring routes, route modules, loaders, actions, forms, fetchers, navigation, pending UI, SSR/SPA/pre-rendering, middleware, URL params/search params, or React Router upgrades.
日本語の概要は準備中です。原文の説明を表示しています。
foxlau/react-router-v7-better-auth☆ 1242026年8月12日 更新