Submit compact cBioPortal API requests for studies, molecular profiles, mutations, clinical data, and samples. Use when a user wants concise cBioPortal summaries
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Submit compact cBioPortal API requests for studies, molecular profiles, mutations, clinical data, and samples. Use when a user wants concise cBioPortal summaries
日本語の概要は準備中です。原文の説明を表示しています。
Submit compact HMDB search requests for metabolites, proteins, diseases, and pathways. Use when a user wants concise HMDB summaries
日本語の概要は準備中です。原文の説明を表示しています。
Submit compact gnomAD GraphQL requests for frequency, gene constraint, and variant context queries. Use when a user wants concise gnomAD summaries
日本語の概要は準備中です。原文の説明を表示しています。
Submit compact ClinicalTrials.gov API v2 requests for study search, metadata, enums, search areas, and field statistics. Use when a user wants concise ClinicalTrials.gov summaries
日本語の概要は準備中です。原文の説明を表示しています。
Assess an immutable patch artifact's program impact, regression risk, and auto-merge eligibility. Use for generated patch files, provider pull-request diffs, or commit ranges when reviewers need evidence about affected runtime paths, contracts, tests, and recoverability. This skill is read-only and does not generate, edit, apply, push, or merge the patch.
日本語の概要は準備中です。原文の説明を表示しています。
Write a right-sized EOL announcement — brief notice through full phased comms — with rationale, customer impact, and next steps. Use when retiring a product, feature, or plan.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate feature investments using revenue impact, cost structure, ROI, and strategy. Use when deciding whether a feature deserves investment.
日本語の概要は準備中です。原文の説明を表示しています。
Compare bounded Sentry windows and releases to identify new issues, regressions, frequency changes, and user-impact changes.
日本語の概要は準備中です。原文の説明を表示しています。
Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.
日本語の概要は準備中です。原文の説明を表示しています。
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.
日本語の概要は準備中です。原文の説明を表示しています。
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.
日本語の概要は準備中です。原文の説明を表示しています。
VMware vSphere / vCenter Server external attack matrix — version fingerprinting, the high-impact CVE chain (CVE-2021-21972 vRealize unauth file upload, CVE-2021-21985 vSAN plugin RCE, CVE-2022-22954 Workspace ONE SSTI, CVE-2023-20887 Aria RCE, CVE-2024-37085 ESXi AD bypass, CVE-2023-34048 vCenter DCERPC OOB write APT-exploited), default credentials, SSO configuration disclosure, vmdir LDAP enumeration, ESXi Open SLP RCE history. ONLY for vCenter / Workspace ONE / Aria instances exposed to the internet — internal-network vCenter is out of scope per the external-only boundary. Use when recon shows port 443 with vCenter banner, `/ui` redirect, `/websso/SAML2/Metadata`, or VMware product fingerprints.
日本語の概要は準備中です。原文の説明を表示しています。
Client-facing red-team deliverable format — codifies the Subject / Observations / Description / Impact / Recommendation / PoC structure used for external red-team engagements (not bug-bounty platform reports). Different audience, different tone, different cadence. Built from an authorized engagement deliverable where 14 findings were packaged into a 52KB MD + 2.2MB DOCX with 16 embedded screenshots. Use when the engagement is "external red team for an enterprise client" (not H1/Bugcrowd/Intigriti), when generating the final report, when the client has specified a custom report format, or when packaging findings into DOCX/PDF.
日本語の概要は準備中です。原文の説明を表示しています。
Hunt Open Redirect — all types including low-impact, chained to OAuth token theft → ATO, phishing chains. URL parameter manipulation, JavaScript redirect, meta refresh, header injection. Use when hunting redirect bugs or building ATO chains.
日本語の概要は準備中です。原文の説明を表示しています。
Hunting skill for business logic vulnerabilities. Built from 12 public bug bounty reports. Covers coupon-race-stacking (Instacart, Stripe, Reverb), negative-quantity-in-cart price tampering (Upserve, Eternal/Zomato), decimal/fraction price-field overflow (Shipt), client-side checkout amount trust on PayPal redirect (WordPress.org), price-per-unit mass-assignment (Krisp), and archived-price swap / cart-TOCTOU (Stripe). Use when hunting business logic — heavy emphasis on financial-impact-demonstrated cases.
日本語の概要は準備中です。原文の説明を表示しています。
Bugcrowd-specific reporting tactics complementing report-writing: VRT category search-and-fallback strategy when no exact match exists, manual severity override when VRT defaults underrate impact, severity-request paragraph as first body section, OOS-clause rebuttal templates (rate limiting on auth-flow endpoints, debug-info framing, user-enumeration with sensitive PII, theoretical-issue counter), chained-finding cross-reference patterns, target selection for QA-vs-prod programs, researcher-side hygiene (Bugcrowdninja email alias, account state restoration, friendly-tester posture). Use when filing a Bugcrowd submission, when VRT default seems wrong, when triager closes as OOS or downgrades severity, when chaining linked submissions, or when scope distinguishes production from QA. Pairs with report-writing and triage-validation.
日本語の概要は準備中です。原文の説明を表示しています。
Builds compliance checklists for business scenarios involving GDPR, PIPL, or advertising/data laws. Outputs a structured checklist with check items, legal basis, risk levels, and actionable recommendations. Triggered by requests like "run a compliance check," "GDPR/PIPL compliance," "pre-launch review," "privacy impact assessment (PIA/DPIA)," or asking if a feature is compliant.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "identify web application vulnerabilities", "explain common security flaws", "understand vulnerability categories", "learn about injection attacks", "review access control weaknesses", "analyze API security issues", "assess security misconfigurations", "understand client-side vulnerabilities", "examine mobile and IoT security flaws", or "reference the OWASP-aligned vulnerability taxonomy". Use this skill to provide comprehensive vulnerability definitions, root causes, impacts, and mitigation strategies across all major web security categories.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze an organization's sub-transaction patterns in TRES Finance, identify groups of repetitive transactions, and propose data-driven rollup rules that consolidate them into one aggregated entry per interval (daily or monthly) for cleaner ERP integration. Also lists and deletes rollup rules. Trigger this skill whenever the user asks about rollup rules, transaction aggregation, consolidating transactions, reducing transaction noise, rolling up gas fees, rolling up staking rewards, rolling up micro-transactions, or collapsing many small ledger entries into fewer summary entries. Also trigger on "create a rollup rule", "suggest rollup rules", "what should I roll up", "show my rollup rules", "delete a rollup rule", "aggregate transactions", "too many transactions", "reduce transaction count", "roll up fees", "daily rollup", "monthly rollup". If a wallet has too many transactions, high-frequency activity, or noisy ledger entries, proactively suggest rollup rules. For computing the EXACT impact of a single already-specified rule or reviewing submitted/pending rules, use the tres-rollup-review skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Show current session status and context health for the sewage project. Use to check context usage, active work state, and what will survive compaction.
日本語の概要は準備中です。原文の説明を表示しています。