This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
日本語の概要は準備中です。原文の説明を表示しています。
Nature figure preparation: resolution (300+ DPI), formats (AI/EPS/TIFF), RGB color, Helvetica/Arial fonts, lowercase panel labels, image integrity requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Cell (Cell Press) figure preparation: resolution (300-1000 DPI), formats (TIFF/PDF), RGB color, Avenir/Arial fonts, uppercase panel labels, strict image manipulation policies.
日本語の概要は準備中です。原文の説明を表示しています。
scikit-learn compatible Python toolkit for time series ML: classify, cluster, regress, segment, transform with 30+ algorithms (ROCKET, InceptionTime, KNN-DTW, HIVE-COTE, WEASEL). Handles panel, multivariate, and unequal-length series. Maintained successor to sktime. Alternatives: sktime (larger ecosystem), tslearn (fewer algorithms), catch22 (features only).
日本語の概要は準備中です。原文の説明を表示しています。
PNAS figure preparation: resolution (300-1000 PPI), formats (TIFF/EPS/PDF), strict RGB-only color, Arial/Helvetica fonts, italicized uppercase panel labels, automated image screening.
日本語の概要は準備中です。原文の説明を表示しています。
Cancer Research (AACR) figures: resolution (300-1200 DPI), formats (EPS/TIFF/AI), hierarchical panel labels (Ai, Aii, Bi), figure/table limits, legend requirements with replicate counts.
日本語の概要は準備中です。原文の説明を表示しています。
Low-level Python plotting for scientific figures: publication-quality line, scatter, bar, heatmap, contour, 3D; multi-panel layouts; fine control of every element. PNG/PDF/SVG export. Use seaborn for quick stats, plotly for interactive.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble 2-3 complementary experts to collaboratively analyze anything. Experts work together to explore topics from multiple expert angles.
日本語の概要は準備中です。原文の説明を表示しています。
Convenes a multi-LLM expert panel to pressure-test hard-to-reverse decisions. Use when reversibility score is low and adversarial review is warranted.
日本語の概要は準備中です。原文の説明を表示しています。
Use when checking your own manuscript before submission from a reviewer's perspective. Returns anticipated Major/Minor comments with fixes, including numerical, citation and leakage checks, with an optional multi-reviewer panel. Someone else's paper is /peer-review.
日本語の概要は準備中です。原文の説明を表示しています。
Score and compare covariance estimates with precise's assessor panel. Use when you need to judge an estimate out-of-sample or rank competing estimators — and especially in high dimensions, where the plain held-out likelihood is misleading.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive edition", "turn the book into Ink or Twine", "translate the book", "translation", "foreign edition", "glossary for translators", or wants to turn a story project into another form or language, or to plan a picture book. NOT for writing a new branching or choose-your-own-adventure story (use interactive-fiction), or writing rhyming picture-book text (use verse-craft).
日本語の概要は準備中です。原文の説明を表示しています。
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.
日本語の概要は準備中です。原文の説明を表示しています。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Use when planning, building, designing, code review, refactor, fixing, improving, optimizing, enhancing, or checking UI/UX work. Covers product patterns, landing pages, chart choices, visual styles, palettes, typography, UX rules, and 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
日本語の概要は準備中です。原文の説明を表示しています。
Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing filter and refine data displays.
日本語の概要は準備中です。原文の説明を表示しています。
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
日本語の概要は準備中です。原文の説明を表示しています。
Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, error state shakes, search/input clear, skeleton loaders, shimmer text, sliding tabs, tooltips, staggered text reveals, card hover tilt, plus-to-menu morph, or accordions. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "fade between", "success animation", "form error", "shake on invalid", "hover lift", "avatar stack hover", "clear the search", "skeleton loader", "loading shimmer", "shimmer text", "sliding tabs", "segmented control", "tooltip", "reveal text", "tilt card", "3D hover tilt", "cursor glare", "plus to menu", "FAB morph", "accordion", "collapsible", "expand / collapse", "disclosure". Also "motion tokens", "scan for ad-hoc transitions", "replace hardcoded durations with motion tokens", "tokenize my animations", and the commands transitions reveal, transitions review, transitions apply, transitions refine.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Medicinal Chemist. Use when a task calls for Medicinal Chemist judgment. Reasons from structure-activity relationships, lipophilicity and unbound-fraction physicochemistry, synthetic accessibility, and target-product-profile multiparameter optimization through LLE/Fsp3/QED scoring, FEP+/Glide docking validated against co-crystal and SPR data, ELN-tracked LC-MS/NMR synthesis, and DMPK panels (microsomal CL, Caco-2 efflux, hERG, CYP) while treating PAINS and aggregation assay artifacts, biochemical-versus-cellular potency gaps, reactive-metabolite soft spots, and freedom-to-operate cliffs as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Molecular Pathologist. Use when a task calls for Molecular Pathologist judgment. Reasons from tumor cellularity, assay-specific LOD, and AMP/ASCO/CAP Tier I–IV classification; validates IHC (CAP ≥90% concordance), FISH (HER2/ALK break-apart), and NGS oncology panels under CAP/CLIA MM09 while treating FFPE deamination, HER2-low/ultralow scoring, PD-L1 TPS vs CPS, and ctDNA CHIP as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Immunologist. Use when a task calls for Immunologist judgment. Reasons from innate/adaptive immunity and MHC presentation; designs flow cytometry (FMO, gating, exhaustion panels), ICS, ELISpot (DFR), tetramer, and multiplex cytokine assays; validates epitopes via IEDB/NetMHCpan; reports per MIATA and MIFlowCyt.
日本語の概要は準備中です。原文の説明を表示しています。