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cccskills

「pipeline」の検索結果

3,160 件 ・ 関連度順

概要と使いどころ

basin

無料

Build and troubleshoot Cloudflare Basin analytics workflows with Basin Pipelines, Basin Catalog, and Basin SQL. Use for streaming data into R2 Iceberg tables, managing catalogs, or querying those tables; also use for requests using the former Data Platform, Pipelines, R2 Data Catalog, or R2 SQL names.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Turn raw MATLAB code into a published .mltbx toolbox — full pipeline from scope definition through packaging and release. Drives 8 phases with human checkpoints, enforcing ordering and dependencies. Use when asked to package, create a toolbox, or run the files-to-package pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

Orchestrate AI/ML pipelines for data ingestion, model training, batch inference, and RAG indexing using Prefect, Airflow, or Dagster. Build reliable, observable, and retriable workflows for production AI systems.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

Set up Azure Pipelines for CI/CD, configure build and release pipelines, manage Azure DevOps projects, and integrate with Azure services. Use when working with Azure DevOps Services or Server for enterprise DevOps workflows.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1602026年5月22日 更新

Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

rorkai/app-store-connect-cli-skills1,0732026年10月13日 更新

Legacy IR and XIR compiler pipeline, AST lowering, SSA IR, and optimization passes.

日本語の概要は準備中です。原文の説明を表示しています。

LuisaGroup/LuisaCompute1,0532026年10月12日 更新

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

ci

無料

Reference for the `odu` runner — how to invoke a full pipeline, a single recipe, or a platform-pinned node, and how to attach to a live run, from a project whose CI odu runs. Trigger when the user asks to "run CI", "run the pipeline", "re-run a check", to run named lanes or recipes (e.g. "run fmt and nix", "just the e2e lane", bare selectors like `fmt`/`nix`/`e2e`), or names a recipe by `<recipe>@<platform>`. This skill — not a repo's local `just ci` / `just <recipe>` — is how an odu-run request is served.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9642026年7月26日 更新

Designs production-grade ML pipeline infrastructure with experiment tracking, Kubeflow/Airflow DAGs, feature store schemas, model registries, and automated retraining workflows.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

ML engineering skill for productionizing models, building MLOps pipelines, and integrating LLMs. Covers model deployment, feature stores, drift monitoring, RAG systems, and cost optimization.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9062026年10月7日 更新

Orchestrate end-to-end release pipelines. Use when running pre-release validation, generating changelogs, bumping semantic versions, scoring deployment readiness, or gating releases with secret scanning and GO/NO-GO checks.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9062026年10月7日 更新

Analyzes pipeline coverage, tracks forecast accuracy with MAPE, and calculates GTM efficiency metrics for SaaS revenue optimization

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9062026年10月7日 更新

Update CRM pipeline deals with forecast impact, behind a typed approval gate. "move this deal to negotiation"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8822026年10月12日 更新

Build custom LLM evaluation pipelines using the OpenJudge framework. Covers selecting and configuring graders (LLM-based, function-based, agentic), running batch evaluations with GradingRunner, combining scores with aggregators, applying evaluation strategies (voting, average), auto-generating graders from data, and analyzing results (pairwise win rates, statistics, validation metrics). Use when the user wants to evaluate LLM outputs, compare multiple models, design scoring criteria, or build an automated evaluation system.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8742026年9月11日 更新

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8492026年10月13日 更新

Track A-share sell-side M&A and deal pipeline with milestones, deadlines, and action items. Adapted from the original deal-tracker skill for Chinese market deal processes. Triggers on "A股交易跟踪", "并购进度", "deal tracker China", "M&A pipeline A-share", or "track progress on [deal]".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8342026年9月14日 更新

Stream-JSON chaining for multi-agent pipelines, data transformation, and sequential workflows

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/agentic-flow8192026年10月12日 更新

This package implements a metabolic network analysis pipeline to identify an active metabolic module based on high throughput data. The pipeline takes as input transcriptional and/or metabolic data and finds a metabolic subnetwork (module) most regulated between the two conditions of interest. The package further provides functions for module post-processing, annotation and visualization.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Expert knowledge for Azure Test Plans development including limits & quotas, security, configuration, and integrations & coding patterns. Use when configuring test failure types, custom fields, retention, permissions, or tcm.exe-based test suite automation, and other Azure Test Plans related development tasks. Not for Azure DevOps (use azure-devops), Azure Pipelines (use azure-pipelines), Azure Boards (use azure-boards), Azure App Testing (use azure-app-testing).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure Repos development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when managing Git/TFVC repos, branch policies, PR checks/status, CodeQL/security scans, or Azure DevOps integrations, and other Azure Repos related development tasks. Not for Azure DevOps (use azure-devops), Azure Pipelines (use azure-pipelines), Azure Boards (use azure-boards), Azure Artifacts (use azure-artifacts).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Playwright Workspaces development including troubleshooting, best practices, decision making, limits & quotas, security, and configuration. Use when managing Playwright Testing workspaces, tokens/RBAC, quotas, monitoring/metrics, or run/AADSTS7000112 issues, and other Playwright Workspaces related development tasks. Not for Azure App Testing (use azure-app-testing), Azure DevOps (use azure-devops), Azure Pipelines (use azure-pipelines), Azure Test Plans (use azure-test-plans).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新