Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
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Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
日本語の概要は準備中です。原文の説明を表示しています。
Add a custom domain to a Temps project and provision an automatic SSL/TLS certificate via Let's Encrypt, driven entirely from the `@temps-sdk/cli` CLI. Handles subdomains, apex domains, HTTP-01 and DNS-01 challenges, and wildcard domains. Use when the user wants to: (1) Add a custom domain to their Temps app, (2) Set up HTTPS/SSL for a deployment, (3) Point their own domain at a Temps project, (4) Add a wildcard domain, (5) Configure DNS for Temps. Triggers: "add custom domain", "point my domain at temps", "set up ssl", "https for my app", "wildcard domain", "add domain to project".
日本語の概要は準備中です。原文の説明を表示しています。
Generic PowerPoint authoring skill for A-share investment analysis and pitch decks. Creates professional 路演PPT / 投资分析PPT for any A-share company using live data from iFind MCP (Tier-1) and AkShare MCP (Tier-2 fallback) tools. All company-specific values are parameterized — never hardcoded. Triggers on "A股PPT制作", "投资PPT", "制作PPT", "路演PPT", "pitch deck", "PowerPoint [company/ticker]", or any request to create slides for a Chinese stock. When invoked, use the `generate_a_share_ppt` script with --company and --ticker args.
日本語の概要は準備中です。原文の説明を表示しています。
Auto-generate API documentation from code and comments. Use when API endpoints change, or user mentions API docs. Creates OpenAPI/Swagger specs from code. Triggers on API file changes, documentation requests, endpoint additions.
日本語の概要は準備中です。原文の説明を表示しています。
Point Aeon at a service's /feedback endpoint - pull what agents reported (bugs, missing features), triage and cluster it, then build the best accepted request as a PR for a human to approve.
日本語の概要は準備中です。原文の説明を表示しています。
Smartlead API endpoint reference and patterns. Use for any Smartlead campaign, lead, email account, analytics, or inbox operation. Covers auth, rate limiting, and all commonly used endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Design, change, or review an HTTP/JSON API surface — endpoints, request/response shapes, authentication and authorization, pagination, idempotency, rate limits, versioning, and deprecations. Use when adding or modifying an HTTP endpoint, reviewing an OpenAPI spec or HTTP route diff, or deciding whether an HTTP API change breaks consumers. Do not use as a protocol-compatibility checklist for gRPC/protobuf, GraphQL, WebSockets, or other non-HTTP/JSON interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Point at something on the human's macOS screen with a big arrow and a sign ("Franz, click HERE") using the bigarrow CLI. Use whenever the human has to look at, click, type into or choose a specific spot, button, field, window, tab or menu: show me where, point to it, which button, where do I click, zeig mir wo, guide me through this UI, the human must approve or sign something, or you need the human's hand and they may not be looking at the terminal. Mandatory when it is time-critical: a code that expires, a login or payment page that times out, a build waiting on the human.
日本語の概要は準備中です。原文の説明を表示しています。
Query AwardWallet for loyalty program balances, elite status, and transaction history. Use when checking points inventory, airline status, or planning trips on points.
日本語の概要は準備中です。原文の説明を表示しています。
Search Amex travel portal for cash prices, MR points pricing, IAP discounts, and FHR/THC hotel benefits via Patchright. Use when comparing pay-with-points portal pricing to award alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
Cents-per-point (cpp) valuations across major loyalty programs from four publications. Floor/ceiling rules for deciding if a redemption is good or exceptional.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a leader must review or approve TEXT-based team output before it ships — content briefs checked for angle, pillar, and CTA, ad copy and creative checked for substantiated claims, on-brand tone, a hook inside the first 125 characters, and platform policy, ending in an Approve, Revise, or Redo verdict with point-by-point feedback. Trigger on 'review this brief', 'approve the ad copy', 'check ads before launch', 'review team output', 'is this good enough to publish', 'my team keeps sending me drafts'. Not for — reviewing a visual design, see `47-design-review-global`; evaluating a person over a period, see `65-team-performance-review-global`; writing the copy yourself, see `05-ad-copy-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Loads full context for a React Flow (@xyflow/react) user journey mapping project. Use when working on, extending, debugging, or building features for the journey map tool. Triggers on: "journey map project", "open journey map", "work on journey map", "build user journey", "react flow journey project", "journey-map app", or any request to add features like swimlanes, emotion curves, persona nodes, touchpoints, or pain point markers.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and coordinate a model deployment to Amazon SageMaker, including serving stack and real-time versus async inference. Use as the entry point for SageMaker hosting requests, before image, IAM, and endpoint implementation skills.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, edit, and read PowerPoint presentations. Create from scratch with PptxGenJS (cover, TOC, content, section divider, summary slides), edit existing PPTX via XML workflows, or extract text with markitdown. Triggers: PPT, PPTX, PowerPoint, presentation, slide, deck, slides.
日本語の概要は準備中です。原文の説明を表示しています。
通过脚本直连高德 Web Service API 完成地理编码、逆地理编码、IP 定位、天气、路径规划、距离测量和 POI 查询。用户要求“高德/AMap 查询”“路线规划”“地理编码”“POI 搜索”或需要用命令行脚本调用高德 API 时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Review and record one pending human checkpoint in a research Workspace; use when a HUMAN Unit is blocked on an `Approve C*` decision, and never treat silence or artifact existence as approval.
日本語の概要は準備中です。原文の説明を表示しています。
Project completed stage Artifacts into a concise human-review block in `DECISIONS.md`; use before a Workflow checkpoint, not for Workflow routing or approval.
日本語の概要は準備中です。原文の説明を表示しています。