Firecrawl v2.5 API for web scraping/crawling to LLM-ready markdown. Use for site extraction, dynamic content, or encountering JavaScript rendering, bot detection, content loading errors.
日本語の概要は準備中です。原文の説明を表示しています。
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Firecrawl v2.5 API for web scraping/crawling to LLM-ready markdown. Use for site extraction, dynamic content, or encountering JavaScript rendering, bot detection, content loading errors.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for generic dashboards, unsourced decorative charts, or ordinary motion graphics without a data contract.
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding/modifying Formax slash commands (/permissions /agents /hooks /todos etc), especially output rendering (command sublines), overlay dismiss messages, and whether outputs are injected into the next LLM turn.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. Use when the user wants to port official Godot to WeChat Mini Game, refresh a nearby 4.6-based port, or inspect the shipped patch/source bundle for WXMEMFS, `wx.request`, audio cleanup, display/input, WXGLX dual-path rendering, `.wasm.br`, and `wx.exitMiniProgram`. This skill is version-locked to the bundled upstream base and must not be described as a generic “Godot 4.x” patch dump.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS models, glTF, and particle effects - Model, KHR_meshopt_compression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles, or working with geospatial positioning metadata.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain providers, querying terrain heights, customizing atmosphere or sky rendering, adding panoramas, or adjusting scene lighting and shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Write effective unit tests with Jest, Vitest, or pytest. Covers the test-doubles taxonomy (stub/spy/mock/fake), Arrange-Act-Assert, coverage threshold configuration and CI gating, snapshot testing, fake timers, and mutation testing with Stryker/mutmut. Use when: "unit test," "Jest," "Vitest," "pytest," "mock," "coverage threshold," "test doubles," "mutation testing," "fake timers," "snapshot test." Not for: interpreting coverage reports or finding coverage gaps — use coverage-analysis; AI generating the test code for you — use ai-test-generation; auditing existing tests for smells — use ai-qa-review; browser/component rendering assertions — use cypress-automation or visual-testing. Related: coverage-analysis, ci-cd-integration, ai-test-generation, shift-left-testing.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end testing of email-dependent flows — signup confirmation, password reset, magic-link login, OTP/MFA codes, and notification emails. Covers the capture-inbox decision tree (Mailpit, Mailosaur, MailSlurp, Ethereal), Playwright polling without fixed sleeps, regex extraction of links/OTPs from the email body, deterministic per-test addresses (plus-addressing, per-inbox), subject/from/header/link assertions, and SPF/DKIM/DMARC deliverability checks as a separate suite. Use when: "test the signup confirmation email," "password reset email test," "magic-link login test," "capture OTP from email," "Mailpit," "Mailosaur," "MailSlurp," "email arrives flaky in CI," "assert email subject/from/links." Not for: Sending transactional email from your app code, or API-only contract tests of an email provider — those are api-testing / app concerns. Email HTML rendering across clients (Outlook/Gmail dark mode) is out of scope (note it as a gap; use visual-testing or Litmus). Related: playwright-automation, api-testing, test-data-management, qa-project-context.
日本語の概要は準備中です。原文の説明を表示しています。
Implement visual regression testing with Playwright screenshots, Chromatic, Percy, and Argos CI. Covers baseline management, diff threshold tuning, dynamic content masking, responsive viewport testing, and review/approval workflows. Use when: "visual test," "screenshot," "visual regression," "pixel diff," "snapshot diff," "update baselines," "Chromatic," "percy snapshot," "argos screenshot." Not for: bulk baseline regeneration after a redesign broke many tests — use selector-drift-recovery; cross-browser rendering matrices — use cross-browser-testing; general Playwright test structure — use playwright-automation. Related: playwright-automation, ci-cd-integration, cross-browser-testing.
日本語の概要は準備中です。原文の説明を表示しています。
Google search via real Chrome browser (chromux). Use when the user asks to "search Google", "구글 검색", "구글에서 찾아줘", "find articles about", "search the web for", or needs web search results with full page content. Also trigger when: searching a specific site ("search dev.to for..."), finding recent articles/posts about a topic, extracting content from search results, or when WebSearch results are insufficient and real browser rendering is needed. Prefer this over WebSearch when the user wants site-specific search, time-filtered results, or full article body/comments extraction.
日本語の概要は準備中です。原文の説明を表示しています。
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
日本語の概要は準備中です。原文の説明を表示しています。
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
日本語の概要は準備中です。原文の説明を表示しています。
You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.
日本語の概要は準備中です。原文の説明を表示しています。
You are an expert in Crawl4AI, the open-source web crawler built for AI applications. You help developers extract clean, structured data from websites for LLM training, RAG pipelines, and content analysis — with automatic markdown conversion, JavaScript rendering, CSS-based extraction, LLM-powered structured extraction, and session management for multi-page crawling.
日本語の概要は準備中です。原文の説明を表示しています。
You are an expert in Contentful, the API-first content platform for enterprise teams. You help developers integrate Contentful's Content Delivery API (CDN-backed, read), Content Management API (write), and Content Preview API (draft content) into websites and apps — using typed content models, localization, rich text rendering, image transformations, and webhooks for build triggers.
日本語の概要は準備中です。原文の説明を表示しています。
Draw 2D graphics with the HTML5 Canvas API — shapes, text, images, gradients, transformations, pixel manipulation, and offscreen rendering. Use when tasks involve generating images server-side (with node-canvas), creating charts, image compositing, watermarking, or browser-based drawing applications.
日本語の概要は準備中です。原文の説明を表示しています。
Assists with building content-driven websites using Astro's island architecture. Use when creating static sites, blogs, documentation, or marketing pages that ship zero JavaScript by default. Trigger words: astro, static site, island architecture, content collections, SSG, hybrid rendering, astro components.
日本語の概要は準備中です。原文の説明を表示しています。
Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
日本語の概要は準備中です。原文の説明を表示しています。
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
日本語の概要は準備中です。原文の説明を表示しています。