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cccskills

「seed」の検索結果

945 件 ・ 関連度順

概要と使いどころ

Generate a complete marketing campaign brief from a launch goal, ICP, and product context. Pure reasoning skill. Outputs channel plan, messaging angles, content types, timeline, and success metrics. Designed for seed/Series A founders and small GTM teams who aren't professional marketers but need to run focused campaigns. No scripts — pure reasoning.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

Image-to-video (or text-to-video) via any FAL video model (Kling, Seedance, Veo), ROUTED THROUGH THE GooseWorks fal-proxy so the call bills the Ads agent. The template recipe names the model + params; image_url inputs must be public URLs (the orchestrator hosts local frames with the MCP media_upload). Returns the result video URL and downloads it. Use for the generative base clip of any video-ad format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

Assemble a premium 3D product-showcase ad from a config — four beat clips (an orbiting hero rotation, a macro push-in, a physics reveal, a typographic close) normalized to the chosen backdrop colour, hard-concatenated in order, closed on a deterministic Playwright brand end card, and mixed under one instrumental bed at loudnorm I=-16 (music-only, no VO). Ships the runnable build_endcard.py + build_masters.py; the rotation/macro clips are create-video-fal i2v seeded on a create-image-fal styled hero, the reveal is Veo3 i2v, and the bed is create-music-elevenlabs. Use for the 3d-product-showcase format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新

Akka.Management for cluster bootstrapping, service discovery (Kubernetes, Azure, Config), health checks, and dynamic cluster formation without static seed nodes.

日本語の概要は準備中です。原文の説明を表示しています。

Aaronontheweb/dotnet-skills1,2222026年10月12日 更新

Designs donor/repair templates for precise CRISPR knock-ins -- choosing the format (ssODN, long-ssDNA/Easi-CRISPR, dsDNA/plasmid, AAV6), sizing homology arms, placing the cut within ~10 bp of the edit, and adding a mandatory codon-checked blocking (PAM/seed) mutation so the edited allele is not re-cut. Frames the HDR-vs-NHEJ-vs-MMEJ pathway competition, the MMEJ (PITCh) and homology-independent (HITI/HMEJ) alternatives for post-mitotic cells, ssODN strand/asymmetry choice, phosphorothioate end-protection, and ranked HDR enhancers. Use when designing a donor for a point mutation, epitope/fluorophore tag, allele replacement, or knock-in, or when HDR efficiency is low. Guide design and base/prime editing are separate skills.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Unsupervised clustering and cell-type identification for high-dimensional flow, spectral, and mass cytometry - FlowSOM, PhenoGraph, FlowSOM-via-CATALYST, with UMAP/tSNE for visualization. Covers the type-vs-state marker distinction (cluster on lineage, test state within clusters), over-provision-then-metacluster, the Weber-Robinson benchmark, seed dependence and metacluster stability, why embeddings are for looking not measuring, and median-heatmap annotation/merging. Use when discovering populations without predefined gates, choosing a clustering algorithm, selecting the number of metaclusters, or annotating clusters into cell types.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Visualize biological networks (PPI, gene-regulatory, co-expression, pathway) with layout algorithm choice (ForceAtlas2, Fruchterman-Reingold, Kamada-Kawai, hive plots), edge bundling, community-based coloring, and reproducible seeds using NetworkX, PyVis, igraph, and Cytoscape automation. Use when rendering biological networks for static publication, interactive HTML exploration, or Cytoscape-format export.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Build investor-ready pitch scripts in multiple formats (10-min, 5-min, 2-min, 1-min elevator, investor email). Produces pitch narratives, Q&A preparation, pitch scoring rubric, and optional investor roleplay practice. Use when the user wants to create a pitch, prepare for investor meetings, craft a startup pitch, write a fundraising narrative, or practice their pitch. Triggers for "pitch deck", "investor pitch", "pitch my startup", "fundraising deck", "seed deck", "how to pitch", "investor meeting", "demo day", "prepare pitch", "pitch script", "elevator pitch for investors", "pitch practice", "practice my pitch", "investor roleplay", or any request to present a startup to investors, accelerators, or partners. Works standalone — no prior startup-design session needed, but leverages its output if available.

日本語の概要は準備中です。原文の説明を表示しています。

ferdinandobons/startup-skill1,1912026年7月1日 更新

Generate Euro NCAP test scenarios and variants using the ADT Euro NCAP support package. Use when creating NCAP seed scenarios, generating variants, translating between drivingScenario and RoadRunner, plotting scenario descriptors, computing NCAP scores, or exporting reports. Triggers on: ncapScenario, euroAssessment, getScenario, getScenarioDescriptor, generateVariants, ScenarioDescriptor, ScenarioDescriptorPlot, ncapScore, ncapReport, exportReport, configureVUT, assessmentTable, Euro NCAP, CCRs, CCRm, CCRb, CCFtap, CCCscp, CPNA, CPFA, CBNA, variant generation.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1662026年10月9日 更新

Hand local work to a shared OpenClaw Gateway: start a worktree session there as yourself in one request, seeded with a handoff, and get the session URL back.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/agent-skills1,1052026年10月13日 更新

When the user wants to plan cold start, get first users, or launch a new product with zero traction. Also use when the user mentions "cold start," "cold start problem," "first users," "seed users," "finding users," "finding early users," "Fiverr Upwork," "comment outreach," "Twitter search users," "product launch strategy," "0 to 1 growth," "early-stage acquisition," "launch channels," "get first customers," "Product Hunt launch," "AppSumo," "LTD," "indie hacker," "bootstrapping," or "solo founder." For directory listing copy and submissions, use directory-submission. For Product Hunt day-of execution, use product-hunt-launch. For GTM motion design, use gtm-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0352026年10月6日 更新

Capture a 2-3 line pitch from the user, draft a product overview (PRD.md) and a technical design (ARCHITECTURE.md) for a third-party `.ppmplugin` native control, then walk through every operation's iOS + Android implementation strategy with opinionated recommendations (library choice, hosting, key APIs, edge cases) and capture the agreed spec in ARCHITECTURE.md §3.<n>. The depth of ARCHITECTURE.md is what lets the scaffold skill generate complete working code instead of TODO placeholders. Iterates with the user until they approve both docs. Optionally seeds from a design doc / FRD URL. PRD.md + ARCHITECTURE.md are the source of truth for every downstream skill (generate, build, assemble). Run this BEFORE any code is generated.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Populates Dataverse tables with sample records for testing and demoing a Power Pages site. Use when the user wants to add sample data, seed data, generate test records, or insert demo data into their tables.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Use when the user wants to seed Dataverse tables with realistic sample records so a freshly-scaffolded code app shows real-looking data on first launch. Generates contextually appropriate rows from each table's schema and inserts them in dependency order. Mirrors microsoft/power-platform-skills/power-pages/add-sample-data, adapted for mobile apps.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Score a pitch deck's structure and content against YC, Sequoia, and a16z heuristics. Use before sending a deck to investors, practicing a pitch, or reviewing a seed or Series A fundraising deck.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9072026年10月7日 更新

When the user wants to run influencer, creator, or ambassador partnerships to promote their product — finding and vetting partners, structuring deals, briefing creators, disclosure compliance, and measuring ROI. Also use when the user mentions 'influencer marketing,' 'creator partnerships,' 'sponsorships,' 'YouTube sponsorships,' 'podcast sponsorships,' 'brand ambassador,' 'ambassador program,' 'creator program,' 'UGC creators,' 'B2B influencers,' 'thought leader ads,' 'gifting,' 'product seeding,' 'whitelisting creator content,' 'how much to pay an influencer,' or 'FTC disclosure.' For affiliate/referral payout mechanics, see referrals. For community-led advocacy, see community-marketing. For turning creator content into paid ads, see ad-creative.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8692026年10月13日 更新

video

無料

When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' 'copy this edit,' 'match this video style,' 'reverse-engineer this video,' 'edit like this reference,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8692026年10月13日 更新

Extract a real website's design tokens — colors, typography, spacing, CSS, and motion — into a structured `design.md` an AI can consume. Use to seed motion-anything's design system from an existing site so generated motion stays on-brand ("扒这个网站的配色/字体", "design.md from url").

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

rgthree

無料

Configure and author rgthree-comfy nodes — Fast Groups Bypasser/Muter (group toggles), Power Lora Loader, Context/Context Big, Seed, Any Switch. Use when a workflow contains rgthree nodes, when asked to add stage/section toggles or an A/B switch, when stacking LoRAs, or when an rgthree node needs configuring. Covers the frontend-only nodes that are absent from /object_info and the properties-not-widgets configuration model.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8202026年10月5日 更新

Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8192026年10月12日 更新