Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create a high-contrast clean skeuomorphic design system with molded dark surfaces, crisp light separation, tactile inset depth, and restrained signal accents.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a production 1:1 stablecoin swap with LI.FI Intents — an interface or backend where the amount the user sends equals the amount they receive (no visible gas or solver fees), same-chain or cross-chain, filled by LI.FI's solver network and verifiable on-chain. USE THIS SKILL WHEN USER WANTS TO: - Build a 1:1 stablecoin swap interface ("send 100 USDC, receive 100 USDC"), same- or cross-chain - Add stablecoin transfers with a guaranteed output amount to an app, backend, or bot - Build enterprise/fintech-grade transfers with no visible gas or solver fees for the end user - Implement the LI.FI Intents quote -> approve -> escrow open -> status loop for stablecoins - Move USDC / USDT 1:1 across chains under an onboarded LI.FI integrator - Understand how the LI.FI integrator ID / Partner Portal enables 1:1 quoting - Use the @lifi/intent TypeScript SDK to quote, build, open, and track an intent order This skill is self-contained and covers the integration end to end via the `@lifi/intent` SDK (the primary path), with the raw `order.li.fi` REST endpoints as a language-agnostic option. For the wider LI.FI product surface (classic swaps/bridges, Composer, Earn), use the `lifi` skill.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7342026年8月20日 更新
The default layout for every OpenBot configuration screen — PageShell and its prose/wide widths, PageSection and PageRows, Item row composition, the settings-row pattern where a summary and a chevron open a dialog, and the size and variant vocabulary. This is what a new screen looks like unless an instruction says otherwise. Use when adding or changing a screen under app/src/routes, adding a row to an admin or settings page, choosing a Button or Item size, picking between a bordered and a filled row, laying out a dialog, or reviewing a diff that adds max-w-*, a hand-drawn card, or a new spacing scale under app/src. Don't use for where the data comes from (that is openbot-data-access), for the gallery components under components/gallery that a Bot draws, for the chat and channel surfaces, or for editing the primitives under components/ui themselves.
日本語の概要は準備中です。原文の説明を表示しています。
CopilotKit/OpenBot☆ 6,4542026年10月13日 更新
Handle files and binary data in n8n correctly. Use when working with files, images, PDFs, attachments, uploads or downloads, base64, vision/multimodal input, or when an AI agent needs a file as tool input or output — and whenever the user mentions $binary, binaryPropertyName, "read the PDF", "attach the file", "send the image", Merge losing binary, or a CDN for chat images. Covers the $binary vs $json split, reading/writing binary, keeping binary alive across transforms with Merge, the agent-tool binary boundary, and the CDN/URL requirement for chat surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4192026年10月9日 更新
Use when building, editing, validating, testing, or debugging an n8n workflow through the n8n-mcp MCP server — designing a flow, configuring a node, writing an expression or Code node, wiring credentials, or fixing one that misbehaves. The entry-point skill for the n8n-mcp-skills pack: it routes you to the right specialist skill, gives working knowledge of every n8n-mcp tool from turn one, and states the rules that keep workflows from breaking in production. Always consult it first on any n8n, workflow, node, or automation task — even a quick one-off, and even when the user names no skill — because n8n's surface drifts between versions and the specialist skills prevent silent failures.
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4192026年10月9日 更新
Analyzes the current project to surface high-value Routines use cases across the three trigger types (schedule, API, GitHub events). Usage: /routines-discover
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1542026年10月13日 更新
Platform detection and adaptive spawning for CLI vs VS Code vs other surfaces
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3902026年10月13日 更新
Web2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.
日本語の概要は準備中です。原文の説明を表示しています。
awarexone/Agentic-Bug-Hunter☆ 5,3412026年10月10日 更新
LLM application red-teaming — prompt injection (direct + indirect), jailbreak, system-prompt leak, data exfiltration, guardrail bypass, multi-turn crescendo, cross-lingual + cipher + invisible-unicode token smuggling, excessive agency / tool abuse, insecure output handling. Canonical OWASP LLM Top 10 + ASI01-ASI10 mapping. Use when a target exposes a chat/completions/assistant/copilot endpoint, an AI feature that consumes user text or documents, or any /v1/chat, /api/chat, /mcp surface.
日本語の概要は準備中です。原文の説明を表示しています。
awarexone/Agentic-Bug-Hunter☆ 5,3412026年10月10日 更新
Mobile app pentest for bug bounty (Android APK + iOS IPA) — runtime-first workflow: install app, proxy through Burp/mitmproxy, drive the UI, capture packets, then test the API exactly like a web target; escalate to decompile (apktool/jadx) and Frida/objection only when traffic is SSL-pinned, encrypted, or absent. Covers APK/IPA decompile for hardcoded secrets + hidden API endpoints + base URLs the web app never exposes, exported-activity and deeplink intent injection, WebView addJavascriptInterface bridge abuse, SSL pinning bypass (objection patchapk / Frida CertificatePinner + checkServerTrusted hooks), OkHttp interceptor chain to recover request signing, JNI native-lib triage, and the quick apktool/grep secret + endpoint sweep. Use when the program scope includes a mobile app, when web recon dries up and you need a fresh attack surface, or when traffic is pinned and you must MitM it.
日本語の概要は準備中です。原文の説明を表示しています。
awarexone/Agentic-Bug-Hunter☆ 5,3412026年10月10日 更新
Web2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0822026年10月13日 更新