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「product」の検索結果

6,795 件 ・ 関連度順

概要と使いどころ

Use when planning with fixed deadline or target outcome, working backward from future goal to present, defining milestones and dependencies, mapping critical path, identifying what must happen when, planning product launches with hard dates, multi-year strategic roadmaps, event planning, transformation initiatives, or when user mentions "backcast", "work backward from", "reverse planning", "we need to launch by", "target date is", or "what needs to happen to reach".

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2862026年1月20日 更新

Inject Call-to-Action blocks into Astro site content with intelligent placement strategies. Use when the user wants to add CTAs, newsletter signups, product promotions, or any content blocks to blog posts. Supports multiple placement strategies (end, after 50%, after 60%), content scoring for relevance, and dry-run preview.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2862026年1月20日 更新

Research-first content creation optimized for both human readers and AI search engines (Claude, ChatGPT, Perplexity, Gemini). Creates authentic, authoritative content that becomes the go-to citation source for AI models answering user questions. Use this skill when: - Creating content that should appear in AI search results (Perplexity, ChatGPT, Claude) - Building topical authority to become THE source AI cites for a topic - Launching a new product and need compelling, citable content - Creating blog posts, articles, social media, or press releases - Need content that references real trends, people, and recent events - Want AI-assisted content that doesn't sound AI-generated - Creating thought leadership content in any industry Triggers: "create content for", "write about", "research and write", "find experts for", "content for launch", "blog post about", "article on", "press release for", "AI search", "show up in AI", "Perplexity", "be cited by AI"

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2862026年1月20日 更新

Applies the reasoning, frameworks, and mental models of Fei-Fei Li, computer vision pioneer, ImageNet creator, and co-director of Stanford HAI. Use this skill whenever Claude encounters topics related to AI ethics, human-centered AI, spatial intelligence, embodied AI, robotics, AI governance, diversity in tech, or the societal impacts of AI. Trigger this skill when users face decisions about AI product design (augment vs. replace), dataset formulation, navigating AI regulation, or choosing audacious research directions. Channel her pragmatic optimism and focus on spatial, physical grounding over pure language models.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2852026年9月3日 更新

Applies the reasoning, principles, and mental models of Sebastian Thrun (robotics and self-driving cars pioneer, founder of Google X, Waymo, Udacity, Stanford University). Reach for this skill whenever Claude is asked to advise on hardware/software systems engineering, autonomous vehicles, moonshot ideation, probabilistic robotics (SLAM), or leading high-stakes engineering teams. Trigger this skill for discussions on democratizing education, regulating AI, transitioning from academic research to product development, or managing technical teams with empathy. Use it to shift focus from incremental component debates to end-to-end execution and audacious goals.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2852026年9月3日 更新

ark-ui

無料

Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.

日本語の概要は準備中です。原文の説明を表示しています。

Brandon030722/ark-ui-skill2812026年7月20日 更新

Turn ONE topic, talking-head video, or photo into a finished Vox-style paper-collage explainer / ad video on the MuAPI platform (api.muapi.ai) + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all automated. Three input modalities: a topic (B-roll), a talking-head video (A-roll mode), or a single photo of a person/product anchored into the collage (C-roll mode).

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/vox-ai-motion-graphics-generator2712026年9月3日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/agent-eval2702026年10月9日 更新

BigCommerce integration. Manage Products, Customers, Orders, Carts, Coupons, GiftCertificates and more. Use when the user wants to interact with BigCommerce data.

日本語の概要は準備中です。原文の説明を表示しています。

membranedev/application-skills2692026年4月28日 更新

BaseLinker integration. Manage Products, Orders, Shops, Users. Use when the user wants to interact with BaseLinker data.

日本語の概要は準備中です。原文の説明を表示しています。

membranedev/application-skills2692026年4月28日 更新

cast

無料

Build consistent characters, environments and props in Guaardvark's Cast Library and train LoRAs for them locally (reference photos → vision bible → sample plan → approved samples → training). Use when the user wants the same face or object across images, videos, a music video, or a Film Crew production, or asks to "train a LoRA".

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2682026年10月17日 更新

Fix OAuth PKCE "Session not found" or "No code verifier" errors in SPAs after redirect from external auth server. Use when: (1) OAuth callback fails with session/verifier not found despite flow starting correctly, (2) PKCE code_verifier stored in sessionStorage is missing after redirect back from auth server, (3) Error only happens in production or cross-origin redirects, not in local dev. Root cause: sessionStorage is lost when the browser opens a new tab, changes browsing context, or certain browsers clear it during cross-origin navigation. Fix: use localStorage instead (clean up after exchange).

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

Fix misleading Flutter/Dart test failures where expected data is empty ([]) or default values instead of the mocked response, caused by stale Mockito generated mocks or missing stubs being silently swallowed by try/catch in provider/repository code. Use when: (1) Test expects non-empty data but gets [], (2) Mock stubs for a method are set up but the code under test returns fallback/empty results, (3) A PR added new methods to a service class and tests that previously passed now fail with misleading "expected X, actual: empty" assertions, (4) "Generated files are out of date" CI error alongside test failures. The root cause is MissingStubError thrown by unstubbed mock methods, caught by production try/catch blocks, causing silent fallback to empty state.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

Fix false-positive Cloud Run deploys where `gcloud builds submit --tag` silently fails but the follow-up `gcloud run services update --image :latest` succeeds against a stale image, producing a confident "Deploying... Done" message with pre-fix code still live. Use when: (1) gcloud builds submit prints "ERROR: (gcloud.builds.submit) Invalid value for [source]: Dockerfile required when specifying --tag" but the shell scrolls past it, (2) code changes verified locally aren't visible in production after a deploy that printed "revision ... has been deployed and is serving 100 percent of traffic", (3) Chaining `gcloud builds submit` and `gcloud run services update` in a single copy-paste block, (4) Using the mutable `:latest` tag for Cloud Run deploys.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

Debug "API returns data that doesn't exist in database" when multiple Kubernetes clusters exist (production, staging, POC). Use when: (1) REST API returns records that direct database queries can't find, (2) Data counts match approximately but specific records don't overlap, (3) kubectl context points to a different cluster than the one serving the public domain, (4) ClickHouse/Postgres queries return stale or different data than the API, (5) "completely different datasets" despite same table names and schemas. Root cause: querying the wrong cluster's database.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

Fix deployed Rust binaries not reflecting code changes when using docker buildx. Use when: (1) Code changes are verified locally (tests pass) but production behavior doesn't change after deploy, (2) Docker image has a new tag but contains old compiled binary, (3) Dockerfile uses multi-stage build with dependency pre-compilation layer and source copy layer. Docker buildx layer caching can serve stale compilation output even when source files change, especially with cross-compilation (--platform linux/amd64).

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

Fix silent failures in Fastly Compute@Edge when using send_async for fire-and-forget requests. Use when: (1) Background tasks (migrations, webhooks, notifications) triggered from Compute never complete, (2) send_async PendingRequest is immediately dropped, (3) Fire-and-forget pattern works locally but fails in production, (4) An async trigger "logs as triggered" but the target service never receives the request (especially after renaming backend constants — the URL hostname is cosmetic, the backend name determines routing, so a global rename can silently reroute calls to the wrong service). Also covers silent backend-not-found errors when FALLBACK_BACKENDS or other backend constants reference names not configured in the Fastly dashboard.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月18日 更新

AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.

日本語の概要は準備中です。原文の説明を表示しています。

smixs/creative-director-skill2612026年8月8日 更新

Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates for the Router-approved workflow.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新