Platform detection and adaptive spawning for CLI vs VS Code vs other surfaces
日本語の概要は準備中です。原文の説明を表示しています。
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Platform detection and adaptive spawning for CLI vs VS Code vs other surfaces
日本語の概要は準備中です。原文の説明を表示しています。
Determine which LLM model to use for each agent spawn based on configuration, session directives, and task type
日本語の概要は準備中です。原文の説明を表示しています。
Use when Codex needs language-server diagnostics, definitions, references, symbols, or rename safety checks in the current workspace.
日本語の概要は準備中です。原文の説明を表示しています。
MUST USE for any real runtime debugging across ANY language or binary — crashes, silent failures, wrong responses, stuck processes, memory leaks, async misbehavior, unexplained timing, reverse engineering. Runs a hypothesis-driven loop: form ≥3 hypotheses, investigate in parallel, after 2 failed rounds spawn Oracles from orthogonal angles, confirm root cause, lock with a failing test, fix minimally, QA by actually USING the system, scrub artifacts. The actual HOW lives in `references/` — READ THEM. Triggers: 'debug this', 'why is X not working', 'hanging', 'attach a debugger', 'reverse engineer', 'pwndbg', 'gdb', 'lldb', 'node inspect', 'tsx debug', 'pdb', 'dlv', 'delve', 'rust-gdb', 'set a breakpoint', 'context window exploded', 'why is the response empty', 'attach the debugger', 'debug it', 'why is this happening', 'trace this bug', 'reproduce and fix', 'silent failure', 'HTTP 200 but empty', 'why did it stop', 'inspect the binary', 'reverse engineering', 'playwright'.
日本語の概要は準備中です。原文の説明を表示しています。
Use when orchestrating Loop Factory specs from factory/specs/inbox or factory/specs/active, dispatching work to Codex or Claude agents, generating implementation prompts, or deciding next loop state.
日本語の概要は準備中です。原文の説明を表示しています。
Use when orchestrating Loop Factory specs from factory/specs/inbox or factory/specs/active, dispatching work, generating implementation prompts, or deciding next loop state.
日本語の概要は準備中です。原文の説明を表示しています。
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Mechanical documentation hygiene. Spawns a doc-maintainer agent to audit all project documentation and fix correctness, completeness, freshness, and consistency issues autonomously within its authority. Surfaces anything requiring user judgment for approval.
日本語の概要は準備中です。原文の説明を表示しています。
Adversarial deliberation process for making decisions. Spawns advocate agents for each option who argue their cases before a judge (you) who renders a verdict.
日本語の概要は準備中です。原文の説明を表示しています。
Prospective failure imagination for a plan, decision, or running system. Operates in two modes — **plan mode** (a plan has not yet been committed to; imagine its catastrophic failure broadly) and **scenario mode** (a specific catastrophic scenario is posed against an existing system; investigate causes against the actual code and architecture). Spawns parallel pre-mortemers in isolation across three categories of lens: standard failure classes (technical, operational, estimation, scope, adoption, dependency, team, incentive, detection, reversibility, adversarial), 0-3 ad-hoc target-specific lenses the orchestrator names when warranted, and a first-principles lens that always runs to catch what the prescribed taxonomy misses. Synthesizes into a prioritized risk register with early-warning signals. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Abductive reasoning about causes. Takes a phenomenon, separates observations from interpretations, then spawns diagnosticians applying different reasoning lenses (technical, human-factors, process, incentive-structure, environmental, temporal, measurement-artifact, statistical) in isolation. Orchestrator evaluates candidate causes for fit-against-evidence, calibrates confidence honestly, and reports leading candidate(s) with distinguishing evidence needed. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Problem redefinition before problem solving. Takes a stated problem, extracts its premises, then spawns reframers applying different lenses (problem-vs-symptom, scope-shift, stakeholder-shift, level-of-abstraction, time-horizon, inversion, category-shift, constraints-shift) in isolation, and synthesizes the alternatives into a report with an orchestrator recommendation. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Good-faith divergent brainstorming for achieving a goal. Validates assumptions, then spawns brainstormers running different techniques (first-principles, working-backwards, lateral, analogical, constraints-shift, etc.) in isolation, and synthesizes the pool into a report of standouts, reasonable ideas, and hybrid combinations. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Analysis of Competing Hypotheses. Operationalizes Richards Heuer's CIA-tradition technique for systematically narrowing among multiple hypotheses against evidence. Builds an explicit hypothesis-vs-evidence matrix and focuses on disconfirmation rather than confirmation — the central insight: hypotheses cannot be proven, only disconfirmed; the surviving hypothesis is the one with the least disconfirming evidence. Spawns parallel hypothesizers (in isolation, across hypothesis-generation angles) and parallel evidence-gatherers (across evidence classes), then synthesizes into a matrix, diagnosticity analysis, sensitivity analysis, and falsification milestones. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Good-faith adversarial scrutiny of an idea or plan. Spawns critical skeptics across relevant lenses, pairs them with an advocate defending the idea, and synthesizes the exchange into a report. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Exploratory workflow for understanding problem spaces and drafting feature proposals, refactorings, or complex bug-fixes. Creates detailed tickets in your issue tracker without doing implementation work.
日本語の概要は準備中です。原文の説明を表示しています。
Adversarial project planning workflow. Explores the problem space, drafts tickets in batches, then runs sequential adversarial loops — a mandatory UX loop ("should we build this?"), zero or more discretionary specialist loops (security, performance) for projects with architectural implications in those domains, and a mandatory implementer loop ("could we build this?") — to find gaps before implementation. Creates well-specified, batch-tagged tickets upstream only after every applicable loop signs off.
日本語の概要は準備中です。原文の説明を表示しています。
Retrospective learning from a completed experience. Takes a project, incident, decision that played out, or time period; gathers ground truth (observations) separately from recollections; spawns reflectors applying different lenses (what-worked-vs-got-lucky, what-didn't, what-surprised, system-rewards-vs-intent, decisions-that-aged, what-to-tell-past-self, patterns-that-recur) in isolation; synthesizes into updated mental models as first-class output. Produces feedback only — no code, no tickets, no artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Performance review. Detects project type and dispatches compute and/or web performance reviewers. Advisory only — no changes made.
日本語の概要は準備中です。原文の説明を表示しています。
Accessibility audit. Dispatches an accessibility auditor to identify WCAG conformance gaps, prioritize by user impact, and recommend fixes. Advisory only — no changes made.
日本語の概要は準備中です。原文の説明を表示しています。
Proactive bug-hunting workflow. Assesses codebase risk through complexity, coverage, and structural analysis, then spawns focused investigators that write reproducing tests to validate suspected bugs. Thoroughness over speed. Advisory only — produces findings and proposes tickets; does not implement fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Checks and fixes Chinese copywriting with autocorrect-backed workflows for text and single-file Markdown/TXT inputs. Use when user asks to normalize Chinese punctuation, spacing, or full-width/half-width usage. Also triggers for "校对", "检查排版", "中英文空格", "全角半角". Does not rewrite document structure, product claims, or UI messaging.
日本語の概要は準備中です。原文の説明を表示しています。
Converts transparent or solid-background single-color PNG files and SVG files containing one embedded or local PNG into verified path-only SVG output. Removes pure-color backgrounds automatically. Uses Potrace threshold and parameter scans with alpha error metrics to preserve detailed logos, stamps, engravings, and line art. Use when the user asks to convert images to SVG, vectorize PNG, convert bitmap to true SVG, remove embedded raster data from SVG, 图片转矢量, PNG 转 SVG, 真矢量, or 位图描摹.
日本語の概要は準備中です。原文の説明を表示しています。
Add Emacs as a channel. Opens an interactive chat buffer and org-mode integration so you can talk to NanoClaw from within Emacs (Doom, Spacemacs, or vanilla). Uses a local HTTP bridge — no bot token or external service needed.
日本語の概要は準備中です。原文の説明を表示しています。