Use when video content needs to be extracted as text: pasted YouTube links or IDs, requests to transcribe, summarize, quote, translate, convert video to text, or extract information from video content. Also use when a user shares a video URL without explanation and wants to know what it says. Not for uploads or account management.
日本語の概要は準備中です。原文の説明を表示しています。
ZeroPointRepo/youtube-skills☆ 1,0842026年10月15日 更新
Use when structured YouTube data is needed: pasted video/channel/playlist links, transcripts for analysis, video metadata, channel upload history, search results, or playlist contents — without Google API quotas or OAuth. Triggers on YouTube URLs, creator names, topic research, or any request needing YouTube content, even if not mentioned explicitly. Not for uploads, account management, or written-source-only research.
日本語の概要は準備中です。原文の説明を表示しています。
ZeroPointRepo/youtube-skills☆ 1,0842026年10月15日 更新
Use when a YouTube channel is the focus: pasted @handles or channel URLs, requests to browse a creator's uploads, see what a channel has posted recently, search within a channel, or resolve a handle to a channel ID. Also use when the user names a creator and wants to explore their content or monitor their uploads. Not for creating channels or account management.
日本語の概要は準備中です。原文の説明を表示しています。
ZeroPointRepo/youtube-skills☆ 1,0842026年10月15日 更新
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0752025年11月20日 更新
Hit the Cloudflare REST API directly for operations that wrangler and MCP can't handle well. Bulk DNS, custom hostnames, email routing, cache purge, WAF rules, redirect rules, zone settings, Worker routes, D1 cross-database queries, R2 bulk operations, KV bulk read/write, Vectorize queries, Queues, and fleet-wide resource audits. Produces curl commands or scripts. Triggers: 'cloudflare api', 'bulk dns', 'custom hostname', 'email routing', 'cache purge', 'waf rule', 'd1 query', 'r2 bucket', 'kv bulk', 'vectorize query', 'audit resources', 'fleet operation'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0692026年10月9日 更新
Create and manage Shopify products via the Admin GraphQL API or CSV import. Workflow: gather data, choose method, execute, verify. Use whenever the user wants to add products to Shopify, bulk-import a catalog from CSV/spreadsheet/URL, update variants or prices, manage inventory quantities, upload product images, or assign products to collections.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0692026年10月9日 更新
当代码涉及支付回调、webhook 通知、notify_url、微信支付/支付宝回调处理时触发。 防止回调伪造、重放攻击、金额篡改等支付安全问题。
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
当代码涉及支付回调、webhook 通知、notify_url、微信支付/支付宝回调处理时触发。防止回调伪造、重放攻击、金额篡改等支付安全问题。
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Append a GitHub issue link and its Linear ticket to the current PR's description. Use when asked to "link issue to pr", "fill in issue and linear in pr", "add issue refs to pr", or when given a GitHub issue URL and asked to attach it to the current PR. Resolves the Linear ticket automatically from the issue's linear-linkback comment.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Document and type a Sentry API endpoint. Write or fix @extend_schema decorators, specify response TypedDicts, type request parameters, correct type drift between the declared schema and the runtime response, and validate the generated spec. Use when asked to "document an endpoint", "add OpenAPI docs", "add/fix @extend_schema", "type an endpoint response", "fix the response type", "fix type drift", "reuse a response type", "split an overloaded endpoint", "specify the response schema", "add a TypedDict response", "migrate a legacy api-docs path", "fix a parameter type", or "make an endpoint public" / "promote an endpoint" (promotion is one section here).
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
cuOpt REST server — start server, endpoints, Python/curl client examples. Use when the user is deploying or calling the REST API.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/cuopt☆ 1,0642026年10月17日 更新
This skill should be used whenever the user mentions a "semantic model", "data model", or "dataset", or asks to "build", "model", "design", "optimize", "review", or "audit" one, or to "add a measure", "add a relationship", "create a role" / "set up RLS", "add a calculation group", "set up incremental refresh", "fix a star schema", "reduce model size", "prepare a model for Copilot / AI", or "check model quality". Covers the full lifecycle (design, build, refresh, review) and drives every operation through the `te` CLI first, then TOM (connect-pbid) or a model MCP, then TMDL authoring (the tmdl skill). Not for report visuals (use pbir-cli) or isolated DAX query tuning (use the dax skill).
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0582026年10月18日 更新
Compile hand-written native compute shaders and dispatch them from a Stream through NativeShaderExt — HLSL on dx/vk (DXC), GLSL on vk (glslang), CUDA C++ on cuda (NVRTC) — covering compile/reflect/load, NativeShaderLauncher binding by index/register+space/positional, uniforms (root constants / push constants / scalar kernel params), the per-argument Usage contract, include dirs, and lifetime.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月18日 更新
Browser automation with persistent named pages via the dev-browser CLI. Use when users ask to navigate websites, fill forms, take screenshots, extract web data, test web apps, log into sites, or automate browser workflows. Trigger phrases include "go to [url]", "click on", "fill out the form", "take a screenshot", "scrape", "automate", "test the website", "log into", "open the browser", or any browser interaction request.
日本語の概要は準備中です。原文の説明を表示しています。
numman-ali/n-skills☆ 1,0512026年9月12日 更新
Plan, audit, implement, migrate, or validate localization for multilingual products and websites, including locale scope, market readiness, URL architecture, content coverage, hreflang coordination, rollout, and production verification. Use translation for the actual translation, glossary, and language review work.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0492026年10月6日 更新
When the user wants to add, audit, implement, or optimize Open Graph metadata for social sharing, including og:title, og:description, og:image, og:url, Facebook previews, LinkedIn previews, or social share previews. For a full metadata lifecycle use page-metadata; for X-specific previews use twitter-cards.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0492026年10月6日 更新
When the user wants to create SEO pages at scale using templates and data—including AI-assisted, grounded copy for per-URL differentiation (vs rigid mail-merge templates). Also use when the user mentions "programmatic SEO," "programmatic SEO pages," "template pages," "scale content," "location pages," "city pages," "comparison pages at scale," "X vs Y pages," "integration pages," "pages from data," "automated landing pages," or "programmatic landing pages." Uses a playbook matrix aligned to skills under skills/pages. For user-facing template galleries or marketplaces (browse → use), use template-page-generator.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0492026年10月6日 更新
When the user wants to analyze Google Search Console data, use the GSC API, or interpret search performance. Also use when the user mentions "GSC," "Search Console," "indexing report," "Core Web Vitals," "Enhancements," "Insights report," "search performance," "search queries," "search performance report," "URL inspection," "impressions," "CTR," "average position," "index coverage," "GSC data analysis," "Search Console API," or "searchanalytics.query." When the user wants to rewrite title tags (not only report on them), use title-tag. For meta description rewrites, use meta-description.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0492026年10月6日 更新
Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新
Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新
Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新
Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0482026年10月18日 更新