Turn a release or ship recap into a social pack: posts per platform where every claim traces to a facts file, clip cut-downs per aspect ratio cut with ffmpeg and checked with ffprobe, hand-off for publishing only after GO. Use for "social pack for the release", "posts and clips for this launch", "announce the release".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Fix red CI or set up GitHub Actions end to end: read the failing run, find the root cause, patch and validate the workflow, push only after GO, and watch the run go green on the pushed commit. Use for "CI is red", "the build fails on GitHub", "set up CI for this repo", "fix the workflow".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
From a KiCad board to a parametric enclosure that fits it: ERC and DRC clean, board dimensions extracted, an OpenSCAD case with your clearance, Gerbers exported, fab hand-off only after GO. Use for "PCB to enclosure", "case for this board", "KiCad to OpenSCAD case".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Prepare a project for open sourcing: a sanitized fork with secrets and internal references stripped, a sanitizer verdict, README and LICENSE, then a new PRIVATE GitHub repo created and pushed only after GO. The playbook never makes the repo public. Use for "open source this project", "make a sanitized fork", "prepare a public release".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Turn a pb-ship recap, a changelog range or a quick recap into a newsletter email draft where every claim cites a source line, and send it only after GO. Use for "newsletter from the recap", "write the release newsletter", "email update from the changelog".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Build a crew call sheet and a load-in / load-out plan for one show day from your event tracker or brief and your crew list, and send it to the crew only after your GO. Use for "call sheet", "crew call times", "load-in plan", "load-out schedule".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Build a show across lights (grandMA3), media (Resolume) and generative visuals (TouchDesigner) from one cue list, offline first. A lane whose console or app is not running is skipped and logged while the others continue; the live rig is touched only after GO. Use for "build the show", "cue list to grandMA3 Resolume and TouchDesigner", "show programming".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Turn a GitHub issue into a tested fix on a branch with an open PR: read the issue as the contract, find the root cause, write the failing test first, fix, prove it, review the diff against the issue, push and open the PR only after GO. Merging stays with pb-ship. Use for "fix issue 42", "bug fix from this issue", "turn this issue into a PR".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Use when long-running or parallel agent work must respect 5-hour and weekly usage limits by checking usage between waves, pausing near the cap, and resuming only when the window is clear.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Use when facing 2+ independent tasks — "in parallel", "independent tasks", "multiple unrelated failures", "different test files or subsystems" — that can be worked on without shared state or sequential dependencies. Dispatch one agent per independent slice, each with only the context it needs, even when the user did not ask for subagents explicitly.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Use when `aos-plan-canvas await` returns an item with route "visual-edit", or the human points at an element in a running local dev app and wants the source edited. Finds the source with a deterministic search, posts a diff plan in the canvas, and edits one file only after a yes given in the canvas. Not for remote or production sites.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Entry point for the BDB Agent OS suite installed as a Claude Code plugin. Use to find out which of the 200+ AOS skills, the seven startcycle subagents, or the pipeline workflows apply to a task, and where their contracts live. Reach for a specific skill directly when you already know its name — this skill only routes.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven motion; or someone asks "what spring should I use", "why does this feel wrong", "make it feel native/premium", "match Apple's feel". Also fires on hand-picked magic numbers in .spring(), on animations that jump when interrupted, and on motion that only starts after a gesture ends.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
A skill for AI agents that want to produce better daily reports and discover more of what their users actually want. Scans source front pages, diffs them against yesterday, prescreens with a weighted profile, reviews with an LLM, deduplicates, publishes, and evolves the profile from user feedback. All decisions go to an append-only tape for audit and replay.
日本語の概要は準備中です。原文の説明を表示しています。
lukethecat/aperture☆ 62026年8月14日 更新
Bridges UIKit and SwiftUI by wrapping UIKit views and view controllers in SwiftUI with UIViewRepresentable and UIViewControllerRepresentable, embedding SwiftUI in UIKit with UIHostingController, and coordinating delegate callbacks. Use when integrating camera previews, map views, mail compose, document scanners, PDF renderers, text views with attributed text, or other UIKit-only or third-party UIKit SDK surfaces into a SwiftUI app, or when migrating a UIKit app to SwiftUI incrementally.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Pixel-based motion and UI change analysis from frame sequences or screenshots using computer vision and visual comparison. Use when `.transition` or visual effects are not observable via MotionEyes logs, when you only have screenshots/video, when you need regression diffs across builds, or when you need to summarize on-screen changes without instrumentation. Do not use when MotionEyes traces are available and you need precise timing/values; use `motioneyes-animation-debug` instead.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Parallel read-only multi-agent review of a current git diff or explicit file scope to find behavioral regressions, security or privacy risks, performance or reliability issues, and contract or test coverage gaps. Use when the user asks for a review swarm, parallel review, diff review, regression review, security review, or wants high-signal issues plus a prioritized fix path without editing files.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Parallel read-only multi-agent root-cause investigation for bugs, regressions, crashes, flaky behavior, or unexplained failures. Use when the user asks to investigate a bug, find the root cause, trace a regression, understand why something broke, or wants a ranked diagnosis with the fastest proof path without making code edits.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Structured 3-phase peer review of a diff or PR — intent, issues by severity, then pointed merge-readiness questions and a verdict. Use for general code review. Not for AI workflow self-fix-and-edit (ai-systems-review) or no-edit devil's-advocate threat models (adversarial-challenge). Phase 3 asks questions only; it is not the adversarial-challenge skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateslabach/skills☆ 62026年9月29日 更新
Generate a polished frontend reference screenshot through a configurable GPT-image-2-compatible generations endpoint, save and show versioned previews inside the project, revise selected previews through a configurable /images/edits endpoint, and reproduce only the user-approved design as functional frontend code with high visual fidelity. Use when Codex is asked to design, build, restyle, or recreate a web page, application screen, dashboard, landing page, or UI component through an image-first workflow, design approval loop, screenshot-driven implementation, pixel matching, or a 1:1 frontend recreation.
日本語の概要は準備中です。原文の説明を表示しています。
jinshiqwq/image-first-frontend☆ 62026年7月10日 更新
Generates IEEE-format LaTeX technical reports from project requirements and codebase evidence, using academic prose, pseudocode-only explanations, BibTeX references, and IEEEtran formatting.
日本語の概要は準備中です。原文の説明を表示しています。
EnesDemir143/awesome-ieee-report☆ 62026年4月25日 更新
Control Herdr, a terminal multiplexer for coding agents. Use only when the user explicitly mentions Herdr or asks to use Herdr to inspect or control panes, tabs, workspaces, commands, or another agent. Do not use merely because a task could benefit from a background terminal, delegation, or parallel work. Requires HERDR_ENV=1.
日本語の概要は準備中です。原文の説明を表示しています。
abekoh/dotfiles☆ 52026年10月3日 更新