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「agent-skills」の検索結果

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概要と使いどころ

Assesses whether and how an existing mobile product should migrate to React Native. Use when auditing one or more product repositories for migration readiness, including products whose iOS, Android, and other clients live in separate directories or repositories; choosing brownfield, greenfield, or a checkpoint-based path; defining a representative trial; or preparing a baseline and ROI decision before implementation. When product scope or material evidence is unavailable, grills the stakeholder with exactly one question per turn instead of sending a questionnaire.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts. Use when setting up CI build pipelines or downloading GitHub Actions artifacts via gh CLI and GitHub API.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

dogfood

無料

Systematically explore and test a mobile app on iOS/Android with agent-device to find bugs, UX issues, and other problems. Use when asked to "dogfood", "QA", "exploratory test", "find issues", "bug hunt", or "test this app" on mobile. Produces a structured report with reproducible evidence: screenshots, optional repro videos, and detailed steps for every issue.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Validates skills in this repo against agentskills.io spec and Claude Code best practices. Use via /validate-skills command.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Upgrades React Native apps to newer versions by applying rn-diff-purge template diffs, updating package.json dependencies, migrating native iOS and Android configuration, resolving CocoaPods and Gradle changes, and handling breaking API updates. Use when upgrading React Native, bumping RN version, updating from RN 0.x to 0.y, or migrating Expo SDK alongside a React Native upgrade.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Automates interactions for Apple-platform apps (iOS, tvOS, macOS) and Android devices. Use when navigating apps, taking snapshots/screenshots, tapping, typing, scrolling, or extracting UI info across mobile, TV, and desktop targets.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Implements an accepted incremental brownfield migration from native iOS or Android to React Native or Expo using @callstack/react-native-brownfield. Use after the brownfield path has been selected, when setting up the integration, packaging XCFramework or AAR artifacts, or adding React Native surfaces to native hosts.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

House style for user-facing documentation — voice, scope, structure, and what to leave out. Use this skill whenever writing, editing, or reviewing anything a user reads to learn how to use a tool — help center articles, getting-started guides, tutorials, feature docs, README usage sections, in-app help, release notes, or FAQ entries. Trigger it even when the request is phrased plainly — "document this feature", "write docs for X", "explain this to users", "write a README for this library", "turn these notes into a guide" — and even when no style guidelines are mentioned. Also use it to review existing docs for tone, bloat, or leaked implementation detail. Do not use it for internal engineering docs, architecture write-ups, RFCs, or code comments.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Reviews React Native TV apps for focus/D-pad navigation, 10-foot UI layout, TV playback/DRM integration, low-memory TV performance, and TV accessibility. Use when building, debugging, or reviewing react-native-tvos, Expo TV, Amazon Vega/Kepler, or React Native web TV targets where the issue depends on remote input, TV focus, TV packaging, TV hardware, or TV playback constraints.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Provides React Navigation UI patterns for stacks, tabs, drawers etc. Use when building navigation UIs with React Navigation, configuring headers, bottom sheets or handling safe areas and insets.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6682026年10月9日 更新

Analyze weekly marketing campaign performance data across channels. Use when analyzing multi-channel digital marketing data to calculate funnel metrics (CTR, CVR) and compare to benchmarks, compute cost and revenue efficiency metrics (ROAS, CPA, Net Profit), or get budget reallocation recommendations based on performance rules.

日本語の概要は準備中です。原文の説明を表示しています。

datawhalechina/agent-skills-with-anthropic1,5402026年8月27日 更新

Comprehensive diagnostic analysis of time series data. Use when users provide CSV time series data and want to understand its characteristics before forecasting - stationarity, seasonality, trend, forecastability, and transform recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

datawhalechina/agent-skills-with-anthropic1,5402026年8月27日 更新

Generate educational practice questions from lecture notes to test student understanding. Use when users request practice questions, exam preparation materials, study guides, or assessment items based on lecture content.

日本語の概要は準備中です。原文の説明を表示しています。

datawhalechina/agent-skills-with-anthropic1,5402026年8月27日 更新

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

game-jam

無料

Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4932026年10月9日 更新