This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1172026年6月22日 更新
This skill should be used when the user asks to "build a color palette for a motion piece", "make a gradient background", "animate a color transition", "interpolate colors smoothly", "fix muddy/gray gradients", "convert colors to OKLCH", "color-grade a video for mood", "fix washed-out After Effects renders", "gamma shift", "Rec.709 vs sRGB", "colors shifted after rendering", or "match preview to final video". Covers palette construction, gradients, perceptual interpolation (OKLCH/Lab), grading order, and video/render color management.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1172026年6月22日 更新
Build production React Native apps with Expo SDK 53+, Expo Router (file-based navigation), New Architecture (Fabric + TurboModules), FlashList, Reanimated 4, Zustand for state, Hermes, EAS Build, and App Store/Play Store deployment.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers design systems, anti-pattern detection, brand vs product registers, typography, color (OKLCH), spacing, motion, copy, and accessibility. By Paul Bakaus (ex-Google, ex-Disney, ex-Unity). Full version includes 23 sub-commands, CLI detection, Chrome extension, and E2E test suite: npx skills add pbakaus/impeccable
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新
Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when the user asks to create, convert, style, animate, export, share, or deploy HTML slide decks, presentations, pitch decks, talks, or keynotes; including zero-dependency or single-file output, PowerPoint/PPT/PPTX input, PDF export, browser delivery, visual style exploration, or "loopy slides". Not for general web pages or landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
beefiker/superloopy☆ 1122026年10月13日 更新
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 722026年10月12日 更新
Produce animated source control visualizations using Gource. This skill handles installation of Gource and ffmpeg, detection of repository metrics, preset-based configuration, single and multi-repo log generation, ffmpeg video encoding pipeline, headless rendering for server environments, caption generation from git tags, GitHub avatar resolution, and GSD output delivery. Use this skill whenever the user wants to visualize repository history, create a code evolution video, see project timeline animations, generate Gource videos, combine multiple repos into one visualization, or produce any kind of source control visualization. Also trigger when the user mentions "Gource", "repo visualization", "code history video", "project evolution animation", or asks to "show me what we built".
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
主图转视频:把一张或几张商品主图/白底图/场景图,写成可直接喂给图生视频模型的镜头提示词(运镜、主体动作、光线、时长、负面约束),并保证商品不变形。Use when the user has product images and wants a product video, 主图视频, 图生视频, image-to-video, animate a product photo, or 让主图动起来 — with any image-to-video model (Seedance / 可灵 Kling / Veo / Runway / Hailuo / Wan …) or a local Ken Burns fallback.
日本語の概要は準備中です。原文の説明を表示しています。
xianyu110/ecommerce-video-skills☆ 692026年10月5日 更新
Generate an interactive, self-contained HTML course on any Claude documentation topic. Use this skill when the user wants to create an interactive course, tutorial, or deep-dive walkthrough about a Claude feature, API concept, SDK pattern, or prompt engineering technique. Triggers on: "create a course about", "interactive tutorial for", "teach me about X interactively", "make a course on", "I'd like a course", "/docs --course", "/docs course", or when the user accepts the post-docs course prompt. Produces a stunning single-page HTML file with scroll-based navigation, animated visualizations, quizzes, and code translations drawn from official Claude documentation.
日本語の概要は準備中です。原文の説明を表示しています。
costiash/claude-code-docs☆ 542026年10月13日 更新
Write or rewrite prose so it sounds like a human wrote it — not a frontier model. Named in homage to Rabindranath Tagore, whose prose carried what frontier models reach for and miss: a point of view, specificity over abstraction, and restraint over puffery. Merges two complementary approaches: a 29-pattern catalog of AI tells (from humanizer) plus an 8-rule operating system with an 8-dimension scoring gate (extending stop-slop). Use when drafting, editing, or reviewing any prose: essays, posts, docs, reports, emails. Detects and removes inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary, passive voice, negative parallelisms, filler phrases, inanimate-verb constructions, narrator-from-a-distance voice, and metronomic rhythm. Adds back the things AI writing usually lacks: point of view, stakes, specificity, restraint, varied rhythm, and trust in the reader.
日本語の概要は準備中です。原文の説明を表示しています。
apurvrdx1/tagore☆ 542026年5月28日 更新
Create beautiful, animated web presentations from a topic, rough notes, or an outline, and edit decks afterward — adding, removing, or revising slides. Generates a custom theme and a short two-slide preview, then builds the full deck only once the user confirms the direction; edits to an existing deck skip that flow and apply in place. Use when the user wants to make slides, a presentation, a talk deck, a pitch deck, or to add/remove/change a slide in one that already exists.
日本語の概要は準備中です。原文の説明を表示しています。
arifszn/slide-wright☆ 512026年9月13日 更新
Adds a purposeful animation layer to Stitch-generated components — CSS transitions, Framer Motion (React/Next.js), or Svelte transitions. Always respects prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 422026年5月22日 更新
Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Create text effects impossible with CSS alone — kinetic typography, flowing text around animated obstacles, calligrams, shrinkwrap chat bubbles, typographic ASCII art, glyph path animation, variable font waves, glyph morphing, illuminated manuscripts. Single-file HTML output, zero build step. Powered by @chenglou/pretext + opentype.js. Triggers on text effects, kinetic typography, text animation, calligram, glyph art, typography art.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 392026年6月22日 更新
Generate a polished release video for a tbh-meter release in the Claude-Code motion style (recreated animated UI + real game sprites + synth soundtrack), to post with a launch. Primary input is a GitHub release LINK — the skill turns it into a video named after that release, covering ONLY the features that shipped in that release, version stamped on the intro. Use when asked to make/update a release video, showcase clip, feature trailer, or promo video for a meter release, or "make the video for <release link>".
日本語の概要は準備中です。原文の説明を表示しています。
mad-labs-org/tbh-meter☆ 382026年10月13日 更新
审视、设计、从零启动或改进 HarmonyOS、OpenHarmony 与 ArkUI 产品界面。用于检查 ArkTS UI、建立新项目设计基线、区分永恒原则与当前平台视觉语言、规划跨手机/平板/折叠屏/PC 的导航和布局、多输入控件状态、animateTo、transition、geometryTransition、springMotion、手势跟手与可打断动效、异步状态真实性、视觉分层参数、无障碍或动画性能,或建立鸿蒙 Motion Token 时。不要用于签名、构建、网络、存储、权限、数据库等纯工程问题,也不要用于通用视频剪辑或其他移动平台的设计规范评审。
日本語の概要は準備中です。原文の説明を表示しています。
dososo/HarmonyOS-Design☆ 382026年7月15日 更新
Testing React Native: Jest with jest-expo / react-native preset, React Testing Library Native, native module mocking, hook testing. Optional sections for Detox (native automation) and Maestro (declarative YAML e2e). Use this skill to: - Configure Jest preset based on workflow. - Write component tests with @testing-library/react-native. - Mock native modules (react-native-reanimated, expo-*, react-native-mmkv). - Test custom hooks via renderHook. - Set up Detox or Maestro for e2e (optional, requires native toolchain). Do NOT use this skill for: - General RN conventions (see rn-conventions). - Web-React testing (see react-plugin:react-testing — different jsdom setup). - Plain Node testing patterns (see nodejs-plugin equivalents).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Generates product demo videos and release walkthroughs via Remotion. Use when creating video documentation or animated demos.
日本語の概要は準備中です。原文の説明を表示しています。
tim-hub/powerball-harness☆ 352026年8月5日 更新
This skill should be used when the user asks to "make an explainer video", "turn this into a short explainer", "write a script and storyboard for a product video", "produce a how-it-works/onboarding video", "sync narration and captions", or "build a 30–90s animated explainer". Covers script→storyboard→scene build→narration/caption sync→edit→polish.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/explainer-video-skills☆ 342026年6月22日 更新