Configure and operate the Neo4j Connector for Kafka (sink + source) and the native Neo4j CDC API. Covers Cypher/Pattern/CUD sink strategies, CDC-based and query-based source, exactly-once semantics, DLQ error handling, Confluent Cloud managed connector, schema registry (Avro/JSON), and native db.cdc.query cursor-loop patterns (Neo4j 5.13+ Enterprise/Aura BC/VDC). Use when streaming Kafka events into Neo4j, streaming Neo4j changes to Kafka, or querying Neo4j change events without Kafka. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle bulk CSV/file import — use neo4j-import-skill. Does NOT handle GDS algorithms — use neo4j-gds-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Serverless Aura Graph Analytics (AGA) GDS Sessions — covers GdsSessions, AuraGraphDataScience, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, get_or_create, remote graph projection with gds.graph.project.cypher and gds.graph.project.remote, gds.graph.project.native, gds.graph.construct, graphdatascience client 2.0 session endpoints, async compute and gds.jobs, AuraDB Cypher API memory/sessionId projection, algorithms, write-back, and session lifecycle. Use for AuraDB-connected, self-managed Neo4j, or standalone DataFrame/Spark session workloads. Does NOT cover the embedded GDS plugin on Aura Pro or self-managed Neo4j — use neo4j-gds-skill. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover Snowflake Graph Analytics — use neo4j-snowflake-graph-analytics-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Neo4j Python Driver v6 — driver lifecycle, execute_query, managed and explicit transactions, async (AsyncGraphDatabase), result handling, data type mapping, error handling, UNWIND batching, connection pool tuning, and causal consistency. Use when writing Python code that connects to Neo4j via GraphDatabase.driver, execute_query, execute_read, execute_write, AsyncGraphDatabase, neo4j.Result, or RoutingControl. Package name is `neo4j` (not neo4j-driver) since v6. Python >=3.10 required. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver upgrades or breaking changes — use neo4j-migration-skill. Does NOT cover GraphRAG pipelines (neo4j-graphrag package) — use neo4j-graphrag-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Covers the Neo4j Go Driver v6 — driver lifecycle, ExecuteQuery, managed and explicit transactions, session config, error handling, data type mapping, and connection tuning. Use when writing Go code that connects to Neo4j, setting up NewDriver or ExecuteQuery, debugging sessions/transactions/result handling, or working with neo4j-go-driver v5→v6 migration. Triggers on NewDriver, ExecuteQuery, SessionConfig, ManagedTransaction, neo4j-go-driver. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver version migration steps — use neo4j-migration-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Use when building Spring Boot applications with Neo4j using Spring Data Neo4j (SDN 7.x/8.x) — @Node entity mapping, @Relationship, @RelationshipProperties, Neo4jRepository, ReactiveNeo4jRepository, @Query annotations, application.yml configuration, projections, Neo4jClient, Neo4jTemplate, transactions, auditing, or Spring AI Neo4jVectorStore vector search. Does NOT handle raw Java driver code without Spring — use neo4j-driver-java-skill. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver version upgrades — use neo4j-migration-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Neo4j JavaScript/TypeScript Driver v6 — driver lifecycle, executeQuery, managed transactions (executeRead/executeWrite), session.run, Integer handling, JSON serialization, record access, async/await patterns, TypeScript types, error handling, and connection setup for Node.js and browser. Use when writing JS/TS code that connects to Neo4j — neo4j.driver(), executeQuery, executeRead, executeWrite, session.run, neo4j.int, record.get, Integer, BookmarkManager, bolt://, neo4j+s://. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver version migration — use neo4j-migration-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Use when working with Neo4j command-line tools — neo4j-cli (modern unified CLI — Cypher via Bolt, schema inspection, Aura management, Docker containers, credential management, agent skill catalog install; install with curl -sSfL https://neo4j.sh/install.sh | bash), neo4j-admin (backup, restore, import, memory sizing), cypher-shell (ad-hoc queries, scripting, CI/CD), or neo4j-mcp (quick MCP server install). Does NOT cover Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver upgrades — use neo4j-migration-skill. Does NOT cover full MCP editor configuration — use neo4j-mcp-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月12日 更新
Build, modify, audit, repair, optimize, debug, and deploy agents with Agentforce Agent Script. TRIGGER when: user creates, reviews, or changes .agent files or aiAuthoringBundle metadata; asks to fix AgentScript, audit an existing agent, run an AgentScript health check, common-pitfall review, or baseline-versus-candidate repair loop; changes a response, action, subagent, route, state flow, or Agent Spec; previews, debugs, deploys, publishes, or tests agents; uses sf agent generate/preview/publish/test; or manages Agentforce MCP servers, tools, assets, or authentication. DO NOT TRIGGER when: Apex, Flow, Prompt Template, Experience Cloud, or general Salesforce CLI work is unrelated to Agent Script; or the primary input is a production session or trace ID rather than an agent artifact.
日本語の概要は準備中です。原文の説明を表示しています。
SalesforceAIResearch/agentforce-adlc☆ 1142026年9月13日 更新
Design CI/CD pipelines for GitHub Actions, GitLab CI, and CircleCI with matrix builds, test sharding, caching, Docker layer caching, OIDC auth, deployment strategies (rolling, blue-green, canary), auto-rollback, self-hosted runners, and environment protection with manual approvals. Use when user asks to set up CI/CD, write a pipeline, configure GitHub Actions/GitLab CI/CircleCI, automate deployments, or set up build/test/deploy workflows. Do NOT use for Dockerfile authoring (use docker), K8s manifests (use kubernetes), or Terraform config (use terraform).
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新
Use when you derive, change or extend a design system - where tokens live per stack, the DTCG token tree, role-based names for both themes, base vs layer vs drift, the DESIGN.md section order, the inventory format, the contrast check and the lint every proposal returns
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when you write the `context` and `design` sections of an analiz report - components, exact interfaces, data flow, errors, decision record, out of scope
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when you write the `plan` section of an analiz report - steps that pin files, signatures, tests and verify commands, nothing more
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when a repository needs CI/CD - author GitHub Actions workflows so TaskTrooper's pipeline auto-detects your validate/build/test jobs and stage/preprod/prod deploys, and so a dispatch delivery profile can dispatch the production deploy
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
How to write — and how to use — a skill that IS one aesthetic rather than a catalogue of them. A catalogue lets an agent pick, and it picks the modal option; a committed aesthetic makes it execute one thing precisely, against rules you can check. Use when a design keeps coming out competent and forgettable, when starting a new brand surface with no reference, or when authoring a house style you want executed the same way twice.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月13日 更新
Audit and improve the accessibility of the timepicker-ui LIBRARY (app/src) - ARIA, keyboard operability, focus trap/management, screen-reader announcements, labels - against WCAG 2.2 AA and the WAI-ARIA Authoring Practices. Use when the user wants an a11y audit/fix of the picker itself (clock, wheel, plugins, modal, inputs). Drives the accessibility subagent in an audit → approve → apply flow. Does NOT cover docs-app (use /docs-a11y for that).
日本語の概要は準備中です。原文の説明を表示しています。
pglejzer/timepicker-ui☆ 1002026年7月8日 更新
Creates or improves an Agent Skill by defining a precise trigger boundary, concise procedural instructions, progressive-disclosure references, deterministic helpers, routing evals, and validation evidence. Use when authoring or reviewing SKILL.md, skill metadata, bundled references, or skill packaging. Not for ordinary project documentation or application code.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Audit a .glb or .gltf and make it small, correct, and fast to load in a browser, with a measured before/after report. Use when a model is "too big" or "slow to load", when the user asks to "optimize this GLB", "compress this glTF", or "export for web", or when they mention Draco, meshopt, gltfpack, KTX2, Basis, texture VRAM, draw calls, or a Blender / CAD / photogrammetry / Pascal export headed for Three.js, React Three Fiber (drei useGLTF), Babylon.js, or model-viewer. Covers inspection, spec validation, geometry and texture compression, scene-graph cleanup, and the correctness checks (metres, Y-up, node names, animations, PBR fidelity, alpha modes, vertex colors) that must not regress. Not for editing or modelling geometry, authoring or laying out a scene, generating 3D from text or images, converting from FBX/OBJ/CAD, or debugging a runtime frame rate that has nothing to do with asset size.
日本語の概要は準備中です。原文の説明を表示しています。
pascalorg/skills☆ 972026年9月11日 更新
Builds and debugs Playwright E2E suites. Use when authoring browser tests, fixing flakes, or hardening Playwright CI and locator strategy.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 952026年10月12日 更新
Writes PRDs and specs optimized for coding assistants. Use when authoring requirements or project context for Claude Code, Cursor, Copilot, or Codex.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 952026年10月12日 更新
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新