Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/phase☆ 982026年10月9日 更新
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Visualizing code, specs, or context as Mermaid, ASCII, or draw.io diagrams: flowcharts, sequence/state/class/ER, Journey Maps, personas, coverage heatmaps. Use to reverse-document systems visually.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 922026年10月12日 更新
When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero image,' 'social media graphic,' 'banner image,' 'cover photo,' 'profile banner,' 'listing screenshot,' 'Flux,' 'Flux Kontext,' 'Midjourney,' 'DALL-E,' 'GPT Image,' 'ChatGPT Images,' 'Ideogram,' 'Gemini image,' 'Nano Banana,' 'Recraft,' 'Stable Diffusion,' 'Canva,' 'Figma,' 'image optimization,' 'compress images,' 'WebP,' or 'OG image.' Use this for general-purpose marketing image creation and optimization. For paid ad image creative and platform-specific ad specs, see ad-creative. For video production, see video.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Diagnose Kolu client-side performance issues (memory leaks, high GPU, slow interactions) using chrome-devtools MCP + the Debug → Diagnostic info dialog + heap-snapshot analyzers. Triggers on "memory leak", "GPU memory", "tab bloat", "why is kolu slow", "debug performance", "zombie canvas", "WebGL leak", or any
日本語の概要は準備中です。原文の説明を表示しています。
juspay/kolu☆ 812026年10月14日 更新
Test kolu's remote-host features (multi-host / padi-remote) in a real browser against a real remote box — the ONLY full end-to-end harness for this surface (real ssh provision, no mock). Covers the isolated nix-run invocation (or just dev, which bakes the same agent source), ssh- provisioning a real remote box without touching production or another user's box, the chrome-devtools drive sequence for host-switch / split / code-browser / per-host-canvas, PID-exact teardown, and the reproduce- first rule for any bug the feature surfaces. Triggers on "test remote hosts", "test multi-host", "test padi-remote", "verify the host switch", "browser-test a remote host change", or before claiming a remote-host fix works.
日本語の概要は準備中です。原文の説明を表示しています。
juspay/kolu☆ 812026年10月14日 更新
Customize Univer color themes, branded palettes, dark mode, and theme-aware plugin styles across Sheets, Docs, Slides, Bases, Boards, and PDFs. Use when setting an initial or runtime Theme, consuming ThemeService or --univer-* CSS variables, keeping custom UI or canvas code theme-aware, registering a separate Univer Pro chart theme, or migrating theme code from Univer 0.25.0 to current 1.0 source.
日本語の概要は準備中です。原文の説明を表示しています。
dream-num/skills☆ 772026年10月12日 更新
Use when installing or operating Univer CLI for .univer files, spreadsheets, documents, slides, Base databases, Board canvases, cross-Unit embedding, worktrees, Facade authoring, inspection, verification, import/export, screenshots, or viewer handoff.
日本語の概要は準備中です。原文の説明を表示しています。
dream-num/skills☆ 772026年10月12日 更新
Generate a polished HTML presentation page and Obsidian Canvas for big releases — new products, takeovers, major migrations. Non-technical audience. Use when asked to "present this", "release announcement", "show what we built", or "stakeholder update".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Expert guide for modern web-based game development. Covers PlayCanvas, Babylon.js Havok, Three.js/R3F Rapier & Jolt Physics, Fixed-Timestep Accumulators, Zero-GC Pooling, ECS (bitECS/Miniplex), Spatial Audio (HRTF), and WebTransport networking / Panduan ahli pengembangan game web modern dan efisien.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
Choose a layout paradigm (feed, board, table, canvas, master-detail, dashboard) and reuse it across screens. Includes a landing page narrative framework. Use when structuring a screen, page template or landing page.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 722026年10月12日 更新
Create beautiful visual art in .png and .pdf documents using design philosophy. Use when the user asks to create a poster, piece of art, design, or other static visual piece. Creates original visual designs.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Orchestrate the full plugin development lifecycle from blank canvas to marketplace-ready. Use when creating a new plugin, improving an existing plugin, fixing validation errors, or taking a plugin through assessment, research, design, creation, debugging, optimization, and verification. Complements /plugin-creator:plugin-creator which provides the detailed new-plugin creation workflow with discussion capture, parallel research, and atomic implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月13日 更新
Build an award-winning "3D scroll" website of ANY kind from ONE prompt — product launch, portfolio, agency, contractor/home-services, restaurant, real estate, personal brand, event, app, etc. Generates a high-end cinematic hero visual + clips (360° orbit, fly-through, reveal, explode, parallax) fitting the site's subject with the Higgsfield MCP, slices them into a scroll-scrubbed canvas frame sequence with ffmpeg, builds a branded multi-section site (Lenis smooth scroll + scroll reveals), and launches it on localhost. Use when the user asks for a "3D scroll" site, scroll-driven hero/reveal, a cinematic landing page, a buckssauce/Apple/Awwwards-style scroll site, or "build me a website like X" — for a product OR a service, person, place, or brand. Trigger words: 3D scroll, scroll animation, cinematic hero, fly-through, turntable, scroll site, landing page, portfolio site, agency site, Higgsfield site.
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/scroll-cinematic-claude☆ 672026年6月11日 更新
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Interactive element picker for web pages. Opens a browser with click-to-select UI overlay. Use when you need to let users visually select DOM elements, identify element selectors, or get detailed element information interactively. Triggers on "select an element", "pick element", "let me choose", "which element", or any interactive element selection task. Integrates with agent-eyes for visual context.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Automate and research the GitHub Copilot app desktop experience. Use for driving Copilot App sessions, creating isolated app experiments, mapping app UI/accessibility controls, taking app screenshots, saving PNG captures, optimizing WebP images, testing prompts without submitting, using app/session APIs, canvases, automations, macOS Accessibility, AppleScript, and safe end-to-end Copilot App workflow probes.
日本語の概要は準備中です。原文の説明を表示しています。
github/copilot-app-for-beginners☆ 552026年10月13日 更新
Customer discovery framework using Jobs-To-Be-Done theory — uncover the functional, social, and emotional jobs customers hire products to do. Produces JTBD canvases with job statements, outcome metrics, and competing solutions. Use alongside cm-brainstorm-idea for evidence-based product decisions.
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
yacosta738/yacosta738.github.io☆ 472026年10月14日 更新
First-run setup for the Mycelium plugin. Creates project-state directories (.claude/canvas, .claude/diamonds, .claude/memory, .claude/harness) and minimal starter files in the user's project. Optionally provisions opencode runtime support (a starter scaffold) when opencode is detected or requested. Idempotent — re-running on an initialized project is a no-op. Run this once after installing the Mycelium plugin and before invoking other skills.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Pull snapshots from all configured metric sources, compute deltas against prior snapshots, flag unexplained signals, and draft evidence entries for canvas files. One entry point for all external product/market metrics.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Measure Mycelium's own scaffold token cost (CLAUDE.md + engine + harness + canvas + memory) and surface a structured estimate. One-shot audit; pair with /framework-health for trend tracking.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新
Render `.claude/canvas/opportunities.yml` as a diagram or structured list. Read-only. Default format Mermaid mindmap. Consults the attribution registry per `${CLAUDE_PLUGIN_ROOT}/engine/render-conventions.md` consent + privacy gate. Second specialist in the render fleet.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月13日 更新