Helper for release operations, compilation of changelogs between tags, version lockstep syncing, and promotion of GitHub releases from canary/pre-release to latest/production. Use when the user asks to "compile the changelog", "promote release to latest", "tag a release", or do version release operations.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Phase 2 of the evidence verification pipeline. Validates GitHub star counts in registry skill files against live GitHub API data and flags stale or inflated metrics without repartitioning evidence by rank. Use this after /ev-collection has compiled the unified data lake and before /ev-adversarial-audit begins. Trigger phrases: "verify stars", "check star counts", "refresh stargazer metrics", "run star verification", "ev-star-verification", "Phase 2", "live star check".
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Analyzes Go-compiled malware by recovering function names from the pclntab, detecting the Go build/version string, and listing embedded package paths to overcome stripped symbols. Activates for requests to analyze Go malware, recover Go function names, or identify a Golang binary build.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Reverses Android malware: unpacking APKs, decompiling DEX bytecode to readable Java, auditing the manifest for abused permissions and components, and locating dynamically loaded or native payloads. Activates for requests to analyze an APK, decompile DEX, or investigate a suspicious Android app.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Analyzes Rust-compiled malware by detecting the Rust toolchain signature, demangling Rust v0/legacy symbol names, and identifying crate dependencies from embedded paths. Activates for requests to analyze Rust malware, demangle Rust symbols, or identify a Rust binary build and its crates.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Reverses .NET/managed malware: decompiling MSIL back to C#, defeating common .NET protectors and string encryptors, and tracing reflection-based loaders to recover the real payload. Activates for requests to analyze a .NET sample, decompile MSIL, or unpack a managed loader.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Optional Moonbase license-activation integration for Pulp — load-bearing compile settings, OpenSSL-at-configure caveat, the moonbase-pulp User-Agent contract, audio-thread gating + click-free fade, async start/pump, the interactive native (no-WebView) activation editor (frame-tick polling + the don't-rebuild-mid-event trap), loadable plugin/standalone formats, and headless screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Pulp timeline transport, immutable compiled playback programs, bounded arrangement audio rendering, block-level publication latches, stable shells, and ProcessContext projection.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Place pre-screened literature citations into a LaTeX or Word manuscript, or restyle the citations already in one. Three modes: (1) inline placement — inline \cite{}/\citet{}/\citep{} with a compiled references.bib, for author-date journals (APA, MLA, Harvard, Chicago author-date, IEEE, Vancouver); (2) footnote placement — full formatted \footnote{} or OOXML footnotes for legal and notes styles (Bluebook, OSCOLA, Chicago, APA, McGill) with Id./supra short forms; (3) restyle — convert existing footnote citations from one style to another. This skill is manual-invoke ONLY — trigger ONLY when the user explicitly runs /cite-placement or explicitly names the "cite-placement" skill. Do NOT auto-trigger on general citation, footnote, or reference requests.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Assembly programming and low-level debugging skill for reading, writing, explaining, optimizing, and reviewing assembly across x86, x86-64, ARM, AArch64, RISC-V, calling conventions, ABI boundaries, inline assembly, disassembly, stack frames, registers, and binary-level behavior. Use for .s/.asm files, compiler output, reverse-engineering snippets, low-level performance, and crash analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Garyson26/Trident-SecOps-Skills☆ 212026年9月30日 更新
Generate publication-ready methods sections, figure legends, supplementary tables, and data availability statements from ENCODE analysis provenance. Implements the scientific documentation standards requiring complete metadata reporting. Use when the user needs to write methods, generate figure legends, create supplementary tables, draft data availability statements, compile tool citations, or auto-generate any publication text from their ENCODE analysis. Trigger on: methods section, figure legend, supplementary table, data availability, tool citations, publication writing, manuscript, write methods, methods draft, write up, write-up, paper writing, reproducible methods.
日本語の概要は準備中です。原文の説明を表示しています。
ammawla/encode-toolkit☆ 212026年9月27日 更新
Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Build native Linux packages (.deb / .rpm / .apk / .pkg.tar.zst) from a PKGBUILD or yap.json project using the yap-mcp Model Context Protocol server. Use this skill whenever the user asks to "build a package", "make a deb/rpm", "cross-compile for arm64/aarch64", "sign a release", generate SBOMs, install a built artifact, or diagnose why a yap build failed. The yap MCP server exposes async builds with buildID polling, validation, dependency-graph inspection, and artifact discovery.
日本語の概要は準備中です。原文の説明を表示しています。
M0Rf30/yap☆ 212026年10月13日 更新
Guidance for running Rust-compiled WASM in the Tauri v2 frontend.
日本語の概要は準備中です。原文の説明を表示しています。
full-stack-skills/tauri-skills☆ 202026年10月4日 更新
Analyzes ELF binaries, executables, and firmware images to understand behavior without source code; coordinates sub-skills binary-re:triage, binary-re:static-analysis, binary-re:dynamic-analysis, binary-re:synthesis, and binary-re:tool-setup. Use when working with a binary, executable, or ELF file; asked to reverse engineer, disassemble, decompile, or figure out what something does; targeting ARM64, ARMv7, x86_64, or MIPS; or analyzing Python bytecode (.pyc, marshal). For Python bytecode analysis, see docs/python-bytecode-re.md.
日本語の概要は準備中です。原文の説明を表示しています。
2389-research/binary-re☆ 202026年9月26日 更新
Compiles binary analysis findings into structured reports — correlates facts from triage, static, and dynamic phases, validates hypotheses against evidence, and produces traceable documentation. Use when ready to summarize findings, generate a report, document what a binary does, or prepare results for handoff or archival.
日本語の概要は準備中です。原文の説明を表示しています。
2389-research/binary-re☆ 202026年9月26日 更新
Run the Yuzu pre-commit/pre-push test pipeline. Compiles HEAD, stands up the previous release, upgrades it, runs the full standard test surface, records every result + sub-step timing into a durable SQLite test-runs DB. Use when the user says "/test" or asks to run the full test pipeline before commit.
日本語の概要は準備中です。原文の説明を表示しています。
DevNullLtd/Yuzu☆ 192026年10月14日 更新
Review Yuzu C++ source changes for C++23 correctness, idiomatic standard-library use, ABI boundaries, threading primitives, and cross-compiler portability across GCC, Clang, MSVC, and Apple Clang. Use for any governance Gate 3 review when `.cpp`, `.hpp`, or `.h` files change.
日本語の概要は準備中です。原文の説明を表示しています。
DevNullLtd/Yuzu☆ 192026年10月14日 更新
Configure, compile, and test Yuzu with the repo's canonical Meson entrypoints and per-OS build directories. Use when validating code changes, selecting test suites, reconfiguring a build directory, or recovering from host/builddir mismatches on Linux, macOS, or Windows.
日本語の概要は準備中です。原文の説明を表示しています。
DevNullLtd/Yuzu☆ 192026年10月14日 更新
Write, restructure, or review documentation — tutorials, how-to guides, reference pages, concept/explanation docs, API references, READMEs, changelogs, release notes, and troubleshooting guides. Distills documentation craft from Mintlify's guides (compiled from technical writers at Stripe, GitHub, Amplitude, and Anaconda), the Diátaxis framework (including the compass and per-type voice), the Google and Microsoft style guides, Every Page Is Page One, Write the Docs, and Docs for Developers: audience analysis, content-type selection, style and word-level rules, procedure writing, structure for humans and AI agents, code-example standards, page templates (templates.md), mechanical enforcement and llms.txt (mechanics.md), maintenance, and success metrics. Use this skill when the user asks to "write docs", "document this feature", "improve this page", "review these docs", "write a tutorial / how-to / reference page", "structure the docs", "write API documentation", "write a README / changelog", or when authoring any file under a `docs/` tree. For SKMTC docs specifically, this skill governs the *craft* (what makes the page good); the content split between skills, `llms.md`, and the docs tree is governed by `docs/skills/README.md`. Distinct from `skmtc-retro` (captures observations about work) and the `skmtc-*` operational skills (guide doing the work) — this skill guides writing *about* the work for readers.
日本語の概要は準備中です。原文の説明を表示しています。
skmtc/skmtc☆ 192026年10月12日 更新
Verify a completed implementation against the plan in .unikit/code/plans/. Checks that every task was implemented, nothing was forgotten, the code compiles, the recorded test run still matches the code, and {{engine_name}} conventions are followed. Use after /unikit-implement completes, or when the user says "verify", "check the work", "did we miss anything". For code review use /unikit-review instead.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Create reproducible, cross-platform development environments with Flox — a declarative environment manager built on Nix. ALWAYS use this skill when the user needs to: set up a project with system-level dependencies (compilers, databases, native libraries like openssl, libvips, BLAS, LAPACK); configure reproducible toolchains for Python, Node.js, Rust, Go, C/C++, Java, Ruby, Elixir, PHP, or any language; manage environments that must work identically across macOS and Linux; pin exact package versions for a team; run local services (PostgreSQL, Redis, Kafka) alongside development tools; onboard new developers with a single command; or solve 'works on my machine' problems. Especially valuable for AI-assisted and vibe coding — Flox lets agents install tools into a project-scoped environment without sudo, system pollution, or sandbox restrictions, and the resulting environment is committed to the repo so anyone can reproduce it instantly. Use this skill even if the user doesn't mention Flox — if they describe needing reproducible, declarative, cross-platform dev environments with system packages, this is the right tool. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新