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「discipline」の検索結果

528 件 ・ 関連度順

概要と使いどころ

Update tests when changing APIs — no exceptions

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Execute a Prometheus work plan in Codex with Boulder state, evidence ledger updates, worktree discipline, parallel subagents, and Stop-hook continuation. Use after planning when the user says start work, execute plan, continue plan, resume plan, or asks to run a .omo/plans plan.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

เลี้ยงลูก พัฒนาการเด็กแต่ละช่วงอายุ (0-3, 4-6, 7-12, 13-18) — screen time, discipline, การเรียนรู้, อารมณ์

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock182026年4月17日 更新

land

無料

Land a ready branch - push, PR, pinned CI watch, squash-merge, issue verification, cleanup. Use for every PR landing; encodes the run-ID pinning and cleanup discipline.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Apply these opinionated testing conventions whenever writing, reviewing, or planning tests: what earns a test and what is coverage theatre, asserting outputs rather than mock calls, the three modes (functional, performance, security), naming and isolation rules, where to mock, and reporting findings for coverage rather than self-filtering. Includes house Jest standards for NestJS unit and contract tests, TDD discipline, and test-report structure.

日本語の概要は準備中です。原文の説明を表示しています。

alexander-danilenko/cortex-claude-code-plugins162026年10月13日 更新

vet

無料

Evaluate an incoming workflow upgrade — a skill, MCP server, subagent, library, external service, prompt, or pattern — through one disciplined pipeline before adopting it. Security is a blocking gate. Records every verdict so the same thing is never evaluated twice. Use when considering a new tool from a post, repo, or recommendation. Triggers — "vet this", "should we adopt", "is this safe to install", "evaluate this skill/MCP", "what do you think of this tool".

日本語の概要は準備中です。原文の説明を表示しています。

Sanexxxx777/curated-claude-code162026年9月7日 更新

Deliberate system-improvement loop — audit your own Claude Code setup (rules / memory / skills / MCP / agents / registry), evaluate incoming tools via /vet, adopt the worthwhile ones with discipline (backup → verify), and record every decision. Use when bringing in a tool/idea/collection to improve the setup, or when doing a tooling-improvement pass. Triggers — "upgrade the workflow", "audit our setup", "let's improve the tooling", "evaluate this for us", when handed a post/repo/reel with a tool.

日本語の概要は準備中です。原文の説明を表示しています。

Sanexxxx777/curated-claude-code162026年9月7日 更新

Triage reviewer comments on a GitHub PR with receiving-code-review discipline — verify each against the codebase, then accept/push-back/clarify, and optionally reply in-thread. Use when responding to received PR feedback. NOT for giving a review (see mk:review-pr); NOT for implementing the fixes (hand off to mk:fix).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Disciplined goal-to-execution workflow for any user task. Parses objective, asks only for materially missing requirements via ambiguity-gate, inspects repo via idea, plans via sdd-dev or deep-plan, executes safely under project conventions, verifies completion per R020, and reports changed files with evidence. Use when user invokes /goal <task>.

日本語の概要は準備中です。原文の説明を表示しています。

baekenough/second-brain152026年10月8日 更新

Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Execute a swarm plan wave by wave with filesystem isolation via git worktrees. For each wave, main context decides the scenario recipe + implementation contract for every task, then spawns one swarm-worker per task in parallel. Each worker executes its recipe and reports JSON status. Worktree merge-audit verifies write-set discipline before changes land on main. Aborts remaining waves on any audit or task failure.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

scenario

無料

Write executable failing tests from a recipe handed to you by the main context. Used by `/tdd` Step 2 and ad-hoc when a phase needs tests-first to drive implementation. Decisions about which scenarios to cover, which categories matter, and which fixtures to use are made by the caller — this skill executes that recipe with code-structure discipline.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

implement

無料

Write the production code that makes a pre-decided set of failing tests pass, within an explicit write_set, following an explicit behavior contract. Used by `/tdd` Step 3 and by `/swarm-dispatch` workers. The caller has already decided architecture, naming, file layout, and abstraction boundaries — this skill executes that recipe with code-structure discipline and a 5-iteration RALPH loop. No scope expansion, no design decisions, no test edits.

日本語の概要は準備中です。原文の説明を表示しています。

friedbotstudio/baseline142026年9月9日 更新

diagnose

無料

Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.

日本語の概要は準備中です。原文の説明を表示しています。

susomejias/rembric132026年10月13日 更新

Patterns for vibe coding that produce production-quality output instead of garbage. Covers prompt engineering for AI coding, verification without reading every line, accept/reject/refine decision framework, architectural guardrails, context management (CLAUDE.md, .cursor/rules), TDD-driven vibe coding, screenshot-driven development, diff review discipline, and the anti-patterns that destroy quality. Activate on: "vibe coding", "AI coding quality", "Claude Code workflow", "AI-assisted development", "how to use AI for coding", "coding with AI", "agentic engineering workflow", "AI code quality", "vibe code without garbage", "production quality AI code", "CLAUDE.md setup", "cursorrules setup", "pre-commit hooks for AI", "TDD with AI", "test-driven vibe coding". NOT for: multi-person collaborative coding sessions (use cooperative-vibe-coding), building AI/LLM applications (use ai-engineer), prompt engineering for non-coding LLM use cases (use prompt-engineer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Use when introducing a feature flag system, choosing between release flags / experiment flags / operational flags / kill switches / permission flags, designing percentage rollouts, building kill-switch + circuit-breaker patterns, structuring evaluation contexts (user IDs, plan tier, region), or building flag-cleanup discipline. Triggers: LaunchDarkly / GrowthBook / Unleash / Flagsmith / OpenFeature, percentage ramp, sticky bucketing, kill switch wired to alerting, "we still have flags from 2 years ago", flag debt, OpenFeature provider, evaluation context, default value on provider failure. NOT for A/B test statistical analysis (separate skill), traffic-split routing at the edge, build-time bundler defines, or environment-based config.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

diagnose

無料

Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

commit

無料

Stages and commits the current changes onto a safe working branch, enforcing branch discipline and optionally pushing upstream. TRIGGER when: the user wants to commit, save, or check in the current changes. DO NOT TRIGGER when: opening a pull request → pr.

日本語の概要は準備中です。原文の説明を表示しています。

opsmill/nornir-infrahub122026年10月9日 更新

Use when verifying a story or ticket implementation against its spec and acceptance criteria - per-AC verdicts with file:line evidence and proving tests, code reuse and design conformance, dead code, stale docs, comment discipline. Finds the spec from an explicit path, the ticket key in the branch name, or plan files - and asks rather than guessing. For defect-hunting code review use dotnet-techne-code-review instead. Keywords: story QA, acceptance criteria, spec conformance, AC coverage, definition of done, dead code check, reuse check, comment check, verify story, QA this branch.

日本語の概要は準備中です。原文の説明を表示しています。

Metalnib/dotnet-episteme-skills122026年9月9日 更新

Govern the SemVer release process — versioning discipline, tag-based GitHub releases, changelog hygiene, and the ADR that confirms the release strategy is agreed. Trigger when setting up a release process, before a first public release, or when release practice has become inconsistent. Owned by delivery-orchestrator.

日本語の概要は準備中です。原文の説明を表示しています。

jpantsjoha/ai-native-developer-experience122026年10月13日 更新