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cccskills

「fields」の検索結果

616 件 ・ 関連度順

概要と使いどころ

Expert in groups, rings, fields, and algebraic structures with applications to cryptography and number theory

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

break-ui

無料

Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when implementing features, fixing bugs, or refactoring code that may invalidate existing docs. Detects stale documentation by matching the code diff against in-repo doc files and applies targeted updates. Relevant when code changes rename, remove, or add APIs, fields, config keys, or CLI flags. Also applies when the user says "update docs", "check docs", or "are the docs stale", or when reviewing a branch for documentation accuracy.

日本語の概要は準備中です。原文の説明を表示しています。

Benkapner/claude-code-basecamp172026年10月1日 更新

nestjs

無料

Opinionated house conventions for NestJS backends — module boundaries and layering, provider wiring and injection scopes, guards/interceptors/pipes/filters, DTOs and validation, domain exceptions, config, and the Nest 11 / Express 5 behaviour that compiles cleanly and fails at runtime. Use whenever the code is NestJS (`@nestjs/*` in package.json, or `@Module`/`@Injectable`/`@Controller`/`@Cron` in the file), including when the question sounds like plain TypeScript, an OOP refactor, a code review, or an ops problem — the Nest-specific answer differs from the generic one. Typical asks: scaffolding a module, adding a controller, provider, or endpoint, wiring an enhancer, a boot-time DI or circular-import failure, a response leaking entity fields despite `@Exclude()`, a cron job firing on every replica, upgrading NestJS, or reviewing a Nest diff. Not for plain Express or Fastify, Angular, frontend, SQL, or CI.

日本語の概要は準備中です。原文の説明を表示しています。

alexander-danilenko/cortex-claude-code-plugins162026年10月13日 更新

Design or change dygo Entity metadata, Fields, Record Collections, links, naming, routes, indexes, and constraints. Use when a business data model or metadata contract is the main task.

日本語の概要は準備中です。原文の説明を表示しています。

hapyco/dygo162026年10月2日 更新

Build signal-based forms in Angular v21+ using the new Signal Forms API. Use for form creation with automatic two-way binding, schema-based validation, field state management, and dynamic forms. Triggers on form implementation, adding validation, creating multi-step forms, or building forms with conditional fields. Signal Forms are experimental but recommended for new Angular projects. Don't use for template-driven forms without signals or third-party form libraries like Formly or ngx-formly.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Generate valid fancy-kanban boards — markdown-embedded kanban boards with typed fields, swimlanes, workflow rules, and card face configuration for Obsidian and compatible tools

日本語の概要は準備中です。原文の説明を表示しています。

robertoallende/fancy-kanban162026年8月28日 更新

Extracts structured data from large sets of legal documents into tabular format for review, analysis, and reporting. Processes contracts, agreements, correspondence, filings, and other legal documents in bulk — extracting key terms, dates, parties, obligations, risks, and custom fields into organized tables. Use when conducting due diligence document review, bulk contract extraction, compliance audits across document sets, lease portfolio analysis, employment agreement review, regulatory filing review, or any task requiring structured extraction from multiple documents. Trigger keywords: tabular review, bulk extraction, document review table, data room review, batch document analysis, contract extraction, portfolio review, structured extraction, document comparison table.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新

Extracts technical API constraints from OpenAPI/Swagger specs and developer docs into a contract-ready API Access & Constraints Schedule with source traceability, risk flags, and change-control language. Use when drafting legal exhibits or schedules covering API access scope, rate limits, authentication, data fields, or deprecation terms for MSAs, SOWs, or order forms.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新

JIRA custom field discovery + configuration via jira-as. Create/configure-agile need admin. NOT setting per-issue field values (mk:jira-issue update).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

mk:ghpm

無料

GitHub project management via the gh CLI — create and triage issues, manage GitHub Projects v2 boards (add items, update status fields), manage labels and milestones, and generate handoff-status summaries. Use when "create a GitHub issue", "add to project board", "update sprint status", "create label/milestone", or "give me a handoff summary of open work". NOT for code review (see mk:review-pr); NOT for PR creation (see mk:ship); NOT for git operations (see mk:ship / mk:resolving-merge-conflicts).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

logging

無料

Structured logging conventions for DraftForge backend (Django/Celery/Daphne) and frontend (React). This skill should be used when adding log statements, creating new modules, debugging with logs, or reviewing logging patterns. Covers structlog usage, system/subsystem taxonomy, required fields, log levels, and Grafana query patterns.

日本語の概要は準備中です。原文の説明を表示しています。

kettleofketchup/DraftForge152026年9月14日 更新

Apply or adapt a dual-theme soft-neumorphic UI board for dashboards, workspaces, settings panels, admin tools, and design-system previews. Use when Codex should build or restyle interface work in a tactile soft-neumorphic style with both light and dark themes, shared semantic tokens, large radii, raised surfaces, inset fields, restrained accent states, and a complete preview board covering foundations, controls, navigation, data display, and feedback.

日本語の概要は準備中です。原文の説明を表示しています。

Dezoff-max/codex-ui-board-skills152026年6月10日 更新

Design better agents, skills and hooks for Claude Code, checking the current spec instead of guessing at fields.

日本語の概要は準備中です。原文の説明を表示しています。

ToruAI/toru-claude-agents152026年7月26日 更新

zig

無料

Up-to-date Zig programming language patterns for version 0.17.0-dev (0.16.0 stable APIs plus the 0.17 deltas). Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially std.net→std.Io.net (requires Io instance), std.time timestamps removed (use clock_gettime), std.Thread.Mutex/Condition/sleep removed (use pthreads), std.crypto.random removed, build system APIs (root_module, Compile methods→Module methods), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), ArrayList now unmanaged by default, @typeInfo lowercase fields (.@"struct" not .Struct), and removed language features (async/await, usingnamespace). Also covers 0.17.0-dev deltas: b.args→run_cmd.addPassthruArgs(), std.gpu→std.spirv, @bitCast logical-bit (endian-agnostic) semantics, build configurer/maker split, and the zig-pkg/ package directory. Also covers quality tooling Zig does not ship: coverage with kcov (and why in-file tests wreck the denominator), detecting unused private functions (neither the compiler nor zlint's unused-decls finds them), duplicate detection with jscpd, zlint (NOT the same-named X.509 linter in Homebrew), and the built-in fuzzer whose testOne now takes *std.testing.Smith rather than []const u8.

日本語の概要は準備中です。原文の説明を表示しています。

nzrsky/zig-skills142026年8月9日 更新

Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills142026年10月12日 更新

bgpt-mcp

無料

Search scientific papers via the BGPT MCP server and retrieve structured experimental data — methods, results, conclusions, quality scores, and 25+ metadata fields per paper.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Search scientific papers and retrieve structured experimental data extracted from full-text studies via the BGPT MCP server. Returns 25+ fields per paper including methods, results, sample sizes, quality scores, and conclusions. Use for literature reviews, evidence synthesis, and finding experimental details not available in abstracts alone.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Search arXiv preprint repository for papers in physics, mathematics, computer science, quantitative biology, and related fields

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

Automate Airtable tasks via Rube MCP (Composio): records, bases, tables, fields, views. Always search tools first for current schemas.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Map Delphi classes to a relational database using TMS Aurelius ORM attributes. Use when the user asks to create entity classes, add Aurelius mapping to existing classes, fix or review mapping attributes, explain how a class is mapped, or work with associations, inheritance, automapping, nullable fields, blobs, or composite identifiers. Triggers on requests like "create Aurelius entities for...", "map this class to Aurelius", "add ORM mapping", "fix the mapping on this class", "how do I map a one-to-many in Aurelius".

日本語の概要は準備中です。原文の説明を表示しています。

tmssoftware/skills142026年4月16日 更新