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cccskills

「frame」の検索結果

4,460 件 ・ 関連度順

概要と使いどころ

Research roadmap for a legal issue — statutes to check, case law areas to investigate, regulatory frameworks, Westlaw search terms. Leads and frameworks, NOT authoritative citations; students verify and develop everything. Use when a student asks where to start researching, wants a research roadmap for an issue, or needs gaps identified in existing research.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6632026年9月30日 更新

customize

無料

Guided customization of your product counsel practice profile — change one thing without re-running the whole cold-start interview. Adjust risk calibration, escalation contacts, launch review framework, marketing claims posture, or matter workspace paths. Use when the user says "change my [thing]", "update my profile", "edit my framework", "retune my calibration", or "customize".

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6632026年9月30日 更新

网格背景 + marker 笔触 + 多 tab + sticky note + scribble 图表

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

SVG 曲线连接 + 便利贴节点 + 光标交互, 像白板 brainstorm

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

胶片漏光 + 颗粒噪点 + 16:9 letterbox + 衬线大字, 电影感开场 / 章节卡

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

Logo 分块组装入场 + glow bloom + tagline 揭示, 适合视频片尾 / 品牌闭幕

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

NYT-newsroom 排版 + 错峰揭示动画 + 编辑级图表 (折线/柱/范围带)

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

拟真 macOS 通知 banner + app icon + 标题正文, 适合 video overlay / 产品发布预告

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

数字故障 / 像散偏移 / 数据腐败标题, 适合视频转场 / cyberpunk hero

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1112026年10月13日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also publishes a finished figure to the Anatomy community gallery when asked.

日本語の概要は準備中です。原文の説明を表示しています。

wheresryan22/anatomy8,8052026年10月13日 更新

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4352026年10月8日 更新

gsap

無料

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4352026年10月8日 更新

asset-gen

無料

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

日本語の概要は準備中です。原文の説明を表示しています。

htdt/godogen7,1152026年10月2日 更新

fraimz

無料

create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9442026年10月13日 更新

frame proof, HTML frames, screenshots, recording, PR proof, e2e evidence, validate visually. Daytona artifacts workflow for validated screenshots and optional videos.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9442026年10月13日 更新

Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Create a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timing, reduced motion and visibility pausing. Use for a burn transition, paper burn, cinder wipe, chapter change by fire, charring page reveal, burn-away section change, ember dissolve, or when a fade, slide or generic dissolve between scenes reads as cheap.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Create minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment. Use when asked for clean, neutral, precise, structured, editorial, technical, or guide-border web layouts.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7502026年10月6日 更新

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8442026年8月29日 更新