GStack design-review method for reviewing rendered UI, landing pages, decks, or visual artifacts for hierarchy, layout, accessibility, and polish.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
GStack design-review method for reviewing rendered UI, landing pages, decks, or visual artifacts for hierarchy, layout, accessibility, and polish.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore MPS-801 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS801 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary addresses, PETSCII/character sets, 6x7 glyphs, double width, graphics mode, reverse field, tab and dot positioning, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS801 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS801.pdf and historical MPS-801 sources.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore MPS-802 and 1526 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS802 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary-address functions, PETSCII/character sets, 8x8 glyphs, enhanced width, reverse and paging modes, formatter strings, programmable characters, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS802 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS802.pdf, the MPS-802 user guide, and 1526/MPS-802/4023 service information.
日本語の概要は準備中です。原文の説明を表示しています。
Foundational ethics, authority hierarchy, and structural principles for the Predicate agent. Always-on law (composable system-prompt core): Truth>Harmony, Evidence>Authority, Halt>Assumption, Outcomes>Process — four ordered principles that govern every walk. Reference (by-moment): conflict resolution, ethics adjudication, novel situations, precedence walkthrough, entropy diagnostics, principled resistance. Trigger (reference depth): resolving rule conflicts, ethics calls, novel situations. Prompt contains: constitution, principles, precedence, truth over harmony, outcomes over process, evidence over authority, principled resistance.
日本語の概要は準備中です。原文の説明を表示しています。
Default material, information-density hierarchy, clean-rendering, negative-prompt hygiene, and evidence-preserving photo-repair layer for IM2 / GPT Image 2 / gpt-image-2 / image_gen. Use for clean generation/redraws, artifact cleanup, focal-detail control, atmospheric depth, physically coherent light paths, air scattering, volumetric light, light ratio, material realism, architecture/terrain/hard-surface scene mass and structural grounding, and 企业/公司活动/门店/团队合影/商品/餐饮/证件文档照片修复. Preserve identity, headcount, placement, product facts, text, logo, QR, date, price, and scene evidence; prefer residual blur over invented restoration detail.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
Pull version-current Convex docs for the version this project uses — pin the installed version, fetch page-as-markdown or check node_modules types, freshness hierarchy — instead of writing a possibly-stale API from memory.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
日本語の概要は準備中です。原文の説明を表示しています。
Pull version-current Convex docs for the version this project uses — pin the installed version, fetch page-as-markdown or check node_modules types, freshness hierarchy — instead of writing a possibly-stale API from memory.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation...
日本語の概要は準備中です。原文の説明を表示しています。
Review the product engineer's post-implementation testing notes for how thoroughly they cover the card's requirements and risk, and whether regression-worthy cases are automated at the right level of the test hierarchy
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates multi-step tasks autonomously using a 3-tier agent hierarchy (Director/Manager/Worker). Use when user says "run this end-to-end", "handle everything", "execute all tasks", or needs parallel task execution with queuing, course correction, and session resume. Provides FIFO task queue, escalation policy, git worktree isolation, and context persistence across agent sessions.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the 90/10 visual-to-text rule when composing a piece on a canvas (poster, card, social post). Use when the deliverable lives on a single fixed surface where each element competes for attention.
日本語の概要は準備中です。原文の説明を表示しています。
Knowledge base from NASA-STD-8729.1A — NASA's R&M (Reliability and Maintainability) standard covering spaceflight and support systems (Revision A, 2017-06-13). Use for NASA's objectives-driven R&M framework — the R&M objectives hierarchy (one Top Objective decomposed into four sub-objectives, paired with tailorable strategies), how R&M requirements are established inside the SMA Plan required by NPR 7120.5, the SMA Technical Authority concurrence/independent-evaluation governance, milestone vs. readiness review gates, the reliability/maintainability/availability vocabulary (Ai vs. Ao, the failure causal chain, risk as a triplet), and the R&M Evidentiary Methods catalogue (FMEA/FMECA, FTA, RBDA, RCM, LORA, plus the space-environment and parts-pedigree analyses). Scoped to NASA spaceflight and support systems and to assurance planning: it is an objectives-and-strategies standard, so it deliberately does NOT prescribe step-by-step analysis procedures (those live in the referenced NASA Preferred Reliability Practices) and is thin on facility R&M, detailed math/derivations, and non-NASA or commercial life cycles.
日本語の概要は準備中です。原文の説明を表示しています。
Graded exposure for anxiety disorders: Fear hierarchy, SUDs scale, exposure planning and guidance. Psychoeducation only, not implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a web project needs business goals, audience, information architecture, conversion priorities, content hierarchy, constraints, or design CTQs clarified before visual design begins.
日本語の概要は準備中です。原文の説明を表示しています。
Manage organizational teams and professional roles in the NV oOS Pro Toolkit. Covers team creation, profession definitions, role assignments, and organizational structure. Use when setting up teams, defining professional roles, assigning users to teams, or managing organizational hierarchy.
日本語の概要は準備中です。原文の説明を表示しています。
Audit on-page SEO and GEO (generative engine optimization) signals across the site — title tags, meta descriptions, H1/H2/H3 hierarchy, canonical tags, Open Graph, structured data, content length, internal link density, and AI-citation readiness. Use this skill whenever the user asks to "audit SEO", "check metadata", "review titles and descriptions", "check heading structure", "run an SEO audit", "GEO audit", "check schema markup", "find SEO issues", or review any on-page signal affecting organic or AI-search visibility. Output is a prioritized issue list with per-page findings and fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → winners vs losers under the new rules → the promised land → proof the promised land is real — derived from the positioning truth set and the belief/objection map, feeding the TALE Architecture arc sub-item. Every proof beat is labeled Measured / User-provided / [needs source] and this skill never adjudicates a claim. Not for the message house hierarchy — use message-system-architect; not for the pitch deck narrative — use pitch-narrative-builder; not for claim substantiation — use offer-claims-registry. 变革叙事弧/旧世界/应许之地/战略叙事结构
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "author our durable brand message hierarchy", "build the brand message house that seeds the canon", or "define the main narrative, three pillars, and tagline for the whole brand"; produces the DURABLE brand message system — main narrative, three value pillars, per-persona proof points (each labeled Measured / User-provided / '[needs source]'), and the tagline/one-liner — that seeds the narrative-registry canon and from which every per-launch house derives. Not for a single launch's message house or PR-FAQ — use message-house-builder; not for claim adjudication — use offer-claims-registry; not for the change-narrative arc itself — use strategic-narrative-designer. 品牌消息屋/主叙事/三支柱/标语/持久叙事 canon
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to record/query the brand narrative canon, tagline, message hierarchy, voice/naming rules, or a canon re-version; curates complete versioned canon events through the append-only narrative stream and derived views. Not for TALE scoring — use narrative-quality-auditor; not for authoring the system — use message-system-architect. 品牌叙事台账/canon 记录/语气与命名规范
日本語の概要は準備中です。原文の説明を表示しています。