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「ico」の検索結果

1,475 件 ・ 関連度順

概要と使いどころ

Required before calling image_generate. Create and edit images from a prompt — generate an image, make a picture / logo / illustration / icon / banner / poster / thumbnail / hero image / mockup / product shot / social graphic, or edit / restyle / combine existing images from reference images. Uses OpenAI gpt-image-2 through the Hive image service, billed to the user's Hive credits like an LLM call (no API key needed). Teaches the exact call shape, the quality/cost tradeoff (quality="low" is the default and cheapest), reference-image editing, how to show the result to the user with attach_file, and the failure modes (out of credits, model unavailable, moderation).

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Generate self-contained HTML visual explanations for systems, code changes, plans, data, and technical concepts. Use for diagrams, architecture overviews, diff or plan reviews, project recaps, comparison tables, slide decks, animated explainers, narrated MP4 videos, and other visual explanations.

日本語の概要は準備中です。原文の説明を表示しています。

nicobailon/visual-explainer1万2026年10月14日 更新

Generate self-contained HTML visualizations with Plannotator theming. Use for implementation plans, PR explainers, architecture diagrams, data tables, slide decks, and any visual explanation of technical concepts. Plans and PR explainers follow Plannotator's prescriptive approach; all other visual content delegates to nicobailon/visual-explainer.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/plannotator9,4152026年10月14日 更新

拟真 macOS 通知 banner + app icon + 标题正文, 适合 video overlay / 产品发布预告

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1162026年10月13日 更新

Enhanced dashboard panel component with robust error handling, retry logic, localStorage persistence, and co-located inline helper functions (e.g. timeAgo, statusIcon) for self-contained, import-light panel implementations.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Pre-process Markdown to replace non-ASCII characters before pandoc PDF conversion

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Multi-path document generation with tool checks, Unicode handling, and Python fallbacks

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Unified document generation with tool failure detection, domain knowledge fallback, progressive conversion, and Unicode safety

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Multi-engine document generation with cascading PDF fallbacks and robust Unicode handling

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7542026年8月13日 更新

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,5562026年10月13日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,5562026年10月13日 更新

Comprehensive secrets extraction methodology targeting CI/CD environments across all major platforms. Covers environment variable extraction from build contexts, exploitation of vault and secrets-manager misconfigurations (HashiCorp Vault, AWS Secrets Manager, Azure Key Vault, GCP Secret Manager), runner and agent token abuse for lateral movement, OIDC federation attacks exploiting trust relationships between CI/CD providers and cloud platforms, build log leakage analysis for inadvertently exposed credentials, cache poisoning techniques for credential exfiltration, platform-specific credential store exploitation (GitHub Actions secrets, GitLab CI variables, Jenkins credential providers), service connection and service account abuse in Azure DevOps and GCP, and Docker registry credential theft from build environments. Maps to MITRE ATT&CK T1552 (Unsecured Credentials) and its sub-techniques. Each section provides enumeration procedures, extraction techniques, and post-exploitation pivoting guidance for using recovered secrets to expand access.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4982026年10月13日 更新

Container escape and breakout techniques targeting Docker, containerd, and Podman runtimes. Covers privileged container breakout via host filesystem mount and nsenter, Docker socket abuse through /var/run/docker.sock, Linux capability exploitation including CAP_SYS_ADMIN, CAP_SYS_PTRACE, and CAP_NET_ADMIN, cgroup v1 notify_on_release escape, runc CVEs such as CVE-2019-5736 and CVE-2024-21626 Leaky Vessels, kernel exploits from within containers, and Dockerfile misconfigurations like --privileged and host namespace sharing. Includes enumeration with capsh, amicontained, deepce, CDK, and nsenter. Maps to MITRE ATT&CK T1611 Escape to Host. Use this skill when the engagement scope includes container breakout, Docker escape, container privilege escalation, host access from container, or when you land inside a containerized environment and need to reach the underlying host.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4982026年10月13日 更新

Use when checking the health of this rig's HashiCorp Vault or writing, reading, listing, deleting or explaining its secrets.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4422026年10月14日 更新

Generate Excalidraw diagrams from natural language descriptions. Outputs .excalidraw JSON files openable in Excalidraw. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", "generate an Excalidraw file", "draw an ER diagram", "create a sequence diagram", or "make a class diagram". Supports flowcharts, relationship diagrams, mind maps, architecture, DFD, swimlane, class, sequence, and ER diagrams. Can use icon libraries (AWS, GCP, etc.) when set up. Do NOT use for code architecture analysis (use the architecture skills), Mermaid diagram rendering (use mermaid-studio), or non-visual documentation (use docs-writer).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0562026年10月9日 更新

Expert Mermaid diagram creation, validation, and rendering with dual-engine output (SVG/PNG/ASCII). Supports all 20+ diagram types including C4 architecture, AWS architecture-beta with service icons, flowcharts, sequence, ERD, state, class, mindmap, timeline, git graph, sankey, and more. Features code-to-diagram analysis, batch rendering, 15+ themes, and syntax validation. Use when users ask to create diagrams, visualize architecture, render mermaid files, generate ASCII diagrams, document system flows, model databases, draw AWS infrastructure, analyze code structure, or anything involving "mermaid", "diagram", "flowchart", "architecture diagram", "sequence diagram", "ERD", "C4", "ASCII diagram". Do NOT use for non-Mermaid image generation, data plotting with chart libraries, or general documentation writing.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0562026年10月9日 更新

AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0562026年10月9日 更新

Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7542026年10月6日 更新

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7542026年10月6日 更新

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7542026年10月6日 更新

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7542026年10月6日 更新

Use this skill when the user wants to launch a new AltClaw, OpenClaw, PicoClaw, or Ottie deployment through Cloud Claw. Covers the same user-facing fields and constraints exposed in the Cloud Claw UI, using the local altllm cloud-claw-* commands. Do NOT use for post-launch lifecycle tasks like start/stop/delete/logs; use cloud-claw-manage-vm.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7362026年8月20日 更新

unocss

無料

UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9722026年10月9日 更新

Convert .NET tests from xUnit.net v2/v3 to MSTest v4 while preserving VSTest or MTP. Use for replacing xunit packages, Fact/Theory/InlineData/MemberData, assertions, IClassFixture/ICollectionFixture, ITestOutputHelper, TestContext cancellation, traits/Owner, skips, timeouts, and xUnit parallelization. Also use when a "convert xUnit to MSTest" request may already be migrated: inspect and report the no-op. Do not use for xUnit v2-to-v3, MSTest upgrades, NUnit/TUnit conversion, or runner-only VSTest-to-MTP migration.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6282026年10月14日 更新