Create or update an model file in the Model folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
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Create or update an model file in the Model folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update an view model file in the ViewModel folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update an use case file in the UseCase folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update a constants file in the Constants folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update an view files for UIKit and SwiftUI in the View folder in Sources of a spark-ios-component-XXX.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update an environment file in the Environment folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update a token file in the Token folder in Sources of a spark-ios-component-XXX and add or update unit tests.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Biostatistician — designing a clinical trial's sample size and analysis plan, choosing a survival-analysis or censoring-aware method, preparing a DSMB safety readout, or judging whether a trial's efficacy claim survives ITT vs. per-protocol scrutiny.
日本語の概要は準備中です。原文の説明を表示しています。
Writing biosketches that build reviewer confidence — personal statement, contributions, and honest positioning.
日本語の概要は準備中です。原文の説明を表示しています。
Set up a complete mobile publishing pipeline — chains CI/CD workflow generation, iOS App Store publishing via Fastlane, Google Play Store publishing, and analytics verification into an end-to-end release automation. Use for Flutter, React Native, or native iOS/Android apps ready for store submission.
日本語の概要は準備中です。原文の説明を表示しています。
Configure a complete iOS App Store publishing pipeline — sets up Fastlane with code signing (match), App Store Connect API key, TestFlight and release lanes, screenshot automation, metadata templates, review compliance checklist, and phased rollout. Use for any iOS or Flutter app ready to submit to the App Store.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a User Acceptance Testing plan with scenarios and sign-off criteria. Use when the user says "UAT plan", "acceptance testing", "user testing plan", "how do we test this with users", "test scenarios for business validation", "sign-off criteria", "go/no-go for release", "acceptance test cases", "validate with stakeholders" - even if they don't explicitly say "UAT".
日本語の概要は準備中です。原文の説明を表示しています。
GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts. Use when setting up CI build pipelines or downloading GitHub Actions artifacts via gh CLI and GitHub API.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive Swift/iOS tutor with two modes. Classic explains first, Mastery uses a predict-first Core Loop with gates.
日本語の概要は準備中です。原文の説明を表示しています。
Adaptive Swift/iOS quiz with two modes. Classic is lighter, Mastery requires mechanism-level reasoning.
日本語の概要は準備中です。原文の説明を表示しています。
PERC H710 RAID セットアップ。VNC スクリーンショット + キーストロークで PERC BIOS を操作し、VD 作成・削除を行う。7-9号機対応。
Run a read-only App Store-readiness preflight for a declared iOS target without claiming approval or submitting anything.
日本語の概要は準備中です。原文の説明を表示しています。
Jetpack Compose navigation expert with type-safe routes, Hilt DI, and MVVM/MVI architecture. Activate on: Jetpack Compose navigation, Compose type-safe routes, Hilt dependency injection, MVVM Android, MVI pattern, Compose state management, NavHost, ViewModel. NOT for: XML layouts (use frontend-architect), iOS SwiftUI (use swiftui-data-flow-expert), React Native (use react-native-architect).
日本語の概要は準備中です。原文の説明を表示しています。
Long-running design anthropologist that builds comprehensive visual databases from 500-1000 real-world examples, extracting color palettes, typography patterns, layout systems, and interaction design across any domain (portfolios, e-commerce, SaaS, adult content, technical showcases). This skill should be used when users need exhaustive design research, pattern recognition across large example sets, or systematic visual analysis for competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Strategic analyst that maps competitive landscapes, identifies white space opportunities, and provides positioning recommendations. Use when users need competitive analysis, market positioning strategy, differentiation tactics, or "how do I stand out?" guidance across any domain (portfolios, products, services). NOT for market size estimation or financial forecasting.
日本語の概要は準備中です。原文の説明を表示しています。
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。