remember
無料Review auto-memory entries and propose promotions to OPENSPACE.md, OPENSPACE.local.md, or retained auto-memory topics; detect duplicates, stale facts, conflicts, and ambiguous entries before making changes.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Review auto-memory entries and propose promotions to OPENSPACE.md, OPENSPACE.local.md, or retained auto-memory topics; detect duplicates, stale facts, conflicts, and ambiguous entries before making changes.
日本語の概要は準備中です。原文の説明を表示しています。
Builds and runs code under AddressSanitizer to catch buffer overflows, use-after-free, and other memory errors during fuzzing or tests. Covers -fsanitize=address builds, ASAN_OPTIONS, reading the crash report, LeakSanitizer, and the overhead and platform trade-offs. Use when fuzzing C/C++ or Rust that has unsafe blocks or FFI, when debugging a memory corruption crash, or when reading an ASan stack trace.
日本語の概要は準備中です。原文の説明を表示しています。
Performs comprehensive C/C++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C/C++ applications, reviewing daemons or services for memory safety, or hunting integer overflow / use-after-free / race conditions in userspace code.
日本語の概要は準備中です。原文の説明を表示しています。
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
日本語の概要は準備中です。原文の説明を表示しています。
Detect persistent instruction injection or long-term memory poisoning. Focus on writing/retaining hostile instructions for future tasks, not data leakage.
日本語の概要は準備中です。原文の説明を表示しています。
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.
日本語の概要は準備中です。原文の説明を表示しています。
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
Guide the agent to recall, remember, and route durable learning into Memory, Skills, Scheduled Tasks, or Tape.
日本語の概要は準備中です。原文の説明を表示しています。
Correctly call native (C/C++) libraries from .NET using P/Invoke and LibraryImport. Covers function signatures, string marshalling, memory lifetime, SafeHandle, and cross-platform patterns. USE FOR: writing new P/Invoke or LibraryImport declarations, reviewing or debugging existing native interop code, wrapping a C or C++ library for use in .NET, diagnosing crashes, memory leaks, or corruption at the managed/native boundary. DO NOT USE FOR: COM interop, C++/CLI mixed-mode assemblies, or pure managed code with no native dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
Three-tier agent memory model (hot/cold/wiki) for context reduction per spawn
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to maintain an Obsidian knowledge base for a research project, import an existing research repository into Obsidian, keep project memory or daily notes synchronized, summarize project context into durable notes, or update experiments, results, papers, writing, and plans in an Obsidian vault without requiring MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Optimize AgentDB performance with quantization (4-32x memory reduction), HNSW indexing (150x faster search), caching, and batch operations. Use when optimizing memory usage, improving search speed, or scaling to millions of vectors.
日本語の概要は準備中です。原文の説明を表示しています。
Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
日本語の概要は準備中です。原文の説明を表示しています。
Expert guidance for fast fine-tuning with Unsloth - 2-5x faster training, 50-80% less memory, LoRA/QLoRA optimization
日本語の概要は準備中です。原文の説明を表示しています。
Fast in-memory DataFrame library for datasets that fit in RAM. Use when pandas is too slow but data still fits in memory. Lazy evaluation, parallel execution, Apache Arrow backend. Best for 1-100GB datasets, ETL pipelines, faster pandas replacement. For larger-than-RAM data use dask or vaex.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used at the start of any computationally intensive scientific task to detect and report available system resources (CPU cores, GPUs, memory, disk space). It creates a JSON file with resource information and strategic recommendations that inform computational approach decisions such as whether to use parallel processing (joblib, multiprocessing), out-of-core computing (Dask, Zarr), GPU acceleration (PyTorch, JAX), or memory-efficient strategies. Use this skill before running analyses, training models, processing large datasets, or any task where resource constraints matter.
日本語の概要は準備中です。原文の説明を表示しています。
qwenpaw_memory
日本語の概要は準備中です。原文の説明を表示しています。
Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, PEFT + SP input re-gather, parallelism resizing, activation recompute, CPU offloading constraints, and common OOM fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Validate and use selective and full activation recompute in Megatron Bridge to reduce GPU memory usage at the cost of extra compute. Use for activation memory OOMs or regressions involving recompute_granularity, recompute_num_layers, recompute_modules, recompute_method, selective recompute, full recompute, or activation checkpointing.
日本語の概要は準備中です。原文の説明を表示しています。
Manage durable working-session memory for coding agents. Use when a user asks to preserve or recover agent context across disconnects, VS Code restarts, long-running work, handoffs, or any session where important state should be written periodically under the repo's session directory. Do NOT use for: simple questions, short tasks, one-off commands, linting, or code review.
日本語の概要は準備中です。原文の説明を表示しています。
Pick the serving stack and per-runtime memory flags (vLLM, SGLang, llama.cpp, TensorRT Edge-LLM) for an LLM/VLM workload on any NVIDIA Jetson.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and apply safe Jetson headless-mode changes to reclaim GUI and daemon memory.
日本語の概要は準備中です。原文の説明を表示しています。
Operate the DOCA UROM Service container on BlueField Arm for remote memory operations (puts, gets, atomics, collectives) enqueued by a paired host using `doca-urom`: pull the NGC image, choose the UCX component, size queues, configure Comch pairing, and align host and service versions. SECURITY: the service has no standalone access control; Comch pairing and RDMA permissions are the boundary. Pair only intended hosts, expose least-privilege memory regions, and verify both views before start. Trigger for slow UCX collectives, unexpected NOT_PERMITTED, or missing completions. Do not use for host application code, MPI/UCX integration design, or DOCA install.
日本語の概要は準備中です。原文の説明を表示しています。
Browse or compare wiki knowledge by originating AI tool. Use for cross-tool memory questions, tool-specific knowledge, or gap/diff analysis between Codex, Claude, Hermes, and other agents.
日本語の概要は準備中です。原文の説明を表示しています。