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cccskills

「nim」の検索結果

3,361 件 ・ 関連度順

概要と使いどころ

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月13日 更新

morph-ppt

無料

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.

日本語の概要は準備中です。原文の説明を表示しています。

iOfficeAI/OfficeCLI3.2万2026年10月13日 更新

Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-skills2.8万2026年8月30日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月14日 更新

Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).

日本語の概要は準備中です。原文の説明を表示しています。

greensock/gsap-skills1.6万2026年7月30日 更新

Write minimal, reliable bug reproducers (repros) for any project. Use when: (1) a bug report or issue needs a test that reliably demonstrates the failure, (2) converting a described failure scenario into runnable code, (3) minimizing an existing complex test to its essential trigger conditions. Covers the full repro workflow: failure characterization, scope selection, writing the repro, verifying it fails for the right reason, and minimizing to the smallest possible trigger.

日本語の概要は準備中です。原文の説明を表示しています。

apache/cassandra1万2026年10月11日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4372026年10月8日 更新

Generate or analyze poetic paper-texture minimal zine posters with large negative space, a small editorial collage or focal element, experimental typography, and one clear color accent. Use when the user gives a theme, sentence, article, mood, object, photo, content brief, reference images, or an image folder and wants a final poster image, a production-ready image prompt, reusable style rules, or varied layouts that stay in one visual family.

日本語の概要は準備中です。原文の説明を表示しています。

LiamGvchi/gc-minimal-zine-poster7,3262026年8月14日 更新

Senior React Native and Expo engineer for building production-ready cross-platform mobile apps. Use when building React Native components, implementing navigation with Expo Router, optimizing list and scroll performance, working with animations via Reanimated, handling platform-specific code (iOS/Android), integrating native modules, or structuring Expo projects. Triggers on React Native, Expo, mobile app, iOS app, Android app, cross-platform, native module, FlatList, FlashList, LegendList, Reanimated, Expo Router, mobile performance, app store. Do NOT use for Flutter, web-only React, or backend Node.js tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0562026年10月9日 更新

Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each shape's edges; a chalky purple-pink shadow pooled under the group; and big glossy eyes with cream star highlights, framed by grained autumn leaves and sparse cream sparkles. It covers design and coding moments with one cute animal at a laptop, monitor, desk, window, mug or book stack. Use when someone asks for grainy, gouache, riso, risograph, textured, cosy, cozy, autumn, hygge, storybook or children's-book style animal art, or for an empty state, onboarding step, 404 page, blog header, feature spot or marketing card with a warm handmade feel.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

animate

無料

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9382026年10月12日 更新

Generate Excalidraw diagrams from text content. Supports three output modes - Obsidian (.md), Standard (.excalidraw), and Animated (.excalidraw with animation order). Triggers on "Excalidraw", "diagram", "standard excalidraw", "animate".

日本語の概要は準備中です。原文の説明を表示しています。

breferrari/obsidian-mind5,3092026年10月14日 更新

Luxury-minimal whitespace hero — single word reveals letter by letter, warm-gold hairline, breathing indicators.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6852026年6月22日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4442026年10月6日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4442026年10月6日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

jakubkrehel/make-interfaces-feel-better3,6592026年8月30日 更新

Generate Excalidraw diagrams from text content. Supports three output modes - Obsidian (.md), Standard (.excalidraw), and Animated (.excalidraw with animation order). Triggers on "Excalidraw", "画图", "流程图", "思维导图", "可视化", "diagram", "标准Excalidraw", "standard excalidraw", "Excalidraw动画", "动画图", "animate".

日本語の概要は準備中です。原文の説明を表示しています。

axtonliu/axton-obsidian-visual-skills3,6472026年6月27日 更新

Routes NVIDIA Nemotron Speech (Formerly Riva) NIM tasks — deploys, runs, and tests ASR, TTS, and NMT NIMs on build.nvidia.com or self-hosted.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

evo2-nim

無料

Generate and analyze DNA sequences using NVIDIA's Evo 2 BioNeMo NIM microservice. Use for Evo2/Evo 2, DNA generation, genomic sequence generation, hosted generation, local Docker deployment, local forward passes, layer outputs, logits, sampled probabilities, and BioNeMo NIM workflows.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

Generate multiple sequence alignments (MSAs) for protein sequences using the ColabFold MSA-Search NIM. Use for homolog search, UniRef30/ColabFold env searches, A3M or FASTA alignments, paired MSA search for complexes, PDB70 structural templates, hosted NVIDIA API calls, or local Docker deployment. For local deployment, download the databases in parallel with aria2c and launch via NIM_MODEL_NAME (the recommended default fast path, ~14 min vs over 80 min for the built-in downloader); a plain docker run uses the slow built-in downloader.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

NOTE: your protein sequence and the retrieved MSA alignment are transmitted to external NVIDIA-hosted APIs (health.api.nvidia.com) on every call. Use local NIM containers for confidential or proprietary sequences. Run a complete protein structure prediction pipeline using NVIDIA BioNeMo NIMs: search for MSA alignments with MSA-Search (ColabFold), then predict the structure with OpenFold3 using the retrieved alignments. Use this skill whenever the user wants to predict a protein structure with maximum accuracy using MSA context, run the full AlphaFold3-style pipeline, generate MSA-informed structure predictions, or improve structure prediction accuracy by providing evolutionary information. Triggers on: MSA structure prediction pipeline, structure prediction pipeline, MSA-informed prediction, OpenFold3, ColabFold MSA, AlphaFold3 pipeline, protein structure, homology search, a3m alignment, UniRef30, NIM microservice. This pipeline chains MSA-Search and OpenFold3.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

Use this skill for OpenFold3, NVIDIA's BioNeMo NIM microservice for biomolecular structure prediction. Invoke whenever the user mentions OpenFold3 or needs protein, protein-ligand, protein-DNA/RNA, or multi-chain complex prediction with the hosted NVIDIA API or local Docker NIM. Covers endpoint choice, auth, request payloads, output artifacts, confidence scores, and local container setup.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

Run ProteinMPNN inverse folding via NVIDIA NIM to design protein sequences for a target backbone. Sends user-provided PDB files and design parameters to NVIDIA's hosted API, authenticated with an environment API key, or to a user-selected local NIM. Use for sequence design, backbone redesign, fixed chains and residues, omit_AAs, sampling temperature, soluble model, local Docker, and multi-FASTA output.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5922026年10月14日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9152026年9月6日 更新