Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
日本語の概要は準備中です。原文の説明を表示しています。
Direct, build and render premium cinematic motion design from code — launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one — even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a synthesized soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.
日本語の概要は準備中です。原文の説明を表示しています。
Edits existing marketing copy in ordered passes (structure, claims, sentences, consistency, proof) and returns the edited text with a change log and a list of questions for the author. Flags claims that need evidence instead of inventing proof, and keeps the writer's voice. Use when someone says "edit this copy", "proofread this page", "tighten this", "polish this email", "review my landing page copy", "make this clearer", "check this before we publish", or asks for copy feedback on a page, ad, email or product description.
日本語の概要は準備中です。原文の説明を表示しています。
Generate professional CVs and resumes from structured YAML data using rendercv. Use when a user asks to create a CV, build a resume, generate a PDF resume, format a curriculum vitae, make a professional CV from their experience, or convert career data into a polished resume document. Supports multiple templates and PDF output.
日本語の概要は準備中です。原文の説明を表示しています。
Generate complete presentations with AI — from outline to polished slides. Use when a user asks to create a presentation, build slides, make a pitch deck, generate a slide deck, create a keynote, prepare a talk, build a demo presentation, or produce any slide-based content.
日本語の概要は準備中です。原文の説明を表示しています。
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
The enhancement layer for AI-generated content. This skill covers AI-powered visual effects, compositing, upscaling, restoration, and post-production magic—turning raw AI output into polished, professional content. AI generation gets you 80% of the way. Visual effects get you the remaining 20% that separates "clearly AI" from "how did they do that?" This skill covers ComfyUI workflows, Runway's AI tools, intelligent upscaling, rotoscoping, color grading, and the integration of AI elements into traditional footage. The practitioners of this skill are technical artists who understand both traditional VFX workflows and the new AI-native approaches that are revolutionizing post-production. Use when "AI visual effects, VFX, upscale, upscaling, composite, rotoscope, background removal, color grade, inpaint, outpaint, style transfer, enhance, ComfyUI, post-production AI, vfx, visual-effects, compositing, upscaling, post-production, comfyui, enhancement, color-grading" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a professional, client-ready PDF SEO report from a saved DataForSEO-powered audit. Produces a polished PDF with score gauges, prioritized action plan, keyword opportunity tables, and competitive landscape — ready to send to a client.
日本語の概要は準備中です。原文の説明を表示しています。
Create polished HTML slide decks and PDF-ready documents for consulting deliverables. Uses the RRBC design system with warm light mode, dark mode cover pages, Lora/Inter/Roboto Mono typography, and data visualization palette. Trigger on 'deck', 'slides', 'presentation', 'pitch deck', 'keynote', 'report', or 'PDF'.
日本語の概要は準備中です。原文の説明を表示しています。
Create polished HTML technical reports and multi-page documents for consulting deliverables. Includes a customizable design system with dark cover page, warm cream content pages (8.5x11 portrait), professional typography, and a curated component library (KPI cards, data tables with severity coloring, callout boxes, recommendation cards, priority banners). Trigger on report, audit report, technical document, written report, assessment, or multi-page document. Outputs standalone HTML files exported to PDF via Chrome headless.
日本語の概要は準備中です。原文の説明を表示しています。
Create polished HTML technical reports and multi-page documents for consulting deliverables. Features a professional design system with dark cover pages, warm cream content pages, Switzer + Cartograph CF typography, and a curated component library (KPI cards, data tables, callout boxes, recommendation cards, priority banners). Outputs standalone HTML that prints cleanly to PDF.
日本語の概要は準備中です。原文の説明を表示しています。
Transform audit data, performance reports, and structured analyses into polished visual deliverables. Generates presentation decks (PPTX), interactive HTML dashboards, or styled markdown reports with charts. Includes a customizable design system with forest green accent and warm cream backgrounds. Use when the user has analysis data and needs a visual deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"
日本語の概要は準備中です。原文の説明を表示しています。
Improve a README for clarity and completeness. Use when a junior developer needs guidance on documenting setup and usage.
日本語の概要は準備中です。原文の説明を表示しています。
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
Turn rich agent answers and any file, folder, URL, or export into a polished single-file HTML page. Auto-picks a default route plus 17 concrete design systems (teaching, dashboard, atlas, timeline-story, document, …).
日本語の概要は準備中です。原文の説明を表示しています。
Audits any API documentation site by crawling every endpoint page and scoring each one across 5 checks: description quality, OpenAPI spec presence, body param descriptions, response codes, and response schema completeness. Produces a polished interactive HTML report with a summary scorecard, site-wide pattern analysis, ranked top issues, and per-endpoint findings with specific fix guidance. Trigger this skill whenever a user provides a documentation URL and asks to audit, review, analyse, or check their API docs. Also trigger for: "do the same audit for X", "audit docs.company.com", "check the API docs at X", "run the API docs audit on X", "review the docs for Y API", or pastes a URL alongside words like audit, review, crawl, check, analyse, quality, completeness, or gaps. Always use this skill — do not attempt the audit without following this structured crawl-score-report workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
日本語の概要は準備中です。原文の説明を表示しています。
Apply animation principles to UI motion for purposeful, polished interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Edit drafts into natural prose, inspect AI-sounding patterns, or review how a specified audience might respond passage by passage. Zero Slop runs inside the user's existing AI assistant with local tools that protect source details. Use for humanizing or de-slopping writing, polishing outward-facing prose, social drafts, final editorial checks, or an explicit simulated reader review. Preserve facts, voice and format; reader simulations are hypotheses, not human feedback.
日本語の概要は準備中です。原文の説明を表示しています。
把一条平淡的中文 tweet/推文/帖子改写成"有真实事实支撑 + 带互动钩子"的高参与度版本,每次给 2-3 个不同钩子的版本,风格务必短、白、口语。只要用户贴出一条中文 tweet/推文/微博/帖子,并提到"润色""改写""优化""让它更有互动""涨互动""涨粉""提高回复""帮我把这条发得更好"等任何意图,就使用本 skill——哪怕用户没明确说"用 skill"。也适用于把某个观点/事实/日常做成"忍不住想回答"的提问帖或填空帖时。
日本語の概要は準備中です。原文の説明を表示しています。
Verify composition across breakpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Refine rendered finish at accepted viewports.
日本語の概要は準備中です。原文の説明を表示しています。
Finish accessibility and performance details.
日本語の概要は準備中です。原文の説明を表示しています。