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「porting」の検索結果

1,276 件 ・ 関連度順

概要と使いどころ

Track beads as git-backed issues with persistent attribution, supporting Gas Town's bead lifecycle and convoy progress monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8452026年9月17日 更新

Multi-dimensional code assessment across security, quality, performance, and maintainability with confidence-gated reporting (>=80%) and Router Contract generation.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8452026年9月17日 更新

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

日本語の概要は準備中です。原文の説明を表示しています。

Prat011/awesome-llm-skills1,7982026年7月14日 更新

Research-brief + claim-record discipline for delegated or AI-assisted research work. Use when starting any substantive research task or long autonomous run (write the brief first), and when reporting results that will support a claim in a paper or decision (produce the claim record). Keeps faster execution from being confused with credible evidence.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6592026年9月28日 更新

Comprehensive manuscript review with three modes: single-pass (default), --adversarial critic-fixer loop, and --peer [journal] simulated peer-review pipeline (editor + 2 dispositioned referees + editorial decision, calibrated to a target journal). R&R continuation via --peer --r2/--r3; hostile-editor stress test via --peer --stress; reviewer-disposition variance reporting via --peer --variance N. Auto-invokes /review-r + /audit-reproducibility on referenced scripts unless --no-cross-artifact.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6592026年9月28日 更新

verify

無料

AI DevKit · Enforce evidence-based completion claims — require fresh command output before reporting success. Use when completing any task, fixing a bug, finishing a phase, running tests, building, deploying, or making any "it works" claim.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6462026年10月12日 更新

Creates source-grounded internal or external weekly engagement status reports with optional Outlook draft creation.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Authoring skill for Architecture Decision Records (ADRs) supporting capture, from-planner-handoff, and adopt-template entry modes with selectable Y-Statement or MADR v4.0.0 output templates, supersession lineage, and ASR trigger evaluation.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Design evaluation datasets and supporting documentation for AI systems and agents, covering the scoping interview, difficulty distribution, dataset contract, sample review, and metric and tooling selection. Use when building or reviewing an evaluation set for a conversational agent, assistant, or retrieval-grounded AI system.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月14日 更新

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

report

無料

Read-only evo run reporting. Use when the user invokes /evo:report, asks what happened overnight, asks what improved recently, asks for the best/frontier candidates, asks for a quick score chart without opening the dashboard, or wants the scatter plot in chat output. Never run benchmarks, gates, Slurm commands, evo run, or ad-hoc verification scripts for report requests.

日本語の概要は準備中です。原文の説明を表示しています。

evo-hq/evo1,4702026年10月5日 更新

Routes finance: Bigdata/RavenPack, US fundamentals/yfinance, A-share news/policy, sector Top N/公告, Gangtise/岗底斯 setup. Reads one bundled specialist. Pharma reporting and general argument review keep their own direct entries.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4582026年10月14日 更新

Write a UK Civil Service or NHS application: behaviour statements in the Success Profiles format, a personal statement mapped to the essential criteria, and a CV in the form these schemes expect. Use when asked to write my civil service application, answer Success Profiles behaviours, write a 250-word behaviour example, write my NHS supporting information, or apply on Civil Service Jobs or NHS Jobs. Produces each behaviour statement within the word limit using a situation, task, action, result structure, a criteria-mapped personal statement, and a check against the advert's essential criteria.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4522026年10月13日 更新

1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites). Evidence-driven pipeline - mirror-first forensics, line-number-traceable reverse engineering of minified bundles, verbatim porting, quantitative verification gates. Use when user asks to "复刻网站", "重建网站", "1:1 rebuild", "clone this site", or provides a URL of a creative/award site to reproduce.

日本語の概要は準備中です。原文の説明を表示しています。

boyang-hu/website-rebuild-skill1,4332026年10月12日 更新

Help users design high-performing product and engineering organizations by choosing the right reporting models, team sizes, and cross-functional partnerships. It focuses on reducing friction and maximizing ownership through structural clarity.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3952026年7月17日 更新

Use this skill any time a .xlsx file is involved -- as input, output, or both. This includes: creating spreadsheets, financial models, dashboards, or trackers; reading, parsing, or extracting data from any .xlsx file; editing, modifying, or updating existing workbooks; working with formulas, charts, pivot tables, or templates; importing CSV/TSV data into Excel format. Trigger whenever the user mentions 'spreadsheet', 'workbook', 'Excel', 'financial model', 'tracker', 'dashboard', or references a .xlsx/.csv filename.

日本語の概要は準備中です。原文の説明を表示しています。

Team-Commonly/commonly1,3612026年10月14日 更新

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3532026年10月6日 更新

Clone or update https://github.com/sxhzju/wechat-2d and render the default WeChat-style 2D chat motion video with Remotion. Use when users ask for 微信聊天动画, wechat 2d chat render, 微信视频消息动效, or exporting the default demo from the wechat-2d project.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3532026年10月6日 更新

Evaluates LLMs across 60+ academic benchmarks (MMLU, HumanEval, GSM8K, TruthfulQA, HellaSwag). Use when benchmarking model quality, comparing models, reporting academic results, or tracking training progress. Industry standard used by EleutherAI, HuggingFace, and major labs. Supports HuggingFace, vLLM, APIs.

日本語の概要は準備中です。原文の説明を表示しています。

OpenRaiser/NanoResearch1,3422026年10月9日 更新

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,3312026年10月12日 更新