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「stat」の検索結果

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概要と使いどころ

Build resilient, long-running, multi-step applications with AWS Lambda durable functions with automatic state persistence, retry logic, and orchestration for long-running executions. Covers the critical replay model, step operations, wait/callback patterns, error handling with saga pattern, testing with LocalDurableTestRunner. Triggers on phrases like: lambda durable functions, workflow orchestration, state machines, retry/checkpoint patterns, long-running stateful Lambda functions, saga pattern, human-in-the-loop callbacks, and reliable serverless applications.

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9182026年10月10日 更新

Applied statistics for business and product questions — test selection, assumption checks, power planning, effect sizes with intervals, multiplicity correction. Use when interpreting an experiment, sizing a study, or vetting a claim.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9072026年10月7日 更新

A zero-hallucination privacy-policy generator that takes anyone — non-lawyer founder to lawyer — from a guided intake to a publishable, jurisdiction-aware privacy policy. Jurisdiction-first: it detects which laws apply from where your users are, then drafts only the required clauses — GDPR/EU + UK, US (CCPA/CPRA, ~20 state laws, COPPA, sector overlays), and global/MENA (LGPD, Quebec Law 25, India DPDP, China PIPL, UAE/DIFC, Saudi PDPL), plus app-store, cookies, and AI/EU AI Act disclosures. Its rule: state only what you confirm; never invent a statute, citation, fine, or date — every claim is source-cited and QA-gated. Not legal advice.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Mandatory external verification workflow for ALL non-trivial factual claims before presenting them as true. This skill MUST be used whenever Claude is asked to research any topic, answer factual questions, provide current information, draft documents containing factual claims, give legal advice or cite legal authority, discuss current events or public figures, provide technical or scientific information, state statistics or data points, or answer ANY question where the answer could have changed over time. Also trigger when the user asks Claude to 'check', 'verify', 'confirm', 'research', 'look up', or 'find out' anything, or when the user needs information that requires freshness, precision, or source accuracy. This skill overrides any default tendency to answer from memory. If a task involves stating facts, citing sources, or providing current information — use this skill.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Adversarially stress-tests a legal text — a contract, statute, regulation, or judicial opinion — for interpretive ambiguity: it finds the seams where the people governed by it will later disagree about what it means and turns each into a concrete dispute scenario with both sides' arguments, the likely outcome, and a fix. Use it whenever someone wants to pressure-test, red-team, audit, or find weak spots, loopholes, gaps, ambiguities, or drafting problems in a legal document; whenever a drafter wants to tighten a contract, statute, regulation, or opinion before it issues; whenever a litigator wants to mine an opinion or contract for arguments; or whenever someone hands over a legal text and asks where it will be fought over or for issue-spotting. Trigger it for contract review, statutory-ambiguity analysis, judicial-opinion scope analysis, and drafting QA — even if the user never says "stress-test" or "ambiguity."

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

pm

無料

When you want to manage projects across your businesses using a kanban + Eisenhower methodology. One kanban per business (whatever portfolio of businesses, projects, or initiatives you run). Tool-agnostic — connects via API/MCP to whatever PM tool each business uses (Notion, GitHub Projects, Plane, Linear, Obsidian file-based, or manual mode). Async-first output. Six modes — setup (scaffold a new board for a business), triage (Eisenhower-sort the backlog), next (pick the next thing to work on, single board or across all), status (paste-ready async snapshot), unblock (diagnose Review/Blocked column), weekly (Friday pulse + week planning). Triggers on "/pm," "/pm setup," "/pm triage," "/pm next," "/pm status," "/pm unblock," "/pm weekly," "what should I work on next," "kanban status," "Eisenhower this," "triage my backlog," "what's blocked."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8602026年10月9日 更新

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

data-flow

無料

SwiftUI's actual mental model — view identity, lifetime, and dependencies (the Demystify canon), state ownership decision rules, Observation's per-property tracking, body-performance discipline, and the main-actor concurrency contract. Use when state resets mysteriously, views re-render too often, animations glitch between branches, choosing @State vs @Bindable vs plain property, or debugging "why did body run."

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

Expert knowledge for Azure Static Web Apps development including troubleshooting, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when wiring SWA APIs to Azure DBs, configuring custom domains/backends, Entra auth, CI/CD, or plan limits, and other Azure Static Web Apps related development tasks. Not for Azure App Service (use azure-app-service), Azure Functions (use azure-functions), Azure Container Apps (use azure-container-apps), Azure Logic Apps (use azure-logic-apps).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Write a brand manifesto — a bold, belief-driven declaration of what the brand stands for, fights against, and exists to change. Use when the user says "brand manifesto", "manifesto", "what we believe", "brand declaration", "brand belief statement", "rally the team around the brand", "inspire the team", "internal brand document", "culture document", "why we exist statement", "brand credo", "brand creed", or wants to write something that goes beyond a mission statement to express the brand's conviction and worldview.

日本語の概要は準備中です。原文の説明を表示しています。

arnabbagxd/Brand-building-skills7442026年6月13日 更新

Design, plan, and analyze A/B tests with statistical rigor. Use when the user asks about A/B testing, split testing, experiment design, statistical significance, sample size calculation, test duration, multivariate testing, or conversion experiments. Trigger phrases include "A/B test", "split test", "experiment", "statistical significance", "sample size", "test duration", "which version wins", "conversion experiment", "hypothesis test", "variant testing".

日本語の概要は準備中です。原文の説明を表示しています。

OpenClaudia/openclaudia-skills7152026年10月11日 更新

Implement local and global state with Context, Zustand, and Redux Toolkit in React Native. Use when choosing or implementing state management in React Native with Context, Zustand, or Redux.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Select and implement local, global, and server state patterns in React. Use when choosing or implementing state management (Context, Zustand, Redux, React Query) in React.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Apply best practices for managing URL, server, and client state in Next.js applications. Use when choosing between URL params, SWR/TanStack Query, Zustand, or Context for state, or when fixing hydration mismatches from localStorage.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement reactive state with Combine, Observation framework, and UDF patterns. Use when implementing state management with Combine, @Observable, or reactive patterns in iOS.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement reactive state with GetX controllers, bindings, and observables in Flutter. Use when managing app state with GetxController, Obx, GetBuilder, or dependency lifecycle—not unit tests for existing controllers.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement BLoC/Cubit state, events, transitions, and async concurrency in Flutter. Use for BLoC/Cubit feature logic, debounced/cancellable events, state rendering, or bloc tests—not generic widget-only work.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新