Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work, and before telling the user that something was never recorded.
日本語の概要は準備中です。原文の説明を表示しています。
Draft Diversity, Equity, and Inclusion statements for academic applications.
日本語の概要は準備中です。原文の説明を表示しています。
Verifies whether a scientific or biomedical claim is actually supported by the cited original papers rather than by citation drift, overstatement, selective citation, or correlation-to-causation inflation. Use this skill whenever a user wants to check whether a repeated statement, slide claim, manuscript sentence, review assertion, or “people often say” scientific conclusion is truly supported by the underlying primary literature. Always separate the claim itself, the cited paper(s), what the paper actually showed, what it did not show, and whether later retellings drifted beyond the original evidence. Never fabricate references, findings, study features, or citation chains.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user wants to build a financial model — 3-statement model, DCF valuation, LBO, SaaS unit economics, sensitivity / scenario analysis, debt schedule, or fundraising projections — in Excel. Trigger on: 'financial model', '3-statement model', 'P&L + BS + CF', 'DCF', 'WACC', 'NPV', 'terminal value', 'LBO', 'debt schedule', 'cash sweep', 'MOIC', 'IRR / XIRR', 'sensitivity table', 'scenario analysis', 'ARR model', 'unit economics', 'CAC / LTV', 'cap table forecast'. Output is a single formula-driven .xlsx. This skill is a scene layer on top of officecli-xlsx — it inherits every xlsx v2 rule (4-color code, visual floor, number formats, cache-drift, Known Issues, Delivery Gate minimum cycle). DO NOT invoke for a simple budget tracker, CSV dump, or operational KPI sheet — route those to officecli-xlsx base.
日本語の概要は準備中です。原文の説明を表示しています。
Assist in designing optimal DP states and transitions
日本語の概要は準備中です。原文の説明を表示しています。
State capture and restore across context window compactions. Monitors usage thresholds and serializes quality, task, and spec state for seamless continuation.
日本語の概要は準備中です。原文の説明を表示しています。
List cities for a given state using the bundled background data. Use this skill to validate state inputs or expand destination choices before flight/restaurant/attraction/driving/accommodation lookups.
日本語の概要は準備中です。原文の説明を表示しています。
Quantum mechanics simulations and analysis using QuTiP (Quantum Toolbox in Python). Use when working with quantum systems including: (1) quantum states (kets, bras, density matrices), (2) quantum operators and gates, (3) time evolution and dynamics (Schrödinger, master equations, Monte Carlo), (4) open quantum systems with dissipation, (5) quantum measurements and entanglement, (6) visualization (Bloch sphere, Wigner functions), (7) steady states and correlation functions, or (8) advanced methods (Floquet theory, HEOM, stochastic solvers). Handles both closed and open quantum systems across various domains including quantum optics, quantum computing, and condensed matter physics.
日本語の概要は準備中です。原文の説明を表示しています。
Reconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work.
日本語の概要は準備中です。原文の説明を表示しています。
Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
日本語の概要は準備中です。原文の説明を表示しています。
Expert Terraform/OpenTofu specialist mastering advanced IaC automation, state management, and enterprise infrastructure patterns. Handles complex module design, multi-cloud deployments, GitOps workflows, policy as code, and CI/CD integration. Covers migration strategies, security best practices, and modern IaC ecosystems. Use PROACTIVELY for advanced IaC, state management, or infrastructure automation.
日本語の概要は準備中です。原文の説明を表示しています。
Write or review UI copy — buttons, errors, empty states, microcopy, notifications, labels — using the voice & tone system (clear, concise, useful, human, honest) with the what→why→how error formula and inclusive-language rules. Use when the user needs interface copy, error messages, empty-state text, or a copy review.
日本語の概要は準備中です。原文の説明を表示しています。
Save a structured state snapshot before stopping or handing off. Captures the active plan, recent decisions, file pointers (with line numbers), open questions, and the next 1–3 actions into a checkpoint file under `quality_reports/checkpoints/`. Optionally proposes `[LEARN]` entries to add to MEMORY.md. Use when user says "checkpoint", "save state", "snapshot before I stop", "where am I", "wrap up the session for handoff", or before a long break / model switch / collaborator handoff. Companion to (NOT replacement for) the narrative session-log workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Writing plays and screenplays in the Chekhovian mode (契诃夫戏剧法) — distilled from the complete plays (没有父亲的人/普拉东诺夫, 伊凡诺夫, 林妖→万尼亚舅舅, 海鸥, 三姊妹, 樱桃园, nine one-acts) plus Chekhov's own letters, Stanislavsky's and Nemirovich-Danchenko's rehearsal notes and 焦菊隐/童道明 criticism. Covers the four-act mood-based structure without central climax, off-stage events, "correct answer stated in Act 1 and refused", the announced event that never happens, three-layer endings (hope monologue + nihilist line + household action), no-villain conflict with environment, every character's object and catchphrase, one-way love chains, half-step-off dialogue, philosophy cut by thirst, the shortest words for the deepest pain, stage-direction and sound discipline, and how Chekhov revised The Wood Demon into Uncle Vanya. Use when the user wants an ensemble drama, a "nothing happens" play, subtext-heavy dialogue, a family estate / provincial story, an anti-climactic structure, or asks how to "Chekhov-ize" a script.
日本語の概要は準備中です。原文の説明を表示しています。
State, resume, reconstruction, job-lifecycle, transition, and flow-state mechanics for the Data Science and Engineering Coach. Loaded by the coach; not a user entry point.
日本語の概要は準備中です。原文の説明を表示しています。
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.
日本語の概要は準備中です。原文の説明を表示しています。
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
日本語の概要は準備中です。原文の説明を表示しています。
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
日本語の概要は準備中です。原文の説明を表示しています。
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
日本語の概要は準備中です。原文の説明を表示しています。
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
日本語の概要は準備中です。原文の説明を表示しています。
Answer a construction request for information so the site can act on it — a direct answer, the drawing or specification reference that supports it, and an explicit statement of whether it changes cost or programme. Use when asked to respond to an RFI, answer a contractor query, or handle a request for information on site, or when RFIs keep coming back for clarification. Produces the answer with its reference, the cost and time implication stated, the instruction status, the distribution list, and the register entry.
日本語の概要は準備中です。原文の説明を表示しています。
Declare bankruptcy on a long-lived AI agent's accumulated memory — audit what it currently believes, separate ground truth from stale and wrong, purge deliberately, restate the truths that survive, and log what was lost. Use when an agent keeps acting on outdated facts, contradicts itself across sessions, 'remembers' things wrong, or after a reorg/pivot makes its worldview obsolete. Produces a belief audit, a keep/correct/purge ledger, a restated ground-truth file, and the bankruptcy record.
日本語の概要は準備中です。原文の説明を表示しています。