本文へ移動
cccskills

「yc」の検索結果

3,562 件 ・ 関連度順

概要と使いどころ

Record findings from completed offline human tasks (interviews, observations, outreach) back into the canvas. The re-entry point after /mycelium:handoff.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Migrate a Mycelium project from legacy install (npx-degit, framework files in .claude/) to plugin install (framework lives in plugin cache, .claude/ holds project state only). Detects current install form, walks the user through plugin installation, runs the migration script, and verifies project state survived. Idempotent — safe to invoke on already-migrated projects.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Run eval scenarios to benchmark Mycelium effectiveness. Execute tasks using reflexion loop, validate against success criteria, record metrics.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

adopt

無料

Bring Mycelium into a project that already has code. Detects that the repo predates the framework, asks before touching anything, then reads the codebase to draft what it CAN establish (delivery, solution shape) and — the actual point — names what it cannot (purpose, strategy, real user evidence). The output is a discovery backlog with a head start, never a filled canvas.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Use when real user interviews aren't possible (solo/hobby/dogfood projects) but persona work is still needed. Enforces epistemic discipline: adversarial spectrum, pre-committed stop conditions, speculation tagging. NOT a substitute for /mycelium:user-interview when real users are available.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Behavioral rules and lifecycle event handlers for the dev-tools package. Defines automated behaviors that trigger at specific points in the agent workflow. (converted from hooks)

日本語の概要は準備中です。原文の説明を表示しています。

sequenzia/agent-alchemy452026年6月1日 更新

Behavioral rules and lifecycle event handlers for the core-tools package. Defines automated behaviors that trigger at specific points in the agent workflow. (converted from hooks)

日本語の概要は準備中です。原文の説明を表示しています。

sequenzia/agent-alchemy452026年6月1日 更新

Session-start lifecycle hooks for cross-plugin dependency resolution. Creates symlinks so cross-package references work in cached plugin environments.

日本語の概要は準備中です。原文の説明を表示しています。

sequenzia/agent-alchemy452026年6月1日 更新

Behavioral rules and lifecycle event handlers for the core-tools package. Includes auto-approval of file operations targeting deep-analysis session directories.

日本語の概要は準備中です。原文の説明を表示しています。

sequenzia/agent-alchemy452026年6月1日 更新

Unified lifecycle management for all framework artifacts (skills, agents, hooks, workflows, templates, schemas)

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Use when verification depends on agent runtime phases, queued input, tool-call lifecycle, save points, retry, abort, compaction, or branch behavior.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/agentbrain402026年5月27日 更新

Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinning (SecTrust, SPKI), keychain sharing across apps/extensions, migrating secrets from UserDefaults or plists, or OWASP MASVS/MASTG mobile compliance on Apple platforms.

日本語の概要は準備中です。原文の説明を表示しています。

ivan-magda/swift-security-skill392026年6月17日 更新

Configure render settings, compositing nodes, output formats, and execute renders via Cycles or EEVEE engines using Python API or command-line interface. Use when automating render execution for batch processing, configuring quality and performance trade-offs, setting up compositing pipelines for post-processing, generating multiple output formats from a single render, or producing final output for publication or presentation.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Design polychromatic ornamental patterns grounded in Alexander Speltz's classical ornament taxonomy. Builds on monochrome structural analysis by adding period-authentic color palettes, color-to-motif mapping, and rendering styles suited to painted, illuminated, and glazed ornament. Use when creating decorative designs where color is integral to the tradition (Islamic tilework, illuminated manuscripts, Art Nouveau), exploring how historical periods used color in ornament, or producing colored reference imagery for design, illustration, or educational materials.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Cultivate edible and medicinal mushrooms from spawn through fruiting. Covers substrate preparation, inoculation methods, incubation conditions, fruiting chamber management, harvest timing, and successive flushes for oyster, shiitake, lion's mane, and other commonly cultivated species. Use when growing edible mushrooms without the risks of wild foraging, when a reliable supply of fresh culinary or medicinal mushrooms is needed, or when exploring mycelial ecology through hands-on cultivation practice.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Monitor, cap, and recover from context accumulation in agentic systems. Covers per-cycle cost tracking, context window auditing, budget caps with enforcement policies, emergency pruning when approaching limits, and progressive disclosure integration to minimize token spend on routing. Use when running long-lived agent loops (heartbeats, polling, autonomous workflows), when context windows are growing unpredictably between cycles, when API costs spike beyond expected baselines, when designing new agentic workflows that need cost guardrails from the start, or when post-mortem analysis reveals a cost incident caused by context accumulation.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Implement a JSON-RPC 2.0 A2A server with full task lifecycle management (submitted/working/completed/failed/canceled/input-required), SSE streaming, and push notifications. Use when implementing an agent that participates in multi-agent A2A workflows, building a backend for an Agent Card, adding A2A protocol support to an existing agent or service, or deploying an agent that must interoperate with other A2A-compliant agents.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Format a Quarto or R Markdown report following APA 7th edition style. Covers apaquarto/papaja packages, title page, abstracts, citations, tables, figures, and reference formatting. Use when writing an academic paper in APA format, creating a psychology or social science research report, generating reproducible manuscripts with embedded analysis, or preparing a thesis or dissertation chapter.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

du-dum

無料

Separate expensive observation from cheap decision-making in autonomous agent loops using a two-clock architecture. A fast clock accumulates data into a digest file; a slow clock reads the digest and acts only when something is pending. Idle cycles cost nothing because the action clock returns immediately after reading an empty digest. Use when building autonomous agents that must observe continuously but can only afford to act occasionally, when API or LLM costs dominate and most cycles have nothing to do, when designing cron-based agent architectures with observation and action phases, or when an existing heartbeat loop is too expensive because it calls the LLM on every tick.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Vue 3 SFC structure, Composition API + <script setup>, file naming, project layout, props/emits/slots typing, defineModel, composables, lifecycle, watchers, UI library detection. Vue 2 fallback notes. Use this skill to: - Structure a new SFC with `<script setup>`, template, scoped styles. - Type props/emits/slots correctly via macros. - Pick `ref` vs `reactive` (prefer `ref`). - Build composables that compose cleanly. - Apply lifecycle hooks correctly. - Detect UI library (Vuetify/Quasar/PrimeVue/Naive UI/Element Plus/shadcn-vue) and mirror its patterns. Do NOT use this skill for: - State management lib choice (see vue-state-management). - Routing (see vue-routing). - Forms (see vue-forms). - Testing (see vue-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

NestJS module structure, dependency injection, lifecycle, configuration, exception handling, and logging conventions. Apply when implementing or modifying NestJS backend code. Use this skill to: - Structure feature modules (one feature = one module). - Wire DI correctly (constructor injection, scopes, custom tokens). - Set up ConfigModule, ValidationPipe, exception filters in main.ts. - Use lifecycle hooks for init and graceful shutdown. - Pick the right exception class for each error case. Do NOT use this skill for: - Decorator-specific patterns (see decorator-patterns). - ORM/data access (see nest-data-layer). - GraphQL/WebSockets/Microservices (see nest-advanced). - Testing (see nest-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

State management and storage choice in React Native. State libs work mostly the same as web (Zustand, Jotai, Redux Toolkit, TanStack Query, Context); storage choice is RN-specific — AsyncStorage, MMKV, SecureStore, Keychain. Hydration patterns, splash screen handling, secrets discipline. Use this skill to: - Pick state management lib (matches web React intuition). - Pick storage by sensitivity (AsyncStorage / MMKV / SecureStore / Keychain). - Hydrate state on app start without UI flicker. - Persist Zustand store across app restarts. - Avoid storing secrets in plaintext storage. Do NOT use this skill for: - General project conventions (see rn-conventions). - Platform-specific code (see rn-platform-specific). - Navigation (see rn-navigation). - Testing state/storage (see rn-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新