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cccskills

「document」の検索結果

5,802 件 ・ 関連度順

概要と使いどころ

Analyzes weaponized Windows shortcut (.lnk) files: parsing the shell link structure for the target command, arguments, icon, and working directory, and recovering hidden PowerShell/cmd payloads and embedded content used in phishing. Activates for requests to analyze a malicious LNK, parse a shortcut file, or extract a command from a .lnk.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes malicious VBScript, WSF, and HTA scripts: parsing WSF/HTA containers, decoding VBScript.Encode (#@~^) and string obfuscation, and identifying WScript.Shell/ActiveX abuse to recover dropper behavior. Activates for requests to analyze VBScript, decode a WSF/HTA, or investigate a Windows Script Host dropper.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Deobfuscates malicious JavaScript from droppers, web pages, and HTA/scriptlets: unrolling string-array and char-code encodings, resolving eval/Function chains, and statically recovering payloads and URLs without executing untrusted code. Activates for requests to deobfuscate JavaScript, decode obfuscated JS, or analyze a malicious script dropper.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Analyzes two modern delivery techniques: malicious OneNote (.one) attachments with embedded payloads behind fake buttons, and HTML smuggling pages that reconstruct payloads in the browser from embedded blobs. Activates for requests to analyze a malicious OneNote file, detect HTML smuggling, or extract a smuggled/embedded payload.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

distill

無料

Extract an Allium specification from an existing codebase. Use when the user has existing code and wants to distil behaviour into a spec, reverse engineer a specification from implementation, generate a spec from code, turn implementation into a behavioural specification, or document what a codebase does in Allium terms.

日本語の概要は準備中です。原文の説明を表示しています。

ObneyAI/orc222026年10月8日 更新

Turn a moment of friction — a conflicting PR, a wedged runner, a mysterious red check, a repeated manual chore — into a durable, actionable report. Sizes up the scenario, captures the evidence, separates one-off from SYSTEMIC, proposes a fix, and routes it (fix now, or hand off). Reports are LIVING documents that the fixing agent updates with the outcome. Invoke whenever something feels like it shouldn't have been this hard, or when the same annoyance shows up twice.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Entry point for documentation skills covering Upstash Search quick starts, core concepts, and TypeScript SDK usage. Use when a user asks how to get started, how indexing works, or how to use the TS client.

日本語の概要は準備中です。原文の説明を表示しています。

upstash/search-js222026年9月25日 更新

Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or describe how audio flows through a plugin or engine. Trigger on phrases like "trace this signal chain", "explain this audio routing", "what calls what in this audio graph", "where does the sidechain come from", "how does audio flow through this plugin".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

统一写作流水线。任何文档/文章/报告均走此流程:研究→草稿→逻辑自检→真实性校对→画图规划→批量画图→图片自审→审稿→格式转换(HTML/LaTeX/MD)。可从任意阶段入场(已有草稿直接审核,已审稿直接转格式)。触发词:「写一篇/帮我写/写一份/我有初稿了/帮我检查逻辑/帮我配图/从画图开始/从[Stage名称]开始继续/转成HTML/转成LaTeX」。注意:「只要审稿」请直接触发 article-proofreading;「帮我审稿」不触发本 Skill。

日本語の概要は準備中です。原文の説明を表示しています。

TashanGKD/tashan-cursor-skills222026年4月1日 更新

Convert Markdown (.md) files to a polished PDF with ALL images preserved and scaled to the page. Use whenever the user asks to "save this markdown as a PDF", "convert README.md to pdf", "export the .md as a pdf", "turn these notes/docs into a PDF", or wants a PDF deliverable of any GitHub-flavored Markdown document (README, design doc, report, notes) — especially when it contains images or diagrams (remote or local), tables, code blocks, or a linked table of contents. Pipeline: pandoc (GFM → standalone HTML with embedded resources) → headless Chrome print-to-pdf with a GitHub-like print stylesheet → pypdf verification that every referenced image is embedded. Do NOT use for .tex → PDF (use a LaTeX toolchain) or for .docx work (use word-docx / tex2docx).

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Set up, format, fix, and clean up LaTeX regression and estimation tables in empirical economics or finance papers. Use when (a) creating a .tex, results.tex, main.tex, or preamble to display regression or estimation output from Python (pyfixest), Stata, or R — including any mention of estout, esttab, estauto, estwide, or table fragments; (b) formatting or repairing estout-style regression tables that overflow the right margin, have cramped or boxed notes, misaligned columns, or poor significance stars, or when asked to match a reference paper, make the note fill the table width, or choose among \estwide, \estauto, and landscape layouts; (c) diagnosing "Misplaced \omit" errors from \input-ed table fragments inside tabular environments. Covers \@@input, \estwide, \estauto, \estautoLT, \specialcell, \sym, minipage notes below tabulars, and the convert-and-verify workflow. Do NOT trigger for general LaTeX documents like beamer presentations, problem sets, letters, or CVs.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Diagnose whether an LLM classifier's validation-gate failure is GOLD-BOUND before spending on prompt revision or model changes. Use when: (1) a scoring pipeline over-predicts a label (precision low, recall high) and a prompt clarification is proposed to tighten it, (2) a pilot/validation gate fails and the fix candidates are prompt edits, (3) inter-rater agreement on the weak label was already low (κ < ~0.6). Core check: if gold POSITIVES share the exact feature the revision would exclude, no prompt can pass a gold-scored gate — recall craters while precision barely moves. Also documents the verified surgical-pilot design (single-section diff, tune/holdout split, pre-registered gate, perturbation check on untouched sections).

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

prd

無料

Convert current conversation context into a structured Product Requirements Document (PRD) and optionally post it to GitHub Issues. Use before /supergraph:plan when requirements came from a conversation, user story, or feature discussion rather than a formal spec.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

sdd

無料

Create a Software Design Document (SDD) defining component architecture, data contracts, API schemas, and platform compatibility before planning. Use in Tier 3 (Full Pipeline) or when modifying interfaces, hooks, databases, or multi-platform contracts.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

handoff

無料

Compact current session context into a handoff document for seamless continuation in a new session. Use when context window is exhausted, switching machines, handing work to another agent, or ending a long session mid-task.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

changelog

無料

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

onboard

無料

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新