Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling. JSON Schema best practices, description writing that actually helps the LLM, validation, and the emerging MCP standard that's becoming the lingua franca for AI tools. Key insight: Tool descriptions are more important than tool implementa
日本語の概要は準備中です。原文の説明を表示しています。
danstrem2/clawdbot-skill-master-pack☆ 22026年2月1日 更新
Plan, execute, and measure business events — conferences, webinars, workshops, product launches, networking events, trade shows, and corporate gatherings. Complete event lifecycle from concept to post-event ROI analysis.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Manage and monitor local Pi-hole instance. Query FTL database for statistics (blocked ads, top clients) and control service via CLI. Use when user asks "how many ads blocked", "pihole status", or "update gravity".
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Create product demo videos by automating browser interactions and capturing frames. Use when the user wants to record a demo, walkthrough, product showcase, or interactive video of a web application. Supports Playwright CDP screencast for high-quality capture and FFmpeg for video encoding.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
AI Bot werewolf variety show. Register your bot and stream the match as a read-only live viewer.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
AI Bot werewolf variety show. Register your bot and stream the match as a read-only live viewer.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Add money to the wallet. Use when you or the user want to fund, deposit, top up, load, buy USDC, add funds, onramp, or get USDC. Also use when the wallet has insufficient balance for a send or trade operation, or when someone asks "how do I get USDC?"
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Build high-quality collaborative worlds in Doppel. Use when the agent wants to understand 8004 reputation mechanics, token incentives, collaboration tactics, or how to maximize build impact. Covers streaks, theme adherence, and the rep-to-token pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Produce a set of product images to choose between — several styles, backgrounds or treatments of one product, for a listing, a store page or an ad — and quote the whole set's cost before any of it is spent. From a real product photo it edits that photo once per style, so the item stays identical across the set; for a fictional or prototype product with no photo it generates from text instead, and says what that costs in accuracy. Delegates to ofox-image-core. Use when a user asks for several product images at once, e.g. "give me 4 main images in different styles for this product", "a few background options for this photo", "some listing images for my shop", or "show this product on white, on wood, and in a lifestyle scene". Do not use for a single change to a single image (see image-edit), for video from a product photo (see seedance-product-video), or for one plain text-to-image render (that is ofox-image-core's `generate`).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn a novel/script excerpt into an anime-style storyboard shot using the Ofox image and video APIs. Runs a short creative brief first (how many shots, the aspect ratio before any image exists, which animation look; "Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), generates the character with ofox-image-core — one opening frame for a single shot, a design sheet to confirm plus one opening frame per shot for a sequence — then feeds each frame to ofox-video-core as `--frame-first-image`, so every shot starts on an image of that character rather than on a text description alone. Use when a user asks to turn a story excerpt into an anime video, e.g. "turn this novel excerpt into an anime video", "make an anime-style storyboard clip of this scene", "generate a manga-drama shot with this character", or "turn this chapter into an anime short with the same character in every shot". Do not use for realistic-human dialogue scenes with no anime styling (see seedance-short-drama), silent product/brand shots (see seedance-ad-creative), or plain catalog footage (see seedance-product-video).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus two real screenshots of one interface in two states. Animates the transition between them as one video — both go into a single Ofox video job, and the model cross-fades the values that changed while the rest of the layout holds. Use when a user wants a short software demo animation out of captures they already have, e.g. "turn these two screenshots into a demo clip", "show the dashboard going from the free plan to the paid one", "animate this settings change for the docs", or "make a clip of the counter going from 3 to 25". Do not use for a pair that is not a user interface (see keyframe-animation), for a screen recording (record it instead), or when only one screenshot exists.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a realistic-human, dialogue-driven short-drama clip — one shot, or a few hard-cut shots inside one job — from a script or scene description using the Ofox video API (Seedance 2.5). Runs a short creative brief when the input leaves beat, aspect ratio, emotional arc or camera register open (one held take, a travelling take, or a multi-shot cut list) ("Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), writes a structured prompt (header manifest, timestamped shots, quoted dialogue with delivery notes, consistency lock), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks to turn a script beat into video, e.g. "generate scene 3 of this script, two characters talking, 15 seconds", "make a vertical short-drama clip of these two arguing in a kitchen", "turn this dialogue into a 12-second video", or "give me a realistic short-drama shot of a couple breaking up at a train station". Do not use for silent product/brand shots (see seedance-ad-creative), for anime- or manga-styled scenes (see seedance-anime-drama), for one person addressing the viewer rather than another character — a script read from a supplied portrait is talking-head, an idea pulled out of an article is explainer — or for anything not involving people/dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Search the web for companies showing buying signals matching the agency ICP. Enforces 75/25 geo split and 20 gig + 5 company daily targets.
日本語の概要は準備中です。原文の説明を表示しています。
ekatasingh1107/b2b-gtm-skills☆ 22026年4月12日 更新
Data structures and algorithms for AI agent episodic memory. Covers vector stores (HNSW, IVF, PQ), temporal indexing, knowledge graphs with triple stores, hierarchical summarization, forgetting curves, working/long-term/ procedural memory, and memory consolidation. Deep analysis of MemGPT/Letta, Zep/Graphiti, Mem0, and the Stanford generative agents memory architecture. Teaches the CS fundamentals behind how agents remember, retrieve, and forget. Activate on: "agent memory", "episodic memory", "vector search algorithm", "HNSW", "memory retrieval", "forgetting curve", "knowledge graph memory", "MemGPT", "Letta", "Zep", "Mem0", "memory consolidation", "temporal retrieval", "agent long-term memory", "memory layer". NOT for: conversation protocol design (use agent-conversation-protocols), agent infrastructure selection (use agentic-infrastructure-2026), building RAG pipelines (use ai-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Long-running design anthropologist that builds comprehensive visual databases from 500-1000 real-world examples, extracting color palettes, typography patterns, layout systems, and interaction design across any domain (portfolios, e-commerce, SaaS, adult content, technical showcases). This skill should be used when users need exhaustive design research, pattern recognition across large example sets, or systematic visual analysis for competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Plan database migrations before executing them: risk assessment, dependency mapping, multi-service sequencing, rollback budgets, and stakeholder communication plans. Use when deciding HOW to migrate, not when writing the actual DDL. NOT for: writing migration SQL (use database-migration-manager), data ETL pipelines (use data-migration-specialist), query optimization, or ORM configuration.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Strategic analyst that maps competitive landscapes, identifies white space opportunities, and provides positioning recommendations. Use when users need competitive analysis, market positioning strategy, differentiation tactics, or "how do I stand out?" guidance across any domain (portfolios, products, services). NOT for market size estimation or financial forecasting.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Apply Conway's homomorphism principle to multi-agent system design, recognizing that agent coordination structure predetermines system architecture and capability.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Audit whether an enforced-coordination MCP has actually shrunk its ~19 legacy etiquette verbs into the 5 enforced tools — work/act/ask/recall/status — each carrying one denial shape and one transcript event, migrated through a real retirement path (intake-metadata, alias, or doc-history — never a parallel runtime), with zero legacy-verb calls once a body reaches compliance mode C4+. Use when reviewing a broker-collapse migration plan, gating a body's move from advisory (C0-C3) to enforced (C4+) coordination, or verifying IT-018 Broker Collapse compliance. NOT for the inbound trigger→spawn boundary that decides whether an event may spawn an agent at all (use fleet-event-spawn-trust), the capability-token cryptographic mechanism behind a denial (use agentic-zero-trust-security), designing how a swarm of agents invokes and shards work (use swarm-invocation-designer), or auditing an individual PR's mergeability (use agent-pr-authoring).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Track the full Toulmin epistemic ancestry of every claim produced by a multi-agent swarm. Each agent output is tagged with an argument chain (claim / data / warrant / relationship) derived from SwarmTracer spans and LineageEdge records, so operators can zoom into any sub-claim and see precisely which agents asserted it, what triggered each assertion, and how contradictions propagated or were synthesised away. The SwarmTracer pattern — wrapping the SwarmAgentExecutor to capture spans, record messages, and build a lineage graph — is the concrete runtime substrate. Argumentative lineage lifts that graph into the Toulmin vocabulary so reasoning provenance is both machine-queryable and human-interpretable.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Facilitate idea generation sessions that actually produce diverse, useful options instead of degenerating into the first plausible answer. Use for product ideation, feature exploration, problem-reframing, naming, design alternatives, strategic option-generation, or any task where the failure mode is "we picked the obvious thing too fast." Covers solo and group sessions, divergence/convergence discipline, technique selection (SCAMPER, Crazy Eights, How Might We, 6-3-5 Brainwriting, Reverse Brainstorming, Worst Possible Idea, Random Stimulus), facilitation moves for handling dominant voices and groupthink, and structured convergence to a shortlist with rationale. Outputs a session artifact with options generated, evaluation, shortlist, and the rejected-but-interesting list.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Russell Beale's "Rise up, Revolt!" analysis of why users blame themselves for bad design, and how consciousness-raising (not designer education) is the lever that fixes usability at a market level
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新