Start (or restart) a local multi-node Temps cluster using Docker-in-Docker — one control plane + 3 worker nodes, each a privileged DinD container running its own dockerd + `temps agent`, wired with the real multi-host overlay (VXLAN, compute_cidr allocation) via `tools/dev-cluster/` in whichever checkout/worktree you run it from. Invoke when the user says "start the temps cluster", "spin up a multi-node dev cluster", "test this with multiple workers", "bring up worker nodes locally", "docker in dind cluster", or wants to verify cross-node behavior (node targeting, cluster DNS, overlay networking, node join/mTLS) that a single-node `start-temps` server cannot exercise. Distinct from `start-temps` (single-node, native binary, port-slot based) and `start-temps-ee` (single-node EE binary) — this is the only path that actually has more than one node.
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8542026年10月20日 更新
Configure Temps as an MCP (Model Context Protocol) server so AI assistants can interact with a Temps instance directly -- listing/inspecting projects and deployments, and (when write mode is enabled) triggering deployments with human confirmation. Use when the user wants to: (1) Set up the Temps MCP server, (2) Connect Claude Code/Desktop, Codex, Cursor, VS Code, Windsurf, or Zed to Temps, (3) Add Temps tools to an AI assistant, (4) Test the MCP wizard locally, (5) Manage multiple Temps MCP connections (dev, staging, prod, or several local dev slots) side by side. Triggers: "temps mcp", "configure temps tools", "add temps to claude", "temps ai assistant", "mcp server setup", "mcp add", "test the mcp wizard".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8542026年10月20日 更新
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Diagnose and fix video/image color OBJECTIVELY with the get_image (action:"analyze_color") tool (scopes/stats such as black/white points, contrast, saturation, clipping, cast) instead of eyeballing a contact sheet. Covers the "washed out" signature, why reference color-match (mkl/ColorMatch/ColorMatchAdobe) CAN'T add contrast a flat source lacks, the levels/contrast-stretch fix (core AdjustContrast / CurveEditor), the measure→fix→re-measure loop, the side-by-side sandbox pattern, and where to place the fix in a render graph (after decode, before save). Use when a render looks washed out / flat / dull / over-saturated / color-cast, or when deciding between a color-match and a contrast/levels fix.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8442026年10月19日 更新
Drive the LTX Director (Timeline) node. Its Add Image/Text/Audio buttons are DOM-only and cannot be clicked by an agent; edit the hidden timeline_data JSON widget instead. Load when a workflow contains LTXDirector / LTXDirectorGuide / PromptRelayEncodeTimeline, or when asked to add, move, retime, or remove timeline segments (image / text / audio / motion).
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8442026年10月19日 更新
Lay out and organize a ComfyUI workflow cleanly on the live panel canvas. Dependency-layered node placement with no overlaps, subgraphs, colored group boxes, and subgraph rail alignment. Use when asked to tidy / clean up / organize / arrange a workflow, add groups or subgraphs, fix overlapping nodes, or build a workflow that should look good from the start.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8442026年10月19日 更新
Diagnose crawlability, indexing controls, canonicals, rendering, redirects and performance evidence. Use for technical SEO issues.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/chatgpt-seo☆ 8412026年10月20日 更新
Inspect how a website can be read and used by browsing agents. Use for agent readiness, accessibility trees, discovery files or WebMCP.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/chatgpt-seo☆ 8412026年10月20日 更新
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8222026年10月12日 更新
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Use when the user asks what UAT or verification items are still outstanding across phases, or wants a prioritized manual test plan. Scans every phase for pending, skipped, blocked and human_needed items and flags stale docs.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Use for a trivial task the user can describe in one sentence: a typo, config change, small refactor or forgotten commit. Executes inline with no subagents and no PLAN.md; anything needing research or planning belongs to /gsd-quick.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Use when the user asks which GSD workspaces exist, or where their isolated work lives. Scans the workspaces root for WORKSPACE.md manifests and prints name, path, repo count, strategy and project status.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
End-of-session brain flush. Scans the full conversation, extracts all new entities, decisions, tasks, events, relationships, and updates, presents a summary, and writes to project_brain.db after confirmation. Use at end of every session or when you want to capture everything discussed.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Detailed completeness audit of all project documents. Use when someone asks "are we ready for production", "audit our docs", "readiness check", "nfr tracker", or "what's missing". Do NOT use for a quick command listing — use /pmstudio instead. Scans every document for section-level completeness, reports staleness, and gives prioritized gap-closure recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
PM Studio command center. Use for a quick overview of available commands and document inventory. Use when someone says "pmstudio", "show commands", "what can I generate", or "project status". Do NOT use for detailed completeness audits — use /pmstudio-nfr instead. Shows document coverage dashboard and recommends which /pmstudio-* command to run next.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 8172026年10月20日 更新
SwiftUI's actual mental model — view identity, lifetime, and dependencies (the Demystify canon), state ownership decision rules, Observation's per-property tracking, body-performance discipline, and the main-actor concurrency contract. Use when state resets mysteriously, views re-render too often, animations glitch between branches, choosing @State vs @Bindable vs plain property, or debugging "why did body run."
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8142026年7月24日 更新
Turn an app idea into validated, App-Store-ready name candidates. Use when the user says "name my app", "what should I call it", "app name ideas", "help me name this app", "is this name available", or needs to pick a brandable, ownable name before reserving it in App Store Connect.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8142026年7月24日 更新
Generates value-moment-first onboarding flows for iOS/macOS apps — the default architecture races a new user to the first felt experience of the app's promised outcome, branching on whether they can experience it right now or need to plan for later. The classic paged welcome-carousel tour is an explicit fallback for genuinely explain-first apps. Use when user wants to add onboarding, welcome screens, first-launch experience, or improve activation/trial conversion.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8142026年7月24日 更新