Use when designing or fixing a Content Security Policy on a real site, choosing between nonce-based and hash-based CSP, adding strict-dynamic, debugging "Refused to execute inline script" errors, deploying CSP in report-only mode first, configuring report-to / report-uri, or auditing an existing policy for unsafe-inline / unsafe-eval / wildcards. Triggers: "CSP blocks legitimate inline script", strict-dynamic, nonce-{RANDOM}, sha256-{HASH}, object-src none, base-uri none, frame-ancestors, Trusted Types, X-Content-Security-Policy obsolete, report-only vs enforced. NOT for general HTTP security headers (HSTS, COOP/COEP), Trusted Types deep dive, CORS configuration, or building a WAF.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Track real-time API cost accrual during LLM execution. Activate on 'cost tracking', 'token usage', 'API costs', 'budget monitoring', 'usage metrics'. NOT for cost estimation, pricing tiers, or billing systems.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Choose, compare, and decompose work into the right coordination topology: dag, workflow, manager-driven team, swarm, blackboard, team-builder, or recurring loop. Use when the coordination shape is unclear, when you need topology-native breakdown instructions instead of a generic DAG, or when planning topology and runtime topology may differ. NOT for actual execution, node-level skill matching, or framework/tool installation.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Implement an executable BDI agent cycle with events, context-guarded plans, intention stacks, selection functions, and belief revision. Use when designing or debugging AgentSpeak-style runtimes or concrete BDI program semantics. NOT for high-level BDI adoption, organizational modeling, norms, or hypertree team planning.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Design AgentSpeak-style BDI plan libraries with explicit event, context, failure, and authority boundaries. NOT for treating BDI plans as safety approval or guaranteed execution.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Design an individual agent's belief, goal, intention, and reconsideration model. Use when specifying autonomous decision state, commitment policy, or recovery from failed plans. NOT for AgentSpeak interpreter mechanics, organization modeling, normative conflicts, or multi-agent execution waves.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Model an organization with BDI-inspired perceptions, expressed goals, accommodations, and levels of agency. Use for socio-technical diagnosis where actors interpret the same situation differently and agreement is partial. NOT for individual AgentSpeak execution, normative conflict algorithms, or ordinary workflow diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Track the full Toulmin epistemic ancestry of every claim produced by a multi-agent swarm. Each agent output is tagged with an argument chain (claim / data / warrant / relationship) derived from SwarmTracer spans and LineageEdge records, so operators can zoom into any sub-claim and see precisely which agents asserted it, what triggered each assertion, and how contradictions propagated or were synthesised away. The SwarmTracer pattern — wrapping the SwarmAgentExecutor to capture spans, record messages, and build a lineage graph — is the concrete runtime substrate. Argumentative lineage lifts that graph into the Toulmin vocabulary so reasoning provenance is both machine-queryable and human-interpretable.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Architecture and systems design for agents that retain bounded state across sessions. Covers durable event history, owned state, derived memory, retrieval indexes, framework evaluation, recovery, deletion, and rebuild behavior. Uses constructed implementation examples and workload calibration rather than universal vendor, latency, similarity, retention, or cost claims. Activate on: "always-on agent", "persistent agent architecture", "episodic memory system", "agent memory design", "long-running agent", "stateful agent", "agent that remembers", "MemGPT architecture", "Letta deployment", "/always-on-agent-architecture". NOT for: choosing what data to feed the agent (use always-on-agent-inputs), brainstorming applications (use always-on-agent-applications), safety and privacy concerns (use always-on-agent-safety), general agentic patterns (use agentic-patterns).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Cryptographic security for agentic systems — zero-trust agent networking, signed message envelopes (JWS/JWE), capability-based security (ocaps), Merkle tree audit trails, WASM sandboxing, and formal verification. Covers CLI dev tool security, mTLS between agents, permission boundaries (least privilege for AI agents), and supply chain security for skills/plugins. Activate on: "agent security", "zero trust agents", "secure agent communication", "capability-based security", "ocap", "signed messages between agents", "agent audit trail", "sandbox agent execution", "agent permissions", "mTLS agents", "cryptographic verification", "agent supply chain", "OWASP agentic", "prove agent did X", "tamper-proof agent logs". NOT for: application-level SAST scanning (use security-auditor), network firewall rules (use infrastructure), SOC2/HIPAA compliance (organizational), or prompt injection defense (use prompt-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Use for insight, reframing, contradiction, impasse, and anomaly-driven problem solving when execution effort no longer helps. NOT for routine optimization, error correction, or well-specified tasks with known solution paths.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Construct a finite oriented simplicial or cellular cochain model and compute its stated linear invariants when coefficient spaces, maps, metrics, and observations are explicit. Use for scoped Hodge, rank, or residual calculations; not for attributing agent intent or authorizing effects. NOT for attributing intent, identifying a liar, or authorizing external effects.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月15日 更新
Launch a specific Coval evaluation with explicit cases and execution bounds. Use when resources are already selected; for result analysis use quick-eval.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Execute a bounded Coval evaluation on explicit test cases, then audit conversation, recording and metric evidence. Use when the user requests a run; does not automatically rerun, tune an agent or schedule evaluations.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Audit an existing Coval evaluation setup for coverage, misleading scores, missing evidence, judge validation and execution risk. Read-only; use when inheriting an eval or deciding whether its results support a release decision.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
SERP-based semantic topic clustering for content architecture planning. Groups keywords by actual Google SERP overlap (not text similarity), designs hub-and-spoke content clusters with internal link matrices, and generates interactive visualizations. Optionally executes content creation if claude-blog is installed. Use when user says "topic cluster", "content cluster", "semantic clustering", "pillar page", "hub and spoke", "content architecture", "keyword grouping", or "cluster plan".
日本語の概要は準備中です。原文の説明を表示しています。
balsm-health/website☆ 32026年10月16日 更新
Decision-ready scouting record for a user-connected provider access campaign. Use when an assigned Provider Access Launch task needs its easiest official route, minimum scopes, cost, account needs, approval path, implementation consumer, and easy-execute verdict established before submission. NOT for client Local Listings distribution.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月16日 更新
Doctrine for adding a capability INTO a live, existing feature to a world-class bar. Use on 'add X to Y', 'extend Y to support X', a new option, button, setting, endpoint, or tool for Y, or a sub-feature spec to implement. NOT for whole-feature audits or overhauls (use feature-deep-dive).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月16日 更新
Doctrine for auditing an ENTIRE feature and building it to its ideal state. Use on 'deep dive on X', 'audit the X feature', 'figure out everything X does', 'take over X and finish it', 'bring X up to best practices', or when a whole feature needs overhauling, unifying, or finishing, not patching. NOT for one small addition (use build-sub-feature).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月16日 更新
Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
数十秒を超えて走るプログラム・スクリプト(学習・評価・データ処理・サーバ等)をログを残す形で起動し,異常の早期検知と完了報告まで担う.「実行して」「動かして」「学習を回して」など,明示の有無に関わらず自動適用する.数十秒で終わる実行(テスト・ビルド・lint 等)は対象外.既に動いているものの状況を知りたいだけなら /ops:progress,UI を見た目で確かめたいだけなら組み込みの run スキルを使う.
tomoking2004/claude-plugins☆ 32026年7月23日 更新
Analyze an idea, proposal, change, claim, or decision from facts through problem, value, mechanism, consequences, evidence, alternatives, and action. Use when the user asks what something is for, why it matters, whether it is worth doing, what impact it has, or how to decide. Do not use for simple factual lookup or straightforward execution.
日本語の概要は準備中です。原文の説明を表示しています。
tt-a1i/reason-through☆ 32026年8月30日 更新
Patterns for scaling read-heavy Convex apps to millions of users. Use when optimizing bandwidth, reducing query costs, fixing slow queries, creating digest tables, replacing reactive subscriptions with one-shot fetches, adding compound indexes, debouncing writes, rate-controlling backfills, or running npx convex insights. Trigger when users mention "scale", "bandwidth", "performance", "optimize", "slow queries", "expensive queries", "digest table", "denormalize", or "thundering herd" in the context of Convex.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新