本文へ移動
cccskills

「aks」の検索結果

917 件 ・ 関連度順

概要と使いどころ

Use when the user mentions memory leak prevention, code review for memory issues, or proactive leak checking — retain cycles, leaks, and Timer/observer patterns.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2082026年10月13日 更新

Use when the user mentions battery drain, energy optimization, power consumption audit, or pre-release energy check — timer abuse, polling patterns, continuous location, animation leaks, and background mode misuse.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2082026年10月13日 更新

Use when the user wants to audit SpriteKit game code for common issues — physics bitmask issues, draw call waste, node accumulation, and action leaks.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2082026年10月13日 更新

Debug iOS apps and profile performance using LLDB, the interactive Memory Graph Debugger, and Instruments. Use for crashes, retain-cycle inspection, hangs, build failures, and generic CPU, memory, energy, or network profiling. Use ios-memgraph-analysis for .memgraph capture, leaks CLI ownership paths, or persistent heap growth; use ios-ettrace-performance for ETTrace capture and JSON.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Use when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools. Covers unambiguous Simulator capture, leaks/heap/vmmap/malloc_history evidence, raw artifact preservation, and same-flow verification. Use debugging-instruments for interactive Xcode Memory Graph, Instruments, generic retain-cycle inspection, or LLDB work.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

This skill should be used when user asks to "query Azure resources", "list storage accounts", "manage Key Vault secrets", "work with Cosmos DB", "check AKS clusters", "use Azure MCP", or interact with any Azure service.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Analyze signal spectra in MATLAB using nonparametric and parametric estimators. Use when computing frequency content, PSD, power spectrum, spectral peaks, bandwidth, or streaming spectral analysis. Covers pspectrum, pwelch, periodogram, pmtm, pburg, pmusic, rootmusic, plomb, poctave, spectrumAnalyzer, dsp.SpectrumEstimator. TRIGGER: FFT, PSD, power spectrum, spectral analysis, frequency content, bandwidth measurement, spectral leakage, window selection, streaming spectrum, periodicity, resolve close frequencies, multitaper. DO NOT TRIGGER: filter design, spectrogram/time-frequency, audio features.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1662026年10月9日 更新

Create, edit, and run plain-text MATLAB live scripts (.m files) with rich text formatting, LaTeX equations, section breaks, and inline figures. Use when generating tutorials, analysis notebooks, reports, documentation, or educational content, when modifying existing live scripts, or when converting existing binary .mlx files to .m for version control. Requires R2025a+.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1662026年10月9日 更新

azure-aks

無料

Deploy and manage Azure Kubernetes Service clusters. Configure node pools, networking, and integrations. Use when running Kubernetes workloads on Azure.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1592026年5月22日 更新

Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Assess the impact of a proposed change on dependencies and shared infrastructure. Use before touching unfamiliar or consequential systems.

日本語の概要は準備中です。原文の説明を表示しています。

suboss87/FDEOps9622026年10月9日 更新

Manage third-party libraries, runtimes, and SaaS dependencies. Use this skill when setting an update cadence, responding to security advisories, dealing with deprecated dependencies, evaluating new dependencies, auditing what's installed, or unblocking a dependency upgrade. Triggers on dependency, package update, security patch, lockfile, deprecated, breaking change, supply chain, dependency audit, npm audit, dependabot, renovate. Also triggers when a build breaks after an update or when an advisory is published for a used package.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9612026年10月7日 更新

获取A股上市公司公告信息(真实数据)。基于AkShare从东方财富网获取当日全部公告,支持按股票代码筛选、关键词过滤。 适用于监控重大事件、业绩快报、股东变动、重组公告等投资决策关键信息。数据源:东方财富网(稳定可靠)。

日本語の概要は準備中です。原文の説明を表示しています。

freestylefly/wesight9482026年10月2日 更新

retro

無料

Weekly engineering retrospective. Analyzes commit history, work patterns, and code quality metrics. Per-person breakdowns with praise and growth areas. Modes: default 7d, 24h, 14d, 30d, compare, global cross-project. Shipping streaks and tweetable summary.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新