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cccskills

「canva」の検索結果

568 件 ・ 関連度順

概要と使いどころ

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Bring Mycelium into a project that already has code. Detects that the repo predates the framework, asks before touching anything, then reads the codebase to draft what it CAN establish (delivery, solution shape) and — the actual point — names what it cannot (purpose, strategy, real user evidence). The output is a discovery backlog with a head start, never a filled canvas.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Measure Mycelium's own scaffold token cost (CLAUDE.md + engine + harness + canvas + memory) and surface a structured estimate. One-shot audit; pair with /framework-health for trend tracking.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Render `.claude/canvas/cycle-history.yml` as a Gantt chart + outcome distribution pie (or ascii / json). Read-only. Consults the attribution registry per `${CLAUDE_PLUGIN_ROOT}/engine/render-conventions.md` consent + privacy gate. Third specialist in the render fleet.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Pull snapshots from all configured metric sources, compute deltas against prior snapshots, flag unexplained signals, and draft evidence entries for canvas files. One entry point for all external product/market metrics.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Assesses startup viability through business model canvas analysis, unit economics validation, and market timing evaluation. Use when evaluating startup pitches, analyzing business model sustainability, or assessing product-market fit.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only cross-model review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

ALIGN — Agentic Loop Image GeneratioN. Paint a subject in the craft of a reference artwork as executable p5.js, Canvas, SVG or another mark-based medium, replay that craft's real order of work, and improve it through pixel-only independent Codex subagent review. The reference fixes the craft; the subject may be the reference's own scene (千里江山图 → p5.js) or another (清明上河图 → 武汉). Not for one-shot raster image generation.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

Build MindNode-inspired mind mapping interfaces — 8 node shapes, 27+ themes, layout algorithms (horizontal, vertical, radial with D3), keyboard shortcuts, focus mode, dual view. React + xyflow/react v12 + Zustand + Tailwind. Triggers on mind map, visual thinking tool, node-based diagram, brainstorm canvas, MindNode.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Build distinctive, production-grade frontend interfaces — websites, landing pages, dashboards, React components, HTML/CSS layouts, editorial heroes with depth-parallax (Astryx pattern), pointer-reactive fluid effects, pixel-glitch canvas heroes and terminal-style tool-panel dioramas (Composio pattern). Avoids generic AI aesthetics. Triggers on web UI, styling, beautify, frontend design, dashboard, landing page, React component, editorial hero, glitch hero, dev-tool landing page.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

把用户对 HarmonyOS、ArkUI、Canvas 或代码生成产品动效的模糊描述转换为准确术语、相近概念和可能的 ArkUI 能力,例如“松手像急刹车”“拖过头有阻力”“页面像从同一个卡片长出来”“后端没完成却显示成功”。用于命名、检索和编写提示词;不要用于完整设计审视、传统视频剪辑、镜头叙事、直接实现或构建问题。

日本語の概要は準備中です。原文の説明を表示しています。

dososo/HarmonyOS-Design382026年7月15日 更新

Restore legibility to an auto-generated graph diagram that has outgrown its canvas - rendering at single-digit percent scale with sub-pixel labels. Covers the levers that measurably reduce layout units (source-level label wrapping, invisible chain links so unconnected nodes stop spreading into one row, per-cluster splitting, layout direction picked by rendering both and measuring) and the rejected ones (raising the render font is a no-op because layout engines measure in text units; a topology heuristic for direction regressed 13 of 38 diagrams). Use when a generated Mermaid/Graphviz/DOT diagram is too small to read; not for hand-authoring a small diagram.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Diagnose React + Three.js (or any browser canvas) frame stutter by capturing a CDP CPU profile via Playwright instead of guessing from `[perf]` console logs. Use when: (1) frame time is bad but `[perf]` instrumentation doesn't pinpoint the offender, (2) you've spent more than ~30 minutes "fixing" suspects without measuring, (3) hot paths involve animation systems, allocation bursts, or invisible scene-graph traversal, (4) you need self-time per function with line numbers, not aggregate "render slow". The `console.warn` pattern is good for monitoring; CDP is needed for diagnosis. Covers script template, sourcemap setup so minified function names are decoded, and interactive variant where the user drives the interaction and signals stop via `touch /tmp/<flag>`.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/remotion-code-motion-explainer352026年7月29日 更新

Turn travel photos with recognizable architecture or human-made landmarks into 3:4 folk ink-and-color posters, with either a photo comparison layout or a full-canvas redraw. Do not use when no landmark is recognizable.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn travel photos with recognizable people into 3:4 posters where real photographed environments contain warm-white paper sketch figures, in split comparison or full-canvas mode.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn travel photos into 3:4 nostalgic editorial posters as either a photo-and-drawing comparison or a full-canvas minimal illustration.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn photos with a clearly isolated landmark into two-color 3:4 kraft-paper stencil posters, in split comparison or full-canvas mode. Do not use when no single landmark is recognizable.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn uploaded photos into full-canvas 3:4 isometric healing-block sculpture posters. Use for rounded modular sculptures, gentle isometric block art, or when this skill is invoked.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn uploaded photos into full-canvas 3:4 impasto miniature-landscape posters. Use for sculptural oil-paint dioramas, tactile impasto scenes, or when this skill is invoked.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn travel photos into 3:4 opaque-gouache posters using a split photo/still-life layout, a full-canvas object still life, or a full-scene gouache redraw.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

Turn photos into quiet 3:4 editorial posters using pure black ink masses, controlled stippling, pristine ivory paper, and either split comparison or full-canvas composition.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新