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「ds」の検索結果

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概要と使いどころ

Audit TikTok Ads measurement, Pixel and Events API, mobile-first creative, audiences, Smart+, Shop and commerce campaigns, bidding, budgets, pacing, attribution, and policy. Use for TikTok Ads, TikTok Pixel, Events API, Smart+, TikTok Shop Ads, GMV Max, Spark Ads, or TikTok campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Audit Reddit Ads measurement, campaign structure, community and interest targeting, creative-native fit, catalog advertising, budgets, brand safety, and reporting. Use for Reddit Ads, promoted posts, conversation ads, community targeting, Reddit Pixel, Reddit Conversions API, or Reddit dynamic product ads.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

ads-meta

無料

Audit Meta Ads measurement, Pixel and Conversions API, attribution, Facebook and Instagram creative, audiences, placements, automation, budgets, account structure, and policy. Use for Meta Ads, Facebook Ads, Instagram Ads, Advantage+, Pixel, CAPI, Events Manager, creative fatigue, or Meta campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Audit Microsoft Advertising measurement, UET, search and audience campaigns, Google imports, syndication, keywords, creative, bidding, budgets, Copilot inventory, and policy. Use for Microsoft Ads, Bing Ads, UET, Microsoft Audience Network, Google Ads import, or Microsoft campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Audit Google Ads measurement, Search, Shopping, Performance Max, Demand Gen, YouTube-linked inventory, keywords and search terms, negative-keyword generation or review, creative assets, bidding, budgets, settings, and policy. Use for Google Ads, AdWords, Search campaigns, search terms reports, broad negatives, Shopping, Performance Max, PMax, Demand Gen, GAQL, Google conversion tracking, or Google campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Use when working with Crowdstrike — crowdStrike Falcon endpoint detection and response, threat intelligence, host management, and incident investigation. Covers detection queries, host inventory, IOC searches, real-time response sessions, and vulnerability assessment. Use when investigating security incidents, reviewing endpoint health, analyzing threat detections, or managing CrowdStrike Falcon sensors.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Use when working with Cocoapods — cocoaPods dependency management for iOS/macOS. Covers Podfile configuration, pod publishing, dependency resolution, spec repositories, and pod analysis. Use when managing CocoaPods dependencies, publishing pod specs, resolving version conflicts, or analyzing pod dependency trees.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Use when working with Azure Boards Deep — deep Azure Boards management covering work items, sprints, backlogs, queries, and team velocity analytics. Use when performing deep audits of Azure DevOps Boards, analyzing sprint health, reviewing backlog grooming, or assessing team capacity and velocity across Azure DevOps projects.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Guide for optimizing MSBuild incremental builds. Only activate in MSBuild/.NET build context. USE FOR: builds slower than expected on subsequent runs, 'nothing changed but it rebuilds anyway', diagnosing why targets re-execute unnecessarily, fixing broken no-op builds. Covers 8 common causes: missing Inputs/Outputs on custom targets, volatile properties in output paths (timestamps/GUIDs), file writes outside tracked Outputs, missing FileWrites registration, glob changes, Visual Studio Fast Up-to-Date Check (FUTDC) issues. Key diagnostic: look for 'Building target completely' vs 'Skipping target' in binlog. DO NOT USE FOR: first-time build slowness (use build-perf-baseline), parallelism issues (use build-parallelism), evaluation-phase slowness (use eval-performance), non-MSBuild build systems. INVOKES: binlog MCP server tools (overview, search, target details); falls back to dotnet build /bl, binlog replay with diagnostic verbosity.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Canonical patterns for writing custom MSBuild targets. Only activate in MSBuild/.NET build context. USE FOR: diagnosing and fixing custom target authoring anti-patterns, reviewing MSBuild target definitions for correctness, diagnosing broken SDK target chains across files (e.g., Directory.Build.targets silently redefining SDK targets), fixing targets that replace CompileDependsOn instead of extending it with $(CompileDependsOn), fixing query targets that return stale results due to Outputs vs Returns misuse, fixing missing Inputs/Outputs causing unnecessary rebuilds, fixing missing FileWrites registration. Covers DependsOnTargets vs BeforeTargets vs AfterTargets, the Build→CoreBuild three-level pattern, hooking into the build pipeline, the $(XxxDependsOn) chain-extension pattern. DO NOT USE FOR: incremental build tuning (use incremental-build), parallelization (use build-parallelism), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Resolve App Store Connect IDs (apps, builds, app and digital-goods versions, groups, testers) from human-friendly names using asc. Use when commands require IDs.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

voice-write

無料日本語概要

Use when the user wants to write text in a specific 16-minds (MBTI) personality's voice — articles, blog posts, essays, SNS投稿, replies, or rewriting existing AI-generated text to feel less AI-like. Triggers on Japanese phrases like 「ENFPで書いて」「INTJ風の記事」「人間っぽく書き直して」「AI臭抜いて」, English equivalents like "write as INFJ" / "humanize", or any 16-minds command with a `--write` / `--rewrite` flag. Personality (one of intj/intp/entj/entp/infj/infp/enfj/enfp/istj/isfj/estj/esfj/istp/isfp/estp/esfp) must be specified or inferable.

yukurash/16minds-plugin52026年8月24日 更新

Reads, validates, and prepares CDISC SDTM and ADaM clinical trial data for analysis. Covers SDTM domain joins (DM, AE, EX, VS, LB, DS), ADaM architecture (ADSL, BDS, OCCDS, ADTTE) with traceability, treatment-emergent AE conventions, baseline derivation, SUPPQUAL/NSV handling, Define-XML 2.1, and Pinnacle 21 / CORE validation. Use when working with clinical trial datasets in CDISC SDTM/ADaM format, preparing analysis-ready data, or validating for regulatory submission.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols. USE THIS SKILL WHEN: - You need to audit ad revenue performance or diagnose yield drops - Someone asks about header bidding configuration or Prebid.js optimization - You are analyzing fill rates, eCPM trends, or ad unit performance - A project involves programmatic advertising, SSP integration, or ad serving - You need to verify ads.txt, sellers.json, or supply chain compliance - Someone mentions CPM floors, bid density, or auction dynamics - You are evaluating ad quality controls, viewability, or ad-related UX impact - A codebase integrates Google Ad Manager, AdMob, Prebid, or any SSP TRIGGER PHRASES: "ad yield", "eCPM", "fill rate", "header bidding", "Prebid", "programmatic ads", "ad monetization", "CPM optimization", "ad revenue", "ads.txt", "ad serving", "SSP", "ad unit performance", "viewability"

日本語の概要は準備中です。原文の説明を表示しています。

aibot88/sec_skill_store42026年5月27日 更新

Reads, validates, and prepares CDISC SDTM and ADaM clinical trial data for analysis. Covers SDTM domain joins (DM, AE, EX, VS, LB, DS), ADaM architecture (ADSL, BDS, OCCDS, ADTTE) with traceability, treatment-emergent AE conventions, baseline derivation, SUPPQUAL/NSV handling, Define-XML 2.1, and Pinnacle 21 / CORE validation. Use when working with clinical trial datasets in CDISC SDTM/ADaM format, preparing analysis-ready data, or validating for regulatory submission.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月13日 更新

Reads, validates, and prepares CDISC SDTM and ADaM clinical trial data for analysis. Covers SDTM domain joins (DM, AE, EX, VS, LB, DS), ADaM architecture (ADSL, BDS, OCCDS, ADTTE) with traceability, treatment-emergent AE conventions, baseline derivation, SUPPQUAL/NSV handling, Define-XML 2.1, and Pinnacle 21 / CORE validation. Use when working with clinical trial datasets in CDISC SDTM/ADaM format, preparing analysis-ready data, or validating for regulatory submission.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineClient_FindOrCreateWorldSession (auto-generated, category: vfunc). Locate CEngineClient::FindOrCreateWorldSession in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_FindOrCreateWorldSession, CEngineClient::FindOrCreateWorldSession

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CEngineServer::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_UnloadSpawnGroup, CEngineServer::UnloadSpawnGroup

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_IsDedicatedServer (auto-generated, category: func). Locate CEngineServer_IsDedicatedServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsDedicatedServer, CEngineServer_IsDedicatedServer

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup (auto-generated, category: func). Locate CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup, CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup-decompiles (auto-generated, category: func). Locate CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup-decompiles, CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBasePlayerController_SimulateUserCommandsInternal (auto-generated, category: func). Locate CBasePlayerController_SimulateUserCommandsInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommandsInternal, CBasePlayerController_SimulateUserCommandsInternal

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新