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cccskills

「frames」の検索結果

604 件 ・ 関連度順

概要と使いどころ

Create text-based wireframes at low, mid, and high fidelity with component inventories, interaction annotations, and responsive breakpoint specifications. Use when the user requests wireframing or provides relevant inputs for this workflow.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2172026年8月10日 更新

Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS (local), Edge TTS (miễn phí) hoặc Vbee TTS, dựng bằng HyperFrames. Dùng skill này khi người dùng nói "làm video so sánh X vs Y", "phân biệt X và Y", "thêm video mới vào series", "tạo video so sánh kiến thức", hoặc yêu cầu bất kỳ video nào theo đúng format sẵn có của repo (thư mục videos/<slug>/). KHÔNG dùng cho video ngoài format này (promo sản phẩm, video từ URL, slideshow, thêm phụ đề cho footage có sẵn).

日本語の概要は準備中です。原文の説明を表示しています。

Cuongyd196/auto-compare-video2152026年9月24日 更新

Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.

日本語の概要は準備中です。原文の説明を表示しています。

WU-HAOTIAN34/2dimg2motion2152026年7月2日 更新

Think and work like an expert Mechanical Design Engineer. Use when a task calls for Mechanical Design Engineer judgment. Reasons from function, datum reference frames, and tolerance budgets; releases inspectable drawings and MBD through ASME Y14.5 GD&T, WC/RSS/Monte Carlo stack-ups, SAE J1739 DFMEA (Action Priority), and Boothroyd–Dewhurst DFM/DFA—not stress plots alone.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2142026年10月3日 更新

Think and work like an expert Ecotoxicologist. Use when a task calls for Ecotoxicologist judgment. Reasons from bioavailability (BLM/WHAM), OECD 201–222 tiered tests, and ECx/SSD HC5–PNEC derivation; compares PEC/PNEC under REACH/PPP frames while treating third-phase BCF artifacts, mixture CA departures, and mesocosm exposure mismatch as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2142026年10月3日 更新

Think and work like an expert Computational Social Scientist. Use when a task calls for Computational Social Scientist judgment. Reasons from social mechanisms, measurement validity, and sampling frames through DAGs, fixed-effects and IV/DiD/RDD designs, ERGM/SAOM network models, and human-audited text classifiers while treating unobserved homophily, network interference and SUTVA violations, platform-driven selection, bot contamination, and digital-skew unrepresentativeness as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2142026年10月3日 更新

duo

無料

Composite any two HTML screens into a locked photo plate of hands holding an open foldable phone — a 1448×1086 still with two blank 495×849 / 498×849 screen slots (left and right) — to make side-by-side meme and comparison videos: TikTok vs Reels, ChatGPT vs Claude, "me vs my friend", before/after, two apps racing. Trigger on: "foldable phone meme", "put X on the left screen and Y on the right", "two-screen comparison video", "the dual-screen phone meme", or any request that names two apps/feeds/chats to show at once. The plate, geometry, and camera are finished — the agent only authors what plays INSIDE the two screens and renders.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

A 60 to 75 s hand-drawn ink film of the agent's day with its own user ("a day in my life as <name>'s agent"): one average session from the user's local Claude Code history, beginning to end. The story follows what they actually do (coding, tests, docs, shipping, videos, whatever the history shows), told with their real words (first message, check-ins, corrections, praise, memory titles). It is drawn in two-tone p5.brush strokes that boil at 8 fps and scored for strings composed note-for-note on the film's clock (the typed "claude" is the theme). Trigger on: "day in my life as my agent", "a film about me and my agent", "what is it like to be my agent", "animate your day with me", "make a video of our sessions". Covers harvesting the routine and receipts, the privacy gate, the chapter toolbox, the ink kit, the score, render and QC.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Turn any X (Twitter) profile into a 10.3s animated "POSTING LICENSE" card video — a fake driver's license in X's branding: the card slides in over an animated dot-matrix ground, license text types on letter-by-letter, follower / following / post counters tick up, a diagonal glimmer sweeps as the card tilts in 3D, it flips to a fine-print back with a signature write-on, then crouches and leaps out of frame. Trigger on: "X driver's license", "posting license", "make an X license for @handle", "license card video". The whole composition is a finished template — the agent only supplies profile data and renders.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills2132026年10月15日 更新

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Direct and operate Luma Ray video generation through the current Luma Agents API and distinguish it from the consumer Luma App and legacy Dream Machine API. Use for Ray 3.2 text/image/multi-keyframe video, edits, extends, reframes, HDR/EXR, pricing and approvals, async delivery, migration, rights, privacy, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Produce short-form video with Pika (pika.art) — its effect-driven tools (Pikaffects, Pikadditions, Pikaswaps, Pikaframes, Pikascenes, Pikatwists) and audio-driven lip sync (Pikaformance), plus text-to-video and image-to-video. Use when a task calls for playful, stylized, meme-able social clips, or for applying generative effects and object swaps to real uploaded footage, and when deciding whether Pika is the right engine versus a higher-fidelity model. Covers model versions, credit/plan economics, the fal.ai API route, prompt construction, iteration/repair, capability limits, and consent/rights rules for uploaded real-person media. Not a general "best video model" chooser.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Plan, prompt, generate, reference, edit, motion-control, and quality-review videos with Kuaishou's direct Kling AI video platform and API, especially Kling VIDEO 3.0, 3.0 Omni, 3.0 Turbo, native audio, multi-shot, elements, start/end frames, and image/video references. Use for first-party Kling video production or API integration, not Kolors image generation, avatars, standalone audio, consumer-only membership advice, or third-party Kling gateways.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Plan and direct Midjourney Video V1 image-to-video work through the official website or Discord, with human operator handoff, motion prompts, start/end frames, loops, extensions, resolution and batch budgeting, privacy, rights, safety, and delivery QA. Use when creating Midjourney videos or when determining whether a requested API, automation, plan, or production workflow is supported.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Create free Agnes video generation tasks and retrieve video results through Agnes-Video-V2.0, including text-to-video, image-to-video, multi-image video, keyframe animation, async polling, and video download. Use when the user asks for 免费视频, 免费的视频模型, free video API, Agnes video, Agnes-Video-V2.0, text-to-video, image-to-video, keyframes, or wants a free video model Agent skill.

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/agnes-free-model-skills2002026年6月1日 更新

rdc-cli

無料

Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".

日本語の概要は準備中です。原文の説明を表示しています。

BANANASJIM/rdc-cli1852026年10月13日 更新

turbo

無料

Hotwire Turbo for Symfony UX -- SPA-like speed with zero JavaScript. Covers Drive (navigation), Frames (partial page sections), and Streams (multi-target updates). Use when building ajax navigation, lazy-loaded sections, inline editing, pagination without reload, modals from the server, flash messages via streams, or real-time updates via Mercure/SSE. Code triggers: turbo-frame, turbo-stream, data-turbo-frame, data-turbo, data-turbo-action, turbo-stream-source, TurboStreamResponse, <twig:Turbo:Frame>, <twig:Turbo:Stream:Append>, <twig:Turbo:Stream:Replace>, turbo:before-fetch-request. Also trigger when the user asks "how to update part of the page without reload", "how to make navigation feel like SPA", "how to lazy-load a section", "how to do inline editing", "how to push real-time updates from server", "how to use Mercure with Turbo". Do NOT trigger for client-side JS behavior (use stimulus), server-rendered reactive components (use live-component), or reusable static UI (use twig-component).

日本語の概要は準備中です。原文の説明を表示しています。

smnandre/symfony-ux-skills1802026年6月15日 更新

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1732026年10月17日 更新

Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新

World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1672026年1月22日 更新

Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard', 'review this clip', 'find the scene where', 'scene detection', 'shot boundaries', 'detect cuts', 'dwell points'. For converting, trimming, or transcoding video, use processing-video instead.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月16日 更新

Audio and video processing with ffmpeg. Use when: user asks to convert, trim, merge, compress, or transcode video or audio files; extract audio from video; create GIFs or animated WebP from video; add subtitles or watermarks to video; change video resolution, framerate, or codec; normalize audio loudness; extract frames from video; concatenate clips; create thumbnails from video; strip or add audio tracks; convert between audio formats (MP3, AAC, FLAC, Opus, WAV); adjust volume; apply video filters; stabilize shaky video; generate waveform or spectrum visualizations; probe media file metadata. Triggers on 'ffmpeg', 'video', 'audio', 'transcode', 'MP4', 'MKV', 'WebM', 'MP3', 'AAC', 'FLAC', 'Opus', 'WAV', 'GIF from video', 'extract audio', 'add subtitles', 'video to gif', 'compress video', 'trim video', 'merge videos', 'normalize audio', 'framerate', 'resolution', 'bitrate', 'codec', 'ffprobe', 'waveform', 'spectrogram'.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月16日 更新