Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when Codex needs to search the hosted step.parts catalog before creating simplified placeholder geometry, resolve fuzzy part names, standards, aliases, or dimensions, choose a matching part, fetch a canonical .step file, verify checksums, or use the step.parts API/OpenAPI/catalog endpoints for standard part discovery.
日本語の概要は準備中です。原文の説明を表示しています。
earthtojake/text-to-cad☆ 2万2026年10月14日 更新
Create/edit parametric CAD models, organize CAD projects, export STEP/STL/3MF/GLB files, resolve prompt references, and measure geometry with cadgen. Open and visually review existing STEP/STP, STL, 3MF and GLB files in CAD Viewer.
日本語の概要は準備中です。原文の説明を表示しています。
earthtojake/text-to-cad☆ 2万2026年10月14日 更新
Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of an `.stl`, `.obj`, `.ply`, or `.3mf` mesh, wants a build-orientation recommendation, or wants DfAM redesign guidance before slicing with `$gcode` or regenerating geometry with `$cad`.
日本語の概要は準備中です。原文の説明を表示しています。
earthtojake/text-to-cad☆ 2万2026年10月14日 更新
URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.
日本語の概要は準備中です。原文の説明を表示しています。
earthtojake/text-to-cad☆ 2万2026年10月14日 更新
Persistent world-model harness that stress-tests ideas, strategies, and investments against 11 time horizons from 6 months to 50 years, each a deep analysis of geopolitics, tech, economics, society, and security, in Fast/Standard/Deep tiers. USE WHEN threat model, world model, test idea, future analysis, time horizon, stress test against future, long-term risk. NOT FOR single-shot idea attack (use RedTeam).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Audit and fix agent readiness: the Lighthouse Agentic Browsing fraction, accessibility tree for agents, robots.txt and Content-Signal for AI agents, WAF treatment of agent traffic, llms.txt, Markdown delivery, ai-catalog.json, /.well-known discovery files, and WebMCP tools. Exclude AI citability and brand signals (seo-geo) and commerce protocol depth (seo-ecommerce).
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-seo☆ 1.9万2026年10月5日 更新
Audit and improve content for AI Overviews and answer engines, including citability, entity clarity, crawler access, brand signals, and passage structure.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-seo☆ 1.9万2026年10月5日 更新
Generative Engine Optimization for AI search engines (ChatGPT, Claude, Perplexity).
日本語の概要は準備中です。原文の説明を表示しています。
wasp-lang/wasp☆ 1.9万2026年10月14日 更新
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Gets actor and level 3D bounding boxes and projects them into a camera image as 2D boxes — the dataset-annotation workflow. Lists box geometry, draws 3D boxes in the world via debug, or captures one camera frame and writes an annotated PNG plus a JSON of 2D boxes for matching actors. Use when the user asks to "get bounding boxes", "draw boxes around the cars", "project boxes onto the camera", or "generate a detection dataset / annotations".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Imports a custom RoadRunner map (FBX geometry + XODR OpenDRIVE) into a CARLA source build as a drivable map — reads the map from the directory the user names, runs CARLA's Import.py to cook the level, Traffic Manager graph and (standard maps only) pedestrian navmesh, and verifies it loads on a server. Handles both standard maps and large tiled maps; large maps get no navmesh, matching upstream CARLA. Use when the user asks to "import a map into CARLA", "add a custom/RoadRunner map", "ingest an FBX+XODR map", "make import", bring in a "large/tiled map", or fix missing walkers / a missing pedestrian navmesh.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Submit compact NCBI Entrez E-Utilities requests for PubMed, Gene, Protein, Nucleotide, PMC metadata, and GEO metadata workflows. Use when a user wants concise Entrez search, fetch, summary, or link results; save raw JSON or XML only on request.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Route web data visualization work. Use when the user needs chart choice, visual critique, dashboards, maps or geospatial views, Gantt timelines, UML/software diagrams, scrollytelling, reports or exports, testing, accessibility, browser implementation, or concept-first visual design.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Create a Geoffrey Moore-style positioning statement. Use when clarifying who you serve, what problem you solve, your category, and why you're different from alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3692026年9月2日 更新
Identify which organic growth path to pursue — new segments, geographies, channels, or products. Use when diagnosing where a growth constraint lives and which McKinsey growth level to act on next.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3692026年9月2日 更新
Scan any agent skill for security risks before you install or use it. Powered by Tencent Zhuque Lab A.I.G (AI-Infra-Guard). 100% local static analysis — no file contents or credentials leave your device. Compatible with CodeBuddy, Cursor, Windsurf, Claude Code, OpenClaw and more. Triggers on: `这个 skill 安全吗`, `skill 安全扫描`, `检查 skill 安全`, `audit skill`, `scan skill`, `check skill safety`, `analyze skill`, `inspect skill`, `verify skill`, `skill security`, `skill supply chain`. Do NOT trigger for general agent usage, full system health checks, project debugging, or normal development.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/AI-Infra-Guard☆ 6,8632026年10月13日 更新
The first security skill to install after setting up OpenClaw — powered by Tencent Zhuque Lab. Works like an antivirus for your AI environment: audits installed skills, scans skills before installation, and performs a full OpenClaw security health check to prevent data leaks and privacy risks. Backed by Tencent Zhuque Lab A.I.G (AI-Infra-Guard). Use when the user asks to start a security health check or security scan for the current OpenClaw environment, such as `开始安全体检`, `做一次安全体检`, `开始安全扫描`, `全面安全检查`, or `检查 OpenClaw 安全`; also use when the user asks to audit a specific skill before installation, review installed skills for supply chain risk, or investigate whether a skill is safe. Do not trigger for general OpenClaw usage, project debugging, environment setup, or normal development requests. Optional cloud mode: set AIG_CLOUD_LOOKUP=off for zero outbound HTTPS; when enabled, only skill_name, source label, and OpenClaw version are sent to A.I.G (never skill bodies, chats, or workspace files).
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/AI-Infra-Guard☆ 6,8632026年10月13日 更新
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Create a light-mode technical design system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新