Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration. TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory; OR the task is LLM-shaped with provider unstated (agent/MCP/tool-definition/multi-agent/RAG/LLM-judge/computer-use; generate/summarize/extract/classify/rewrite/converse over NL; debugging refusals/cutoffs/streaming/tool-calls/tokens). SKIP only when another provider is being worked on (overrides all triggers): OpenAI/GPT/Gemini/Llama/Mistral/Cohere/Ollama named in the query; OR `grep -rE 'openai|langchain_openai|google.generativeai|genai|mistralai|cohere|ollama'` over the project hits (run this grep FIRST if no provider named — don't Read the file).
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3072026年10月7日 更新
Writes and reviews composables for Compose and CMP: the Route/Screen/leaf split, state-read placement and stability, loading/empty/error UX states, LazyColumn lists and grids, animation choice, accessibility and semantics, design-system tokens, CMP Res resources, Coil images, and keyboard/focus. Use when touching @Composable code, recomposition, stability, LazyColumn, animation, shimmer or skeleton, accessibility, theme, colors, Res.string, Coil, focus, or keyboard. Do NOT use for MVI, error tiers, or module graph (compose-architecture), ViewModel or data work (compose-feature, compose-data), Gradle or module work (compose-project), or expect/actual splits (compose-platform).
日本語の概要は準備中です。原文の説明を表示しています。
Meet-Miyani/compose-skill☆ 3032026年10月13日 更新
Write RULES.md, the project standards the AI must follow, with registry-verified dependency versions and permanent rule IDs.
日本語の概要は準備中です。原文の説明を表示しています。
nurettincoban/ai-prd-workflow☆ 3002026年10月9日 更新
Turn PRD.md into FEATURES.md: permanent feature IDs, MoSCoW priorities, acceptance criteria and the PRD requirement each feature comes from.
日本語の概要は準備中です。原文の説明を表示しています。
nurettincoban/ai-prd-workflow☆ 3002026年10月9日 更新
Performs a gap analysis between two artifacts (a current state and a desired state) and produces a plain-language, stakeholder-readable report indexed by stable gap IDs. Use when the user wants to compare, evaluate, audit, or reconcile one artifact against another. Does not investigate runtime bugs — use investigate. Does not assess module-level architecture — use architectural-analysis. Does not research open-ended options with no second artifact to compare against — use research.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2922026年10月1日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/agent-eval☆ 2692026年10月9日 更新
Recover Vine video metadata (author, user ID, title, thumbnail) from vine.co oembed endpoint even though the Vine API and pages are dead. Use when: (1) you have Vine shortcode URLs (vine.co/v/XXXXX) and need to identify the creator, (2) the Vine page only shows a loading spinner, (3) archive-api.vineapp.com returns 404, (4) need to map Vine shortcodes to user IDs for cross-referencing against the divine.video database. The oembed endpoint is a still-live metadata oracle for the otherwise-dead Vine platform.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Handle stale local cache when external service loses/resets data. Use when: (1) Token refresh fails with "not found" or 404 errors, (2) Cached identifiers (pubkeys, user IDs) don't exist on external service anymore, (3) External service was reset/migrated but local cache has old values. Pattern: detect 404 specifically, delete stale cache entry, recreate on external service, update cache with new values. Complements local-cache-idempotency-fallback skill.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Fix Flutter macOS app crash at launch due to FFmpeg Kit library loading failure. Use when: (1) macOS app builds successfully but crashes immediately on launch, (2) Crash log shows "Library not loaded: libfontconfig.1.dylib" or similar homebrew library, (3) Error mentions "code signature not valid for use in process" with "different Team IDs", (4) Using ffmpeg_kit_flutter_new (Full GPL variant). The Full GPL variant has external dependencies on homebrew libraries that fail macOS code signing. Switch to ffmpeg_kit_flutter_new_min.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Fix duplicate Nostr events in ClickHouse when using ReplacingMergeTree for NIP-33 addressable events (Kind 30000+). Use when: (1) Edited videos/events appear as duplicates, (2) Same d_tag shows multiple events with different IDs, (3) FINAL keyword doesn't deduplicate properly for parameterized replaceable events. The issue is that FINAL deduplicates by ORDER BY key (typically `id`), not by (pubkey, kind, d_tag).
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Create a personal athlete 81-cell MandalArt grid from an Ohtani Shohei-style 64+8+1 model. Use when the user asks for 大谷翔平 81 宮格, 個人運動員81宮格, sports skill maps, athlete training Mandala charts, badminton 81 grids, or editable JSON/SVG/PNG-ready athlete development templates with Ohtani-style colors.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2532026年8月15日 更新
Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2532026年8月15日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2492026年2月27日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
zacharyfmarion/openscad-studio☆ 2402026年8月20日 更新
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy to create intentional compositions.
日本語の概要は準備中です。原文の説明を表示しています。
zacharyfmarion/openscad-studio☆ 2402026年8月20日 更新
Write engaging PR titles and descriptions for any forge (GitHub today; Bitbucket planned). Use when creating or updating PRs. Avoids boring bullet lists; uses narrative paragraphs with bold/italic for emphasis.
日本語の概要は準備中です。原文の説明を表示しています。
srid/haskell-flake☆ 2402026年10月11日 更新
Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.
日本語の概要は準備中です。原文の説明を表示しています。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Builds flexible API filtering and sorting systems with query parameter parsing, validation, and security. Use when implementing search endpoints, building data grids, or creating dynamic query APIs.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Kerberos-based Active Directory attacks driven by hand with standard tooling (Kerberoasting, AS-REP roasting, and delegation abuse: unconstrained, constrained/S4U, RBCD). Use when the target has SPN-bearing service accounts, accounts without pre-authentication, or delegation configured on computer/user objects, and you want the exact impacket/Rubeus/bloodyAD command, the hash format and hashcat mode, the Windows Event IDs that fire, and the remediation to write up.
日本語の概要は準備中です。原文の説明を表示しています。
ADScanPro/Claude-AD☆ 2112026年8月25日 更新
Active Directory Certificate Services (AD CS) escalation techniques ESC1 through ESC17, driven by hand with Certipy (ly4k). Use when the target runs a Certificate Authority and you want to find vulnerable certificate templates or CA misconfigurations, request a certificate that impersonates a privileged user, and know the exact certipy command, what each ESC actually checks, the Windows Event IDs that fire, and the remediation. ESC1 and ESC8 are the two you hit most in the field.
日本語の概要は準備中です。原文の説明を表示しています。
ADScanPro/Claude-AD☆ 2112026年8月25日 更新
Think and work like an expert Microelectronics Engineer. Use when a task calls for Microelectronics Engineer judgment. Reasons from CTE mismatch, θja networks (JESD51), and package RLC through wire bond (Au–Al IMC, loop height), flip-chip (UBM, underfill, HIP/NWO), J-STD-020 MSL, and JESD22 TCT/uHAST; treats datasheet θja without board definition, wire sweep, die-attach voids, and soak-mode mismatch as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新
Think and work like an expert Infectious Disease Specialist. Use when a task calls for Infectious Disease Specialist judgment. Reasons from the host-pathogen-antimicrobial triangle, source control, and local resistance through IDSA/CLSI M100 breakpoints, PK/PD targets (vancomycin AUC24 400-600, beta-lactam time-above-MIC), and diagnostics like MALDI-TOF, BioFire panels, and galactomannan while treating colonization-versus-infection, blood-culture contaminants, and noninfectious fever mimics (drug fever, IRIS) as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新