Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Build typed data visualizations in TypeScript. Use when the user wants TypeScript visualization code, typed data models, browser visualization components, UML-like diagram models, interactive graph or architecture diagram contracts, scroll-driven scene contracts, library selection guidance, or a maintainable visualization architecture beyond React- or Next-specific concerns.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Screen existing small-molecule libraries with Boltz. Use when docking, scoring, or ranking a supplied SMILES or compound library against a target; also returns free Tier-1 ADME/ADMET (solubility, permeability, lipophilicity/logD) per molecule. Not for de novo molecule design, one-off docking, or ADME on bare SMILES with no target (use boltz-small-molecule-adme).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Design new small-molecule binders with Boltz. Use when generating novel ligands or hits for a target without a fixed compound library. Not for screening existing molecules or one-off docking.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Screen existing protein binders with Boltz. Use when ranking a supplied protein, peptide, antibody, nanobody, or binder library against a target. Not for designing new proteins or screening small molecules.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4372026年10月8日 更新
Generate code using Nx generators — scaffold projects, libraries, features, or run workspace-specific generators with proper discovery, validation, and verification. Use when user says "create a new library", "scaffold a component", "generate code with Nx", "run a generator", "nx generate", or any code scaffolding task in a monorepo. Prefers local workspace-plugin generators over external plugins. Do NOT use for running build/test/lint tasks (use nx-run-tasks) or workspace configuration (use nx-workspace).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0562026年10月9日 更新
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9492026年10月13日 更新
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9492026年10月13日 更新
Resolve the correct library and retrieve a small, relevant set of version-aware official documentation before answering a technical question.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9492026年10月13日 更新
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7542026年10月6日 更新
TypeScript library for NEAR Protocol blockchain interaction. Use this skill when writing code that interacts with NEAR Protocol, including viewing contract data, calling contract methods, sending NEAR tokens, building transactions, creating type-safe contract wrappers, integrating wallets (Wallet Selector, HOT Connect), React hooks and providers (@near-kit/react), managing keys, testing with sandbox, meta-transactions (NEP-366), and message signing (NEP-413).
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7362026年8月20日 更新
Guide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction. Use when: (1) building apps that interact with NEAR blockchain, (2) creating/signing transactions, (3) calling smart contracts, (4) managing accounts and keys, (5) working with NEAR RPC API, (6) handling FT/NFT tokens on NEAR, (7) using NEAR cryptographic operations (KeyPair, signing), (8) converting between NEAR units (yocto, gas), (9) gasless/meta transactions with relayers, (10) NEP-413 message signing for authentication, (11) storage deposit management for FT contracts. Triggers on any NEAR blockchain development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7362026年8月20日 更新
Write Python in n8n Code nodes (native Python, `language` pythonNative, n8n 2.x). Use when the user explicitly wants Python in a Code node, when migrating old Pyodide/"Python (Beta)" code that used _input/_json/_node/_now, or when a Python Code node fails with NameError, "Security violations detected", "Import of standard library module … is disallowed", "__build_class__ not found", "A 'json' property isn't a dictionary", or "Python runner unavailable". Covers the only two variables (_items/_item), dict-only access, imports blocked by default, the sandbox's denied builtins, accepted return shapes, and how errors interact with onError. JavaScript is the default for Code nodes — native Python has no n8n helpers and, by default, no imports. EXCEPTION — for Python in the AI-agent-callable Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode), use the n8n-code-tool skill instead (input is _query, return must be a string).
日本語の概要は準備中です。原文の説明を表示しています。
czlonkowski/n8n-skills☆ 6,4212026年10月9日 更新
Audit a project or library of skills for metadata, trigger boundaries, workflow completion criteria, local resource closure, instruction economy, tool scope, effort, and routing evidence. Use before shipping skills, after importing a skill collection, or when a skill triggers too often or not at all.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1542026年10月13日 更新
Anthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier alternatives, monorepos, library publishing, or when the user mentions Anthony Fu's preferences.
日本語の概要は準備中です。原文の説明を表示しています。
antfu/skills☆ 5,9722026年10月9日 更新
Pinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.
日本語の概要は準備中です。原文の説明を表示しています。
antfu/skills☆ 5,9722026年10月9日 更新
Extract and consolidate reusable components, design tokens, and patterns into your design system. Identifies opportunities for systematic reuse and enriches your component library. Use when the user asks to create components, refactor repeated UI patterns, build a design system, or extract tokens.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9392026年10月12日 更新
Creates .NET projects from templates with validated parameters, smart defaults, Central Package Management adaptation, and latest NuGet version resolution. USE FOR: creating new dotnet projects, scaffolding solutions with multiple projects, installing or uninstalling template packages, creating projects that respect Directory.Packages.props (CPM), composing multi-project solutions (API + tests + library), getting latest NuGet package versions in newly created projects. DO NOT USE FOR: finding templates (use template-discovery), producing a detailed side-by-side comparison of templates (use template-comparison), authoring custom templates (use template-authoring), deciding cross-parameter defaults such as which framework to pair with native AOT or whether to keep HTTPS when auth is enabled (use template-smart-defaults), modifying existing projects or adding NuGet packages to existing projects.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6282026年10月14日 更新
Imperative guidance for the System.Text.Json APIs added in .NET 11: the built-in `JsonNamingPolicy.PascalCase` naming policy, and the strongly-typed generic `JsonSerializerOptions.GetTypeInfo` and `JsonSerializerOptions.TryGetTypeInfo` metadata accessors (generic overloads that return a typed `JsonTypeInfo`). USE ONLY when the user is targeting net11.0 or later and needs PascalCase JSON property or dictionary-key names without writing a custom naming policy, a strongly-typed generic `JsonTypeInfo` instead of the non-generic `JsonTypeInfo`, or a no-throw way to probe whether a type's serialization metadata is resolved. DO NOT USE when the target is earlier than net11.0, the requested behavior uses an established pre-net11 naming policy, or the user explicitly selected another JSON library.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6282026年10月14日 更新
Kiln's code conventions and per-area gotchas, plus a diff gate that enforces the mechanical ones. Invoke before writing or changing any Python, TypeScript or Svelte code in the Kiln repo (libs/core, libs/server, app/desktop, app/web_ui), and when reviewing such a change. Covers comments, startup and entry points, globals and module state, config reads, module layering, library-vs-app rules and async I/O.
日本語の概要は準備中です。原文の説明を表示しています。
Kiln-AI/Kiln☆ 5,1932026年10月14日 更新
Hunt mishandling of exceptional conditions — feed an endpoint malformed/unexpected input (wrong type, broken JSON, oversized field, null byte) and make it fail OPEN or leak internals: a verbose stack-trace / framework error page that discloses ORM internals, server file paths, library versions, or a language traceback. Use on any input-accepting endpoint (JSON APIs, forms, query params). Medium-High when the leak exposes internal structure that arms a deeper attack.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0932026年10月13日 更新
Quantum physics simulation library for open quantum systems. Use when studying master equations, Lindblad dynamics, decoherence, quantum optics, or cavity QED. Best for physics research, open system dynamics, and educational simulations. NOT for circuit-based quantum computing—use qiskit, cirq, or pennylane for quantum algorithms and hardware execution.
日本語の概要は準備中です。原文の説明を表示しています。
zLanqing/codex-claude-academic-skills☆ 4,8832026年5月14日 更新