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cccskills

「loops」の検索結果

495 件 ・ 関連度順

概要と使いどころ

When the user wants to set up a recurring, self-running marketing workflow — a repeatable loop an AI agent runs on a cadence (weekly, daily, on a trigger) rather than a one-off task. Also use when the user mentions 'marketing loop,' 'recurring marketing workflow,' 'automate my marketing,' 'marketing on autopilot,' 'weekly marketing review,' 'ad fatigue check,' 'content refresh loop,' 'churn watch,' 'ranking drop alert,' 'always-on marketing,' 'marketing automation workflow,' or 'run this every week.' Use this to pick, adapt, and schedule an ongoing marketing loop that orchestrates the other marketing skills. For one-off marketing ideas, see marketing-ideas. For the experimentation loop specifically, see ab-testing.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Use when the user asks to "monetize my newsletter", "build a sponsorship rate card", or "model paid-subscription revenue"; produces a revenue model (paid tiers, ad/sponsorship inventory + CPM/flat rate card, referral/boost loops), a list-growth ↔ revenue projection, and honest-offer / disclosure checks for the SEND-D lever. Not for scoring the whole program or running D1 — use email-quality-auditor; not for the return math — use roi-calculator; not for the post-click page — use landing-optimizer. 邮件newsletter变现/赞助刊例/付费订阅测算

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.

日本語の概要は準備中です。原文の説明を表示しています。

painhardcore/pstack72026年8月27日 更新

Implements declarative Flutter routing using GoRouter v17 with URL-based navigation, deep linking, and authentication guards. Activates when configuring GoRoute path patterns, setting up StatefulShellRoute for persistent bottom navigation state, implementing ShellRoute for shared nested layouts, adding redirect guards with loop prevention (idempotent redirects), configuring deep links for iOS (FlutterDeepLinkingEnabled) or Android (intent-filters), debugging redirect loops or navigation stack issues, handling 404 error routes with errorBuilder, using named routes with path/query/extra parameters, or migrating from imperative Navigator.push to declarative routing. Ideal for Flutter web apps requiring URL bar synchronization, mobile apps with universal links or app links, or multi-level navigation hierarchies.

日本語の概要は準備中です。原文の説明を表示しています。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

Shape FriendlyBet Pundit content, bilingual product copy, community voice, share-card copy, social moments, video briefs, Hebrew/English wording, and group-chat friendly communication. Use when a task touches copy, Pundit tone, social videos, share text, community loops, or public-facing FriendlyBet voice.

日本語の概要は準備中です。原文の説明を表示しています。

Aviatorpo/friendlybet62026年8月24日 更新

Govern FriendlyBet agent values, professional standards, anti-hallucination behavior, truthfulness, risk reporting, AI resource discipline, feedback loops, skill improvement, performance reviews, decision-rights hygiene, and team quality. Use when creating, reviewing, promoting, correcting, or retiring agents; reducing hallucinations or mistakes; reviewing AI/tool usage; handling agent incidents; or aligning work with Eyal's philanthropic user-first approach.

日本語の概要は準備中です。原文の説明を表示しています。

Aviatorpo/friendlybet62026年8月24日 更新

Shape FriendlyBet product decisions, MVP scope, user stories, tournament flows, multi-sport expansion, pool mechanics, social competition loops, and feature prioritization. Use when planning what FriendlyBet should build, cut, sequence, or validate, especially for new sports, prediction formats, pool flows, leaderboards, sharing, or product strategy.

日本語の概要は準備中です。原文の説明を表示しています。

Aviatorpo/friendlybet62026年8月24日 更新

Set up and optimize repositories for AI coding agents. Creates minimal AGENTS.md, CLAUDE.md symlink, docs/REQUIREMENTS.md, docs/BUSINESS-RULES.md, feedback loops, and deterministic enforcement (Claude Code hooks, OpenCode plugins). Use when user wants to make a repo AI-friendly, set up AGENTS.md/CLAUDE.md, document requirements/business rules for AI, add pre-commit hooks for AI workflows, or optimize codebase structure for coding agents.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/denji62026年8月3日 更新

Schedule AI agent runs with cron, loops, or external clocks while avoiding unsafe tight autonomous timers.

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills62026年10月13日 更新

Complete WhatsApp management for OpenClaw agents: per-conversation memory (groups + DMs), unanswered message tracking, loop prevention, and multi-PA coordination. Use when: tracking conversation context, recalling past decisions, finding unanswered messages, or preventing echo/duplicate message loops.

日本語の概要は準備中です。原文の説明を表示しています。

netanel-abergel/pa-skills62026年5月10日 更新

arbor

無料

Autonomously improve a real artifact (code, training recipe, agent harness, data pipeline, prompt) against an objective and an evaluator, using Hypothesis Tree Refinement (HTR) from the Arbor paper. Use this whenever someone wants to iteratively optimize something over many experiments without overfitting — e.g. "get my model's eval score up", "improve this agent/harness", "tune this pipeline", "beat the baseline on this benchmark", "run a search over approaches and keep the best", "do an MLE-bench / Kaggle-style optimization", or any long-horizon "make this artifact better and don't just memorize the dev set" task. Trigger it even when the user doesn't say "Arbor" or "hypothesis tree" but describes repeated experiment-and-evaluate loops, branching exploration of competing ideas, or worries about a dev/test gap. Runs Claude itself as the coordinator with subagent executors in isolated git worktrees; for the standalone `arbor` CLI tool see references/arbor-upstream.md.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Evaluate and improve AI-generated output with explicit rubrics, reflection loops, and stop conditions. Use when building self-critique workflows, evaluator-optimizer pipelines, or acceptance gates for code, docs, analysis, or plans.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

two-stage review (spec compliance first, then code quality), refactoring, and quality improvement. Use when reviewing code, eliminating code smells, reducing technical debt, refactoring methods, running self-critique loops, or improving maintainability and readability.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Motor de crescimento para produtos digitais -- growth hacking, SEO, ASO, viral loops, email marketing, CRM, referral programs e aquisicao organica.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Estimate AI-assisted and hybrid human+agent development work with research-backed PERT statistics and calibration feedback loops

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

Frontend design blueprints with craftsmanship scoring, self-critique loops, and engineering handoff. Aesthetic intelligence against AI homogeneity. Use for: UI/UX design specs, design system creation, visual direction exploration, component design review, design-to-engineering handoff.

日本語の概要は準備中です。原文の説明を表示しています。

northseadl/norix-skills62026年4月10日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

loki-mode

無料

Multi-agent autonomous startup system for Claude Code. Triggers on "Loki Mode". Orchestrates 100+ specialized agents across engineering, QA, DevOps, security, data/ML, business operations, marketing, HR, and customer success. Takes PRD to fully deployed, revenue-generating product with zero human intervention. Features Task tool for subagent dispatch, parallel code review with 3 specialized reviewers, severity-based issue triage, distributed task queue with dead letter handling, automatic deployment to cloud providers, A/B testing, customer feedback loops, incident response, circuit breakers, and self-healing. Handles rate limits via distributed state checkpoints and auto-resume with exponential backoff. Requires --dangerously-skip-permissions flag.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The challenge isn't making them capable - it's making them reliable. Every extra decision multiplies failure probability. This skill covers agent loops (ReAct, Plan-Execute), goal decomposition, reflection patterns, and production reliability. Key insight: compounding error rates kill autonomous agents. A 95% success rate per step drops to 60% b

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

implement

無料

Run the full implement-review-fix loop using implementer and reviewer personas. Supports effort-based multi-reviewer scaling (1-5 reviewers) with automatic specialization selection. Includes memory-based feedback loop that learns from past review patterns. Loops until all reviewers find 0 issues of any severity.

日本語の概要は準備中です。原文の説明を表示しています。

garochee33/DSH42026年10月12日 更新

Create PostHog error tracking suppression rules to drop high-volume, low-value errors at ingestion. Use when the user asks "stop capturing this error", "drop browser extension errors", "ignore ResizeObserver loops", "suppress bot-driven errors", or wants to reduce ingestion cost from noisy unactionable errors. Identifies suppression candidates, scopes the filter tightly, decides between full suppression and sampling, and confirms the rule before creating it. Suppressed errors are dropped permanently — this skill defaults to caution.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Focused Signals scout for PostHog projects using error tracking. Watches `$exception` bursts, stuck loops, multi-fingerprint clusters, status regressions, and stack-trace activity-name patterns. Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Iterate on a PR until actionable CI passes and high/medium review feedback is addressed. Use for PR CI failures, review feedback, or green-check loops; do not wait for human approval, draft status, or merge gates.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

High-level PyTorch framework with Trainer class, automatic distributed training (DDP/FSDP/DeepSpeed), callbacks system, and minimal boilerplate. Scales from laptop to supercomputer with same code. Use when you want clean training loops with built-in best practices.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新