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cccskills

「oom」の検索結果

844 件 ・ 関連度順

概要と使いどころ

Modify a classroom task with language scaffolds that preserve cognitive demand for EAL learners. Use when adapting existing tasks for students at different English proficiency levels.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Analyse the language demands of a classroom task to identify barriers for EAL and multilingual learners. Use when adapting tasks, planning support, or assessing linguistic accessibility.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Adapt a classroom task for specific learner needs while preserving the core learning objective intact. Use when differentiating for SEND, EAL, gifted, ADHD, dyslexia, or anxiety.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Generate tiered sentence frames for academic tasks that scaffold language production across proficiency levels. Use when EAL students need structured language support for classroom discourse.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node. Render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video completes but looks wrong, such as artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, or a two-stage refiner or upscale degrading the result. For errors/OOM/missing nodes use the troubleshooting skill.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8202026年10月5日 更新

Common ComfyUI errors and fixes. OOM, missing nodes, dtype mismatches, black images, and debugging strategies

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8202026年10月5日 更新

popochiu

無料

Use when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8192026年10月12日 更新

Expert knowledge for Azure Confidential Computing development including decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building SGX/SEV-SNP apps, AKS confidential containers, vTPM/CVMs, Fortanix/Key Vault SKR, or clean rooms, and other Azure Confidential Computing related development tasks. Not for Azure Enclave (use azure-enclave), Azure Dedicated HSM (use azure-dedicated-hsm), Azure Cloud Hsm (use azure-cloud-hsm), Azure Payment Hsm (use azure-payment-hsm).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7392026年9月27日 更新

vrbo

無料

Search VRBO (Vrbo / Expedia Group) vacation rentals including entire homes, condos, and cabins via Patchright browser automation. VRBO sits behind Akamai Bot Manager so plain HTTP and standard Playwright get a 429 bot wall. Use for whole-home or group stays, multi-bedroom rentals, and Airbnb-vs-VRBO comparisons. Trigger phrases include search VRBO, Vrbo rentals, vacation rental, cabin rental, whole house, condo for the group.

日本語の概要は準備中です。原文の説明を表示しています。

borski/travel-hacking-toolkit6932026年10月12日 更新

Core distributed systems patterns - load balancing, caching, sharding, consistent hashing, message queues, rate limiting, CDN, Bloom filters, ID generation, replication, conflict resolution, CAP theorem

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6172026年9月16日 更新

Dung khi sap ra mat san pham, dich vu hoac khoa hoc MOI va can duong di ra thi truong — chon phan khuc beachhead, thong diep launch, kenh theo tung giai doan pre-launch, launch, post-launch, milestone va tieu chi go/no-go. Kich hoat khi user nhac 'go-to-market', 'GTM', 'ke hoach ra mat san pham', 'launch plan', 'tung san pham moi', 'san pham sap ra ma chua biet ban cho ai', 'ra mat khoa hoc moi', 'vao thi truong moi'. Khong dung cho — checklist va war-room dieu phoi ngay launch thi dung skill 60-launch-playbook; ke hoach marketing dinh ky ca ky thi dung skill 00-ke-hoach-mkt; chot dinh vi truoc do thi dung skill 58-positioning.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Cyber threat intelligence and OSINT analysis toolkit. Runs structured investigations and delivers analyst-grade intelligence products with sourced, trust-scored findings. Use for OSINT and CTI cases, digital-footprint and exposure review, domain/subdomain/DNS/certificate recon, web-infrastructure pivoting (favicon hashes, tracker IDs, TLS certs, phishing-kit fingerprinting, campaign clustering), username/email/phone enumeration, breach and infostealer-log triage, image forensics, geolocation, crypto-wallet and IBAN/bank-account tracing, darknet search, M365/Azure and SaaS tenant recon, China/Sinophone recon (ICP filings, PRC corporate registries, Baidu/FOFA/Quake/ZoomEye), vulnerability and ransomware lookup, threat modeling, PII redaction, and structured reporting. Commands include /case, /sweep, /query, /webpivot, /username, /phone, /email-deep, /breach-deep, /icp, /cn-corp, /iban, /stealer-log, /exposure, /threat-model, /report, /brief, /redact, /apikeys.

日本語の概要は準備中です。原文の説明を表示しています。

7onez/cti-expert6112026年9月22日 更新

Sets up an `## Agent skills` block in AGENTS.md/CLAUDE.md and `docs/agents/` so the engineering skills know this repo's issue tracker (GitHub or local markdown), triage label vocabulary, and domain doc layout. Run before first use of `to-issues`, `to-prd`, `triage`, `diagnose`, `tdd`, `improve-codebase-architecture`, or `zoom-out` — or if those skills appear to be missing context about the issue tracker, triage labels, or domain docs.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5882026年10月13日 更新

bgb-magic

無料

Explain classroom chemistry observations and fictional potion concepts without unverified safety claims. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/Bot-Generator-Bot5872026年9月11日 更新

Core Kotlin patterns for scope functions, backing properties, and read-only collection interfaces. Use for let/apply/run/also/with choices or encapsulating mutable state; defer general language constructs, extension functions, coroutines/runCatching, Android/Room recipes, and testing/tooling setup.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement Room schemas and DataStore preferences with proper async patterns in Android. Use when the primary task is storage schema, DAO, migration, or preference isolation; defer auth-token/security storage, any CoroutineWorker/WorkManager task, Hilt graph wiring, and cache-policy design.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Configure Hilt dependency injection with proper scoping, modules, and constructor injection in Android. Use when changing the production Hilt graph; defer test overrides, Room wiring, navigation-specific scopes, and generic DI explanations to their specific skills.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Connection management, room patterns, reconnection strategies, message buffering, and binary protocol design.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Hierarchical memory organization for multi-session context retention. Wings (projects) > Rooms (domains) > Drawers (decisions). Semantic search across all memories with zero cloud dependency.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新