Run Phase 1c (spec review gate) for the active VCSDD feature. Spawns a fresh vcsdd-adversary instance to review the behavioral spec and verification architecture. Records PASS/FAIL gate verdict.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Run Phase 1c (spec review gate) for the active VCSDD feature. Spawns a fresh vcsdd-adversary instance to review the behavioral spec and verification architecture. Records PASS/FAIL gate verdict.
日本語の概要は準備中です。原文の説明を表示しています。
Run Phase 3 (adversarial review) for the active VCSDD feature. Spawns a fresh vcsdd-adversary agent with zero Builder context to review implementation against spec. Produces binary PASS/FAIL verdict per dimension.
日本語の概要は準備中です。原文の説明を表示しています。
Run the strict-mode sprint contract review after Phase 2c. Spawns a fresh vcsdd-adversary instance to review `contracts/sprint-N.md` and writes a PASS/FAIL verdict under `reviews/contracts/sprint-N/output/`.
日本語の概要は準備中です。原文の説明を表示しています。
Execute this skill should be used when the user asks about "SPAWN REQUEST format", "agent reports", "agent coordination", "parallel agents", "report format", "agent communication", or needs to understand how agents coordinate within the sprint system. Use when appropriate context detected. Trigger with relevant phrases based on skill purpose.
日本語の概要は準備中です。原文の説明を表示しています。
Bootstrap new 33GOD ecosystem agents with standardized configuration. Use when creating new agents, spawning workers, deploying Yi nodes, or when the user says "spin up an agent", "create a new agent", "deploy a new worker", or needs a new agent for a specific pipeline role. Handles workspace creation, config injection, skill installation, provider mirroring, channel binding, and 33GOD ecosystem onboarding (GOD Docs, Plane, Bloodbank, memory).
日本語の概要は準備中です。原文の説明を表示しています。
Route plain-language requests for Pi, Claude Code, Codex, OpenCode, Gemini CLI, or ACP harness work into either OpenClaw ACP runtime sessions or direct acpx-driven sessions ("telephone game" flow). For coding-agent thread requests, read this skill first, then use only `sessions_spawn` for thread creation.
日本語の概要は準備中です。原文の説明を表示しています。
Investigate bugs with unknown root cause. Spawns fresh-context investigation subagent + parallel /review solve companion, persists hypotheses across iterations, hands off to /fix when root cause found.
日本語の概要は準備中です。原文の説明を表示しています。
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
Identify and exploit Prototype Pollution vulnerabilities in JavaScript/Node.js applications. This skill covers the progression from polluting `Object.prototype` to identifying functional gadgets (like `child_process.spawn`) to achieve Remote Code Execution (RCE).
日本語の概要は準備中です。原文の説明を表示しています。
Founder orchestrator persona for Marcus Tiongson's gaia-skill-tree sessions. Activates the planner-and-delegator role defined in founder/ORCHESTRATOR.md — thinking partner, session steward, subagent spawner. Use at the start of any founder-mode work session on this repo.
日本語の概要は準備中です。原文の説明を表示しています。
Phase 3 of the feature-pipeline suite. Run this after /fp-implement has pushed all commits and printed the M2 stop hook. Spawns a sandboxed sub-agent (HEAVIER) in an isolated worktree to run RED/GREEN tests against the PR diff and post a structured review comment. Use when you need an independent agent to verify correctness of implementation changes before CI runs — especially for schema mutations, CLI surface changes, or doc-touching commits. Triggers on: "review the PR", "run sandbox review", "fp-review", "Phase 3", "check the implementation", "validate the changes", "run tests on the PR", or any instruction to verify what /fp-implement just pushed.
日本語の概要は準備中です。原文の説明を表示しています。
Phase 2 of the feature-pipeline suite. Use this after /fp-explore has filed issues and printed the M1 stop hook — when you need to turn a set of filed GitHub issues into an approved implementation plan and a draft PR. Triggers on: "plan the fix", "create the branch and PR", "draft the implementation plan", "ready to plan", "fp-plan", "next step after explore", "convert issues to a plan", "plan phase". Reads issueNumbers from state, writes a Problem Statement, opens a feature branch + draft PR, spawns a HEAVIER sub-agent for the numbered plan, and blocks on explicit user approval before writing plan to state. Does NOT write any code — that is /fp-implement.
日本語の概要は準備中です。原文の説明を表示しています。
Prove a UI or generation feature actually works before asking a human to look at it. Covers A/B-ing an imported design against its source render, driving controls headlessly so a dead button cannot ship, proving the generator really spawns, and launching the real host (VCV Rack, a DAW). Use before any "take a look" on imported UI, plugin shells, or prompt-to-artifact pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
日本語の概要は準備中です。原文の説明を表示しています。
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX design agent for crafting user experiences, visual designs, and game interfaces. Auto-detects the designer role (UX Designer, UI Designer, Game UI Designer) and spawns a role-scoped sub-agent with only the relevant reference files. Triggers on phrases like "user flow", "wireframe", "design system", "design tokens", "accessibility", "WCAG", "UI pattern", "HUD", "game menu", "inventory UI", "minimap". Full per-role triggers in references/roles/.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for writing platform-specific code in Luma. Use when adding or modifying code that behaves differently on Unix vs Windows, including shell commands, file paths, process spawning, or platform-specific tests.
日本語の概要は準備中です。原文の説明を表示しています。
Manage fleets of local AI agents — spawn, supervise, route tasks, monitor progress, and shut down workers cleanly. Use when coordinating multiple agents on parallel workstreams.
日本語の概要は準備中です。原文の説明を表示しています。
Set a repo up to prove engineering-task work actually works before it ships. Investigates the repo, ensures a one-command dev stack (`dev-local`) exists, asks whether verification runs locally or in a sandbox (crabbox), confirms/installs the driver (the `playwright-cli` skill for web by default). Outputs three artifacts: a committed `/verify` skill (per-task verification SOP — spawn a verifier sub-agent → drive the app → screenshot/video proof → open a PR with the proof embedded), the `/dev-local` skill + script, and the installed driver skill. Use when someone says "set up verification", "make this repo verifiable", "scaffold a verify skill", "set up the verifier".
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Use when finishing spec.md before writing test-definitions.md, or when the review gate asks for a spec review — self-reviews the just-authored spec inline and earns its Tier 1 review stamp. Your own inline pass; do not spawn a sub-agent.
日本語の概要は準備中です。原文の説明を表示しています。
Platform detection and adaptive spawning for CLI vs VS Code vs other surfaces
日本語の概要は準備中です。原文の説明を表示しています。
Determine which LLM model to use for each agent spawn based on configuration, session directives, and task type
日本語の概要は準備中です。原文の説明を表示しています。
MUST USE for any real runtime debugging across ANY language or binary — crashes, silent failures, wrong responses, stuck processes, memory leaks, async misbehavior, unexplained timing, reverse engineering. Runs a hypothesis-driven loop: form ≥3 hypotheses, investigate in parallel, after 2 failed rounds spawn Oracles from orthogonal angles, confirm root cause, lock with a failing test, fix minimally, QA by actually USING the system, scrub artifacts. The actual HOW lives in `references/` — READ THEM. Triggers: 'debug this', 'why is X not working', 'hanging', 'attach a debugger', 'reverse engineer', 'pwndbg', 'gdb', 'lldb', 'node inspect', 'tsx debug', 'pdb', 'dlv', 'delve', 'rust-gdb', 'set a breakpoint', 'context window exploded', 'why is the response empty', 'attach the debugger', 'debug it', 'why is this happening', 'trace this bug', 'reproduce and fix', 'silent failure', 'HTTP 200 but empty', 'why did it stop', 'inspect the binary', 'reverse engineering', 'playwright'.
日本語の概要は準備中です。原文の説明を表示しています。