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cccskills

「pixel」の検索結果

530 件 ・ 関連度順

概要と使いどころ

Render the running viewer in a real headless browser and assert on what it drew — element geometry, computed colours, wrap points, truncated labels, console errors. Use when a change moves pixels (navbar/badge/chart layout, CSS, responsive behavior, theme), when a PR says it "needs a visual check", or when reviewing frontend work under src/viewer/assets/. Covers the gap viewer-smoke names: it asserts payload shape, this asserts rendering.

日本語の概要は準備中です。原文の説明を表示しています。

iopsystems/rezolus2752026年10月14日 更新

Designer-turned-developer who crafts stunning UI/UX even without design mockups. Use for any frontend implementation requiring visual design decisions, aesthetic direction, or pixel-perfect UI work.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Think and work like an expert Digital Pathology Scientist. Use when a task calls for Digital Pathology Scientist judgment. Reasons from whole-slide pixels, pathologist-ground-truth label levels, and stain/scanner batch effects through QuPath, CLAM/TIAToolbox MIL, Macenko/Vahadane normalization, and MI-CLAIM/TRIPOD+AI standards while treating patch-level leakage, scanner-ID shortcuts, attention-on-necrosis artifacts, and inter-pathologist-kappa ceilings as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Use when an agent must make TwelveLabs do real video-understanding work: indexing footage, semantic/visual search across an archive, generating descriptions, summaries, chapters, highlights, and tags from video, producing multimodal embeddings, or wiring TwelveLabs into a media-production pipeline (NLE panels, logging, compliance review, metadata). Covers the current model families (Marengo for search/embeddings, Pegasus for video-to-text analysis), the v1.3 Video Understanding API (indexes, assets, tasks, search, analyze, embed), prompt construction for analysis, capability and format limits, pricing/quota math, output quality review (hallucination and timestamp accuracy), and privacy/rights obligations when footage shows real people. Not for generating or editing video pixels — this is analysis and retrieval.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent governance workflow for verifying and correcting human- or model-generated video descriptions. Use for pre-caption critique and post-caption revision, aspect-by-aspect factual review, critique precision/recall/constructiveness, second-stage peer review, calibration, appeals, versioned triplets, provenance, and acceptance reporting; not for pixel/audio QA, accessibility captioning, model training, or creative shot direction.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Load and preprocess imaging mass cytometry (IMC) and MIBI data. Covers MCD/TIFF handling, hot pixel removal, and image normalization. Use when starting IMC analysis from raw MCD files or preparing images for segmentation.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

gap-trap

無料

Use when asked to set up, install, or refine an agent quality framework in a repository (rules with gates, architecture contracts, proven-red tests, ratchets, playbooks), or when the user says "gap-trap", "gap-trap setup", "gap-trap refine", "gate the rules", or "make the agents' code match the rules".

日本語の概要は準備中です。原文の説明を表示しています。

pliablepixels/gap-trap1812026年10月3日 更新

Goal-driven E2E testing where a browser agent (Playwright MCP / computer-use) reads a natural-language goal and explores the app via the accessibility tree to assert outcomes — no pre-written script. Covers when intent-driven beats scripted, making agent runs deterministic (pinned model, temperature 0, seeded data, bounded steps, explicit success assertion, snapshot-not-pixel), cost/latency control, the accessibility-tree-first interaction model, CI gating, and graduating a stable run into a scripted Playwright test. Use when: "agentic browser test," "goal-driven browser test," "let an agent explore the app," "natural-language E2E," "browser agent smoke test," "Playwright MCP test." Not for: Writing/maintaining deterministic scripted Playwright tests — that is playwright-automation. Testing your product's OWN LLM features — that is ai-system-testing. Related: playwright-automation, ai-system-testing, exploratory-testing, test-reliability, qa-project-context.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Test application performance with k6 load/stress/soak/spike scripts and k6 scenarios, Lighthouse CI for Web Vitals, and performance budgets as CI gates. Covers load profiles, custom metrics, bottleneck identification, and Core Web Vitals (LCP, INP, CLS). Use when: "performance test," "load test," "stress test," "soak test," "spike test," "k6," "k6 scenarios," "Lighthouse," "Web Vitals," "Core Web Vitals," "performance budget." Not for: scheduled production probes — use synthetic-monitoring; pixel-diff regressions — use visual-testing; designing tests from prod telemetry — use observability-driven-testing. Related: ci-cd-integration, qa-metrics, release-readiness.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Implement visual regression testing with Playwright screenshots, Chromatic, Percy, and Argos CI. Covers baseline management, diff threshold tuning, dynamic content masking, responsive viewport testing, and review/approval workflows. Use when: "visual test," "screenshot," "visual regression," "pixel diff," "snapshot diff," "update baselines," "Chromatic," "percy snapshot," "argos screenshot." Not for: bulk baseline regeneration after a redesign broke many tests — use selector-drift-recovery; cross-browser rendering matrices — use cross-browser-testing; general Playwright test structure — use playwright-automation. Related: playwright-automation, ci-cd-integration, cross-browser-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Design analytics-driven browser test matrices and execute cross-browser tests. Covers BrowserStack/Sauce Labs configuration, Playwright browser channels, common cross-browser CSS/JS divergences, a known-issues documentation log, and progressive enhancement validation. Use when: "cross-browser," "browser matrix," "BrowserStack," "Safari issues," "browser compatibility," "Edge," "works in Chrome but not Safari." Not for: pixel-level baseline strategy and threshold tuning — use visual-testing; device-farm testing of native/hybrid apps — use mobile-testing. Related: visual-testing, playwright-automation, ci-cd-integration, mobile-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Test for WCAG 2.2 AA compliance with axe-core + Playwright, keyboard navigation audits, screen reader testing, ARIA pattern validation, and legal compliance mapping (ADA, EAA, Section 508). Automated tools catch 30-40% of issues — this skill covers automated and manual testing together. Use when: "accessibility," "a11y," "WCAG," "screen reader," "axe," "keyboard navigation," "ARIA," "ADA compliance." Not for: cookie-consent/GDPR compliance — use compliance-testing; pixel-diff visual regression — use visual-testing. Related: playwright-automation, compliance-testing, visual-testing, ci-cd-integration.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

qa

無料

Systematically QA test any application — web apps, native macOS apps, Electron apps, CLI tools, interactive REPLs, or anything on screen. Three modes: browser (chromux/CDP, fast, DOM-level), computer (MCP computer-use, screenshot + pixel clicks, any app), and cli (tmux, send-keys + capture-pane for interactive terminals). Auto-selects mode or accepts --browser / --computer / --cli override. Use when asked to "qa", "QA", "test this site", "test this app", "find bugs", "test and fix", "fix what's broken", "dogfood", "exploratory test", "bug hunt", "QA this app", "사이트 테스트", "앱 테스트", "브라우저 QA", "화면 보고 테스트해줘", "네이티브 앱 테스트", "screen test". Three tiers: Quick (critical/high only), Standard (+ medium), Exhaustive (+ cosmetic). Produces before/after health scores, fix evidence, and a ship-readiness summary.

日本語の概要は準備中です。原文の説明を表示しています。

team-attention/hoyeon1732026年5月21日 更新

design-md

無料

Use DESIGN.md files to give AI agents a complete design system in plain text. Drop a DESIGN.md into your project root and any AI coding agent generates consistent, pixel-perfect UI matching that design. Use when: building UI with AI agents, maintaining design consistency across AI-generated components, recreating the look of existing websites.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Draw 2D graphics with the HTML5 Canvas API — shapes, text, images, gradients, transformations, pixel manipulation, and offscreen rendering. Use when tasks involve generating images server-side (with node-canvas), creating charts, image compositing, watermarking, or browser-based drawing applications.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

TikTok Ads platform expertise. Audit campaigns, creative strategy, audience targeting, Spark Ads, TikTok Shop integration, pixel/Events API setup, and performance optimization. Use when the user asks about TikTok advertising, short-form video ads, TikTok Shop, Spark Ads, or social commerce advertising.

日本語の概要は準備中です。原文の説明を表示しています。

thatrebeccarae/claude-marketing1642026年5月15日 更新

产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

摄影 (摄影 (Photography) — 以静态影像为产出的视觉创作 + 服务行业:从看见 → 用光 → 构图 → 拍摄 → 后期 → 交付的认知操作系统,覆盖商业摄影 (commercial: 产品/广告/电商/美食)、人像摄影 (portrait: 影楼/写真/婚礼/时尚/环境人像)、纪实与街头摄影 (documentary/photojournalism/street),以及与之贯通的风光、新闻、艺术摄影。面向职业摄影师 / 助理 / 修图师 / 想转职业的资深爱好者 / 服务这行的人 (器材厂商、图库、后期外包、影楼运营)。覆盖: (a) 第一性张力 — **光 (light is the craft — 看光、控光、塑光:硬光/柔光、方向、色温、光比、布光是摄影第一性) ⇄ 器材 (gear — 相机/镜头/灯具迷信, 'GAS' gear-acquisition-syndrome, 'the best camera is the one you have with you' — 器材不是摄影)**; **决定性瞬间/抓取 (decisive moment, Cartier-Bresson, 等待与预判, 纪实/街头不可重来) ⇄ 构建/导演 (constructed/directed, 商业与人像是布光摆姿造光的'制造'而非'捕获')**; **前期/拍对 (get it right in camera, 曝光/白平衡/构图当场拍对) ⇄ 后期/暗房 (post/darkroom, Ansel Adams 'negative is the score, print is the performance' — RAW 冲洗/调色/修图是创作一半)**; **作者性/艺术表达 (vision, personal voice, 'photograph what you feel not what you see') ⇄ 服务性/商业交付 (client brief, 影楼标准化出片, 'shoot the brief not your ego', 摄影是生意)**; **真实/未操纵 (truth, photojournalism ethics, 不过度 PS, 新闻摄影伦理) ⇄ 修饰/理想化 (retouch, 商业人像液化磨皮, 广告的'谎言')**; **决定性技术参数 (曝光三角 aperture/shutter/ISO, 景深, 互易律) ⇄ 看见/眼力 (seeing, 'photography is about seeing not cameras', 构图/光感是 tacit 眼力)**; **胶片/慢/不可见 (film, 慢工, 不可即时回看, 暗房) ⇄ 数码/即时/海量 (digital, chimping, 连拍, 后期无限)**; AI 对摄影的冲击 ('是不是摄影'、生成式填充/换天/AI 修图、真实性危机); (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — 通用链: 看光选光 → 曝光三角决策 (光圈定景深/快门定动静/ISO 兜底) → 测光与曝光 (评价/点测光, 向右曝光 ETTR, 直方图, 区域系统) → 构图 (三分法/引导线/框架/负空间/前景) → 对焦 → 拍摄 → 选片 culling → RAW 后期 (Lightroom/Capture One: 曝光/白平衡/色调曲线/HSL/局部) → 精修 retouch (Photoshop: 频率分离/液化/D&B) → 调色 grading → 输出交付 (色彩管理/sRGB/打印/图库上传); 子流派 SOP: 影棚商业布光 (主光/辅光/轮廓光/背景光, 三点布光, 光质修饰器 softbox/beauty-dish/grid)、婚礼/纪实一天流程、街头扫街、产品/电商台面、人像引导摆姿 posing & direction; (c) 工具栈 — 相机系统 (无反主导: Sony A 系 / Canon R / Nikon Z / 富士 X&GFX / 徕卡 M; 中画幅 Phase One/Hasselblad/GFX 商业; 残幅 vs 全幅 vs 中幅)、镜头 (大三元, 定焦 vs 变焦, 35/50/85 人像三剑客, 微距, 移轴)、灯具 (机顶闪 Godox/Profoto, 影室灯, 常亮 LED, 持续光 vs 闪光)、修饰器 (柔光箱/反光伞/束光筒/雷达罩/旗板)、测光/附件 (测光表, 灰卡, 三脚架, 滤镜 ND/CPL/渐变)、后期软件 (Adobe Lightroom Classic/CC 主导, Capture One 商业/影室, Photoshop 精修, DxO PhotoLab/PureRAW 降噪, Capture One vs Lightroom 之争, 国产: 醒图/泼辣 Polarr/Snapseed 移动端, RawTherapee/Darktable 开源, AI: Lightroom 生成式/Photoshop Generative Fill/Topaz Photo AI/Gigapixel/Luminar Neo)、色彩管理 (X-Rite/Calibrite 校色仪, ICC, 显示器)、图库/交付 (Pixieset/图虫/500px/视觉中国/Getty/Adobe Stock, 客片在线选片); (d) 知识正典 — Ansel Adams 'The Camera / The Negative / The Print' 三部曲 + 区域系统 (Zone System)、Henri Cartier-Bresson 'The Decisive Moment'、Michael Freeman 'The Photographer's Eye' (构图) 'The Photographer's Mind'、Bryan Peterson 'Understanding Exposure' (曝光入门圣经)、Scott Kelby 'Digital Photography Book' 系列 + Lightroom/Photoshop 书、Joe McNally 'The Hot Shoe Diaries / Sketching Light' (闪光灯)、Light Science & Magic (布光科学经典教材)、Roland Barthes 'Camera Lucida' (摄影哲学)、Susan Sontag 'On Photography'、John Szarkowski 'The Photographer's Eye'、National Geographic 摄影指南、Robert Capa / Sebastião Salgado / Steve McCurry (纪实)、Annie Leibovitz / Richard Avedon / Peter Lindbergh (人像/时尚)、Galen Rowell / Ansel Adams (风光); (e) figures/流派 — 风光/系统派 (Ansel Adams 区域系统奠基、Galen Rowell 探险风光、Marc Adamus); 决定性瞬间/纪实街头派 (Henri Cartier-Bresson 奠基、Robert Capa 战地、Sebastião Salgado 社会纪实、Steve McCurry、Vivian Maier、Daido Moriyama、森山大道/荒木经惟 日本派、Vivian Maier); 人像/时尚派 (Richard Avedon、Annie Leibovitz、Peter Lindbergh、Platon、Joey L、Lindsay Adler 时尚布光); 布光/教育派 (Joe McNally、Zack Arias 'one light'、Profoto/strobist David Hobby 'Strobist' 闪光灯启蒙博客、Karl Taylor 商业布光教学); 商业/广告派 (Chase Jarvis 'CreativeLive'创办+'best camera'、Joel Grimes、Tim Wallace 汽车); 后期/修图派 (Pratik Naik、Aaron Nace 'Phlearn'); 街头当代派 (Eric Kim 街头博客、Joel Meyerowitz、Saul Leiter 色彩街头); 中文圈 (李涛 'photoshop教学'、宁思潇潇 器材评测、thomas 'Thomas看看世界' 风光后期、阿刘 风光、668 人像); 哲学/批评 (Susan Sontag、Roland Barthes、John Szarkowski MoMA); (f) 行业话术/黑话 — 曝光三角 exposure triangle / 光圈 aperture f-stop / 快门 shutter speed / 感光度 ISO / 景深 DoF depth of field / 焦段 focal length / 等效 / 全画幅 full-frame vs 残幅 crop / 大三元 / 定焦 prime / 互易律 reciprocity / 向右曝光 ETTR / 直方图 histogram / 高光溢出 clipping / 动态范围 dynamic range / 宽容度 / 白平衡 WB

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe, iris, split, flash, blur, pixelate, or a custom one built on `canvas.animate`/`filters.animate`), shake/animation effects, or ticker-based animations built on PixiJS. Covers the `canvas` singleton exported from `@drincs/pixi-vn`. For UI layers (HTML or PixiJS) mounted on top of the canvas, see `pixi-vn-ui` instead.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1512026年10月1日 更新

oa-design

無料

Open Analytics' design language, extracted from the shipped product: an ink-derived neutral system, squircle surface anatomy, one small spring vocabulary, pixel-matched skeletons, and a plain-spoken copy voice, with type-checked component recipes. Use this whenever you build or restyle a dashboard, SaaS app, analytics UI, settings screen, onboarding flow, or marketing/landing page that should feel calm, dense and native, and whenever the user mentions Open Analytics' look, 'clean SaaS design', cards, dropdowns, tab bars, empty states, skeletons, or UI animation quality, even if they never say the words 'design system'.

日本語の概要は準備中です。原文の説明を表示しています。

OpenLabs-so/oa-design1342026年8月21日 更新

Generate diagrams as valid Excalidraw JSON — flowcharts, architecture, ER diagrams, mind maps, sequence diagrams, wireframes, C4 models, and more. Don't use for draw.io/Mermaid output, slide decks, or pixel-perfect brand graphics.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Use when the user has a video + an SRT and wants the subtitles either burned into the pixels (libass, always-visible) or soft-muxed as a togglable track. Also handles the final composite step for the localization pipeline — burn subs, mix a dub track, and keep the original audio as a low-volume bed, all in ONE ffmpeg encode (no cascade). Verifies libass availability and auto-downloads a static evermeet ffmpeg build when Homebrew's stripped binary lacks it. Triggers — "烧字幕", "硬字幕", "burn subtitles", "burn-in subs", "embed subtitle", "soft mux SRT", "把字幕烧进视频", "做最终合成".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1322026年10月13日 更新