End-to-end Android APK red-team pipeline — automated APK acquisition (Play Store + apkpure + apkmirror fallback), jadx decompilation, secret/URL/JWT/Firebase grep, pinned-cert extraction, exported-component enumeration, Frida runtime instrumentation templates, intent-injection probes. Built from an authorized external red-team engagement where 7 APKs were pulled manually, 4 download attempts truncated, and a hardcoded JWT + 30 internal API endpoints were recovered from one of the apps. Use when target has a mobile app catalogue (Play Store developer page), when you find an APK URL hosted on a web server, or when post-recon mentions "mobile app" in scope.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0832026年10月13日 更新
Add a supported application language or regional locale to all-api-hub across application and extension runtimes. Not for ordinary translation-copy edits.
日本語の概要は準備中です。原文の説明を表示しています。
qixing-jk/all-api-hub☆ 4,9342026年10月13日 更新
Use when a notebook run fails on a missing package (ImportError, ModuleNotFoundError, "there is no package called"), when you need to inspect an installed package version, or when you need to install, add, or manage Python or R packages for the notebook runtime. Covers inspect_packages, routing Python vs R through manage_packages, why in-cell %pip/!pip/install.packages() and OS installers are forbidden, restarting the kernel after an install, and when to stop and ask the user.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/open-science☆ 4,8422026年10月14日 更新
Experimental workflow for collecting and triaging product feedback, product telemetry, runtime errors, and issue reports. Use when scanning configured signal sources and applying separate fix, reply, or close rules.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5732026年10月9日 更新
Authoritative agent-runtime contract for working inside an OpenKnowledge project — a markdown-CRDT knowledge base exposed over MCP. Use whenever reading, listing, searching, editing, or linting any `.md` or `.mdx` file in the project, and before any `mcp__open-knowledge*` tool call (`exec`, `search`, `write`, `edit`, `lint`, and the rest). Installed by `ok init`, so its presence means this is an OpenKnowledge project and it governs every markdown file here. Covers the read/write tool surface, grounding and linking rules, folder/template conventions, the live browser preview, and the rule that OK's MCP tools — never native file tools — handle in-scope markdown.
日本語の概要は準備中です。原文の説明を表示しています。
inkeep/open-knowledge☆ 4,5682026年10月14日 更新
Read when the user asks what OpenKnowledge is, wants to install it on a repository, wants to open or preview a single markdown file that is not part of an OpenKnowledge project, wants to share an OpenKnowledge project with collaborators, asks whether OpenKnowledge supports a particular capability, or asks how `ok init` / `ok cowork` / OK Desktop set up a project. Do NOT load to perform OpenKnowledge reads/writes — the runtime guidance for editing markdown inside an initialized OK project ships as a separate project-local skill installed into each detected agent's skills dir (for example `.claude/skills/open-knowledge/`) whenever `ok init` runs.
日本語の概要は準備中です。原文の説明を表示しています。
inkeep/open-knowledge☆ 4,5682026年10月14日 更新
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4402026年10月6日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4402026年10月6日 更新
Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4372026年10月13日 更新
Disable Unity's runtime profiler. Idempotent — calling when already disabled returns the current disabled state.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4372026年10月13日 更新
Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4372026年10月13日 更新
Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4372026年10月13日 更新
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4372026年10月13日 更新
Archive the current thread and release its runtime. Use when the user explicitly asks to "self-archive", "archive yourself", or "archive this thread".
日本語の概要は準備中です。原文の説明を表示しています。
davidondrej/skills☆ 4,1302026年10月12日 更新
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 3,9972026年3月30日 更新
Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 3,9972026年3月30日 更新
Create, convert, or repair one Tutti workspace app as either a self-contained publishable package under package/ or a Chrome-style local debug app under .tutti/dev-app/. Use for mention://workspace-app-factory/create handoffs, mention://workspace-app-factory handoffs, standalone app generation, adapting existing repositories, Load unpacked repair flows for invalid local project directories, tutti.app.json and tutti.cli.json manifests, bootstrap.sh scripts, package-local AGENTS.md, local HTTP runtimes, TUTTI_APP_* host/port/storage rules, healthchecks, app assets, i18n, validation, and optional Tutti CLI integration.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8232026年10月8日 更新
Build or evolve a complex agent-enabled Tutti workspace app repository. Use for Tutti apps with web/server/shared monorepos, @tutti-os/agent-acp-kit local agent runtimes, kit-owned TUTTI_CLI agent/composer discovery, dynamic agent catalogs, run-scoped MCP tool gateways, app-owned package builders, web-first debugging, i18n harnesses, and production package validation. For simple package creation or repair, use tutti-workspace-app-factory instead.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8232026年10月8日 更新
群众路线:从持有真实情况的多方(用户、使用者、代码库、日志、运行结果)收集分散意见,系统化为方案,再带回去对齐与检验,循环改进。当多方意见分歧、需要汇总零散反馈、方案要拿回给真实使用者确认、或你发觉自己在闭门造车时触发;信息源单一且完整、处于执行阶段时不触发。 English: Mass line. Collect scattered input from everyone who holds ground truth (users, operators, codebase, logs, runtime results), synthesize it into a coherent plan, take it back for alignment and validation, and iterate. Trigger when inputs conflict, feedback must be consolidated, a plan needs sign-off from real users, or you sense you are designing in isolation; skip when there is a single complete source and the work is pure execution.
日本語の概要は準備中です。原文の説明を表示しています。
HughYau/qiushi-skill☆ 3,8142026年10月1日 更新
Build local constrained-browser agents with a safe_browser tool that owns CDP, enforces a domain allowlist with Fetch interception, and lets a runtime Claude Agent SDK agent complete browsing tasks without raw browser, shell, or CDP access. Use when the user wants an agent to browse or scrape while staying on approved domains, demo blocked off-domain navigation, or generate a safe browser client.
日本語の概要は準備中です。原文の説明を表示しています。
browserbase/skills☆ 3,7322026年9月30日 更新
Vibe Code Orchestrator (VCO) is a governed runtime entry that freezes requirements, bounds execution, and enforces verification and phase cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6772026年8月31日 更新
Sonnet Amplified fullstack engine. 34 modes, SEC-01~15 OWASP security, 13 runtime hooks, 75% token reduction. Install: npx @smorky85/aurakit
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6332026年10月13日 更新
Set up or troubleshoot the Auto Ontology runtime. Use for Helm (the official install), Docker Compose, developer setup, and MCP connection to an existing deployment.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5862026年10月14日 更新
Top-level workflow skill for USD performance diagnosis and optimization. Handles slow loading, high memory, low FPS, and broad scene-optimization requests; delegates auth/runtime setup to Phase 0 owners.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5862026年10月14日 更新