Polish screen recordings with Recordly (open-source Screen Studio alternative) — auto-zooms, cursor animations, webcam overlays, styled backgrounds, timeline editing. Also includes Slant: browser-based 3D perspective renderer with 12 animation presets and MP4/GIF export. Triggers on screen recording, demo video, Recordly, screen capture polish, product walkthrough, 3D perspective, Slant.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Scaffold editorial documentation sites with the Vellum design system — OKLCH palette, Bodoni Moda / Source Serif 4 / Inconsolata typography, warm or dark space theme, 35 semantic components (state cards, parity matrices, entity dossiers, stat stacks, utterance blocks, editorial notes, entity flows, fact blocks, sub-navigation, source lists, debugger panels, ring visualizations, phase timelines, glossaries, subject-intro, stat-bar, hero-image with lightbox, gallery/masonry grid, audio player with Web Audio API). Static HTML, zero build step. Use when building competitive intelligence pages, personal archives, internal documentation, roadmaps, or multi-page static sites that need a designed, non-generic aesthetic.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
最强经理之争——把四位风格迥异的中国权益基金经理(易方达郑希、易方达张坤、易方达武阳、财通金梓才)放进同一个擂台, 用他们各自的全部公开观点原文 + 全部在管基金真实数据(季度持仓/净值/回撤/规模),做可溯源的对比与应用。能做: (1) 经理之争擂台——同口径比收益/最大回撤/回撤恢复/波动/Calmar/换手/规模,给"分场景谁更强、各自长短板"; (2) 行业/个股透视——给一个行业或股票,看四人谁持有/谁加减/谁更早布局,再用各自框架给"四个镜头"的综合看法; (3) 持仓/调仓追踪——逐季还原谁加仓、减仓、新进、清仓(季度颗粒度,公开数据能到的最细); (4) 多视角参考——用四人的方法和真实操作,多角度帮你理解一只基金/一个行业、校准自己的判断(只呈现不同视角,不替你做决定、不构成建议); (5) 溯源问答/方法讲解/风格化点评——引用某位经理本人原话答其观点,讲其投资框架,或用其口吻点评; (6) 言行对照——用真实持仓核对某位经理"说的"和"买的"。 (7) 进阶玩法——风格雷达+人设卡、本季调仓快报(共识/分歧)、言行一致性打分、观点时间机器(谁最早看到)、四人会诊(四种视角点评)、自定义擂台(把任意基金/经理拉进来比)。 When the user mentions 最强经理之争 / 经理对比 / 谁更强 / 回撤谁控得好 / 张坤/郑希/武阳/金梓才 / 景气轮动 vs 买入持有 / 风格雷达 / 人设 / 谁最早布局 / 言行一致 / 四人会诊 / 把某基金加进来比, asks who holds a sector or stock, wants 调仓追踪/调仓快报, a 风格化点评, words-vs-holdings, a style radar/persona, an opinion timeline, or to apply their methods to a fund/sector ——use this skill, even without the word "skill", even if the topic isn't in a corpus (fall back to that manager's method). 引用忠于原文、不杜撰;原话/推演/需核实分清;季度颗粒度非逐笔;研究学习辅助,非投资建议。
日本語の概要は準備中です。原文の説明を表示しています。
lyra81604/who-is-the-best-manager☆ 342026年6月23日 更新
Investment Thesis Generator — complete institutional-quality thesis with bull/bear cases (3-5 reasons each with evidence), catalyst timeline, entry/exit strategy with specific price levels, position sizing tables, timeframe classification, and asymmetry assessment. Triggered by "trade thesis <TICKER>".
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-trading-hermes☆ 322026年6月4日 更新
Read tweets, threads, bookmarks, articles, and user timelines on X (formerly Twitter) using an authenticated GraphQL flow. Use this skill whenever the user mentions a tweet URL, a Twitter thread, an X bookmark, a Twitter article, reading their X bookmarks, pulling a thread, or grabbing X content — even if they don't explicitly say 'use mktg-x'. Requires MKTG_X_AUTH_TOKEN and MKTG_X_CT0 env vars. Do NOT firecrawl x.com URLs — Twitter serves a degraded logged-out page and firecrawl will return the login wall. mktg-x is the only path for auth-walled X content.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
제안서 디자인 에이전트. 승인된 proposal_script.md를 generate_제안서.py Python 코드로 변환합니다. slide_kit.py 함수 시그니처, VStack 레이아웃 계산, 7대 디자인 패턴, 겹침/넘침 방지, Dark-Light Rhythm을 적용합니다. 트리거: 디자인, 코드 생성, 레이아웃, VStack, slide_kit, 겹침, 넘침, COLS, GRID, FLOW, CHART, TABLE, HIGHLIGHT, KPIS, COMPARE, TIMELINE, PYRAMID, MATRIX, 그림자, 카드, Hero, Bento, Comparison
日本語の概要は準備中です。原文の説明を表示しています。
steveaimkt/proposal-agent-github☆ 312026年8月8日 更新
Make a short product film (website hero loop, landing section, launch film, feature walkthrough, store-listing promo, social cut, illustrated story film) in which the product appears as its own real UI, drawn frame by frame from an HTML timeline, rendered with Playwright and cut with ffmpeg. Four routes: licensed footage cut against cinematic product beats, product beats only, a pointer-driven walkthrough with captions or text cards (plain or kinetic), or a cut-paper collage in which an illustrated cast tells a story over real UI captured from the code with fictional data. Use when asked for a product film, hero video, promo or demo video, launch film, explainer, walkthrough video, paper or collage film, or to recut one. Not for plain screen recordings or voice-over walkthroughs; laying a supplied music track under a finished cut is in scope.
日本語の概要は準備中です。原文の説明を表示しています。
display-dev/product-film☆ 282026年10月5日 更新
Use when documenting a named campaign across time and victims, the user asks to start or update a campaign record, or another skill identified a multi-incident cluster that warrants formal tracking. Provides the template (timeline, attribution, victimology, attack chain, Diamond Model mapping, IOC clusters) and the lifecycle from active to historical.
日本語の概要は準備中です。原文の説明を表示しています。
Liberty91LTD/cti-skills☆ 272026年9月30日 更新
Create diagrams and visualizations using Mermaid.js v11 syntax. Use when generating flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, Gantt charts, user journeys, timelines, architecture diagrams, or any of 24+ diagram types. Supports JavaScript API integration, CLI rendering to SVG/PNG/PDF, theming, configuration, and accessibility features. Essential for documentation, technical diagrams, project planning, system architecture, and visual communication.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Red team engagement planning is the foundational phase that defines scope, objectives, rules of engagement (ROE), threat model selection, and operational timelines before any offensive testing begins.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 262026年10月11日 更新
Use when the user wants a related-work survey, technical lineage, task timeline, or paper-map around a baseline paper, research task, benchmark, or project direction.
日本語の概要は準備中です。原文の説明を表示しています。
QZhang2111/Research-Pilot☆ 262026年6月9日 更新
Assess organizational readiness for financial audits (internal or external). Map assertions to account balances, check evidence completeness, score readiness using a Red/Amber/Green framework, and generate a remediation timeline. Aligned with SOX, IFRS, and GAAP audit standards. Use before scheduled audits or when preparing for first-time compliance.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Build a Go-to-Market (GTM) plan for new product launches, market entries, or feature rollouts. Covers market sizing (TAM/SAM/SOM), positioning, messaging, channel strategy, pricing approach, and launch timeline. Use when preparing to bring something new to market. Do not use for ongoing marketing operations or campaign execution.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Audit data quality across six DAMA DMBOK dimensions — Completeness, Accuracy, Consistency, Timeliness, Validity, Uniqueness. Produces a scored data quality report with issue log and remediation plan. Use when profiling datasets, onboarding new data sources, or building data quality gates.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Write blameless incident postmortems following Google SRE methodology. Covers timeline reconstruction, root cause analysis (5 Whys), impact assessment, and action items with owners. Use after production incidents, outages, or significant bugs to prevent recurrence.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Write agency-standard creative briefs for marketing campaigns. Structure Background, Objective (SMART), Target Audience persona, Key Message, Mandatories, KPIs, Timeline, and Budget Allocation. Use when briefing agencies, creative teams, or internal marketing on a new campaign.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Memory forensics playbook using Volatility 2/3. Use when analyzing memory dumps for malware analysis, credential extraction, process investigation, code injection detection, and incident response timeline reconstruction.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Meaning-first animation with 3-tier hierarchy. CSS scroll-driven (animation-timeline: scroll()), View Transitions API, @starting-style DOM-insert, container scroll-state queries, prefers-reduced-motion mandatory on all animations.
日本語の概要は準備中です。原文の説明を表示しています。
heymegabyte/agent-skills☆ 242026年10月11日 更新
CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Xquik REST API patterns for X post search, user and timeline reads, cursor pagination, media downloads, monitors, signed webhooks, and approval-gated X actions
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Playbook for correcting a named skill's star level to match its computed Trust Magnitude grade, with an independent post-calibration verification pass and a CLI-logged timeline event (never hand-written). Use when: recalibrating a skill's level, fixing a stale or drifted star rating, running a batch of `gaia dev calibrate` corrections, or confirming a past calibration actually landed. Triggers: "calibrate <skill>", "recalibrate the trust magnitude backlog", "promote/demote <skill> to N stars", "why is <skill> still N stars", "verify a calibration actually landed", "Hall of Heroes ranking is wrong".
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Pulp timeline transport, immutable compiled playback programs, bounded arrangement audio rendering, block-level publication latches, stable shells, and ProcessContext projection.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新