Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source generators for JSON scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
181 件 ・ 関連度順
概要と使いどころ
Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source generators for JSON scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
Design a structured onboarding experience that gets new team members productive in 30, 60, and 90 days. Use when a new hire is joining, when contractors or agency partners need to ramp up, when an existing team is restructuring and members are switching focus, or when current onboarding feels chaotic and slow. Also triggers when one person owns all the tribal knowledge and you need to capture it, when you keep losing people in their first 90 days, or when a new project has many fresh members joining at once. Useful for engineering, design, product, marketing, and operations roles.
日本語の概要は準備中です。原文の説明を表示しています。
Builds .NET 8 applications with minimal APIs, clean architecture, cloud-native microservices, Entity Framework Core, CQRS with MediatR, and AOT compilation.
日本語の概要は準備中です。原文の説明を表示しています。
Skill 进化器(饕餮)— 通过"吞噬"并分析其他 skill 的优势来强化目标 skill。 当用户想要:整合两个 skill、用一个 skill 优化另一个、对比分析两个 skill 的优劣、 把某个 skill 的优点提炼到另一个 skill 中、或者说"把 X 喂给 Y"、"用 X 来优化 Y"、 "整合这两个 skill"、"吃掉这个 skill"、"skill 进化"、"skill 升级"、"合并 skill" 等意图时,必须触发此 skill。即使用户没有明确说"饕餮",只要涉及到两个 skill 之间的 能力迁移、对比分析、或优势提取,都应该使用此 skill。
日本語の概要は準備中です。原文の説明を表示しています。
.NET / C# 二进制逆向。当目标是 .NET assembly(PE 头含 CLR、.exe/.dll 托管程序)、C# 编译产物(含 NativeAOT)、红队 Sharp* 工具(Rubeus / SharpHound / SharpHound 等)、.NET 混淆程序(ConfuserEx / SmartAssembly / Babel / Eazfuscator)、.NET loader / info-stealer / 套壳 malware 时使用。优先用 dnSpyEx + de4dot,需要 AI 直接操作时联动 dnSpy MCP。不用于纯 native 二进制(走 reverse-engineering / ida-reverse)。
日本語の概要は準備中です。原文の説明を表示しています。
Build and debug Avalonia 11/12 .NET applications with XAML, compiled bindings, MVVM, custom controls, desktop lifetimes, and platform publishing. USE FOR: Avalonia projects, bindings, commands, themes, UI dispatch, trimming, or Native AOT. DO NOT USE FOR: WPF, WinUI, MAUI, Uno, or Avalonia XPF compatibility work. INVOKES: inspect installed versions, implement, and validate on the actual target platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Creates .NET projects from templates with validated parameters, smart defaults, Central Package Management adaptation, and latest NuGet version resolution. USE FOR: creating new dotnet projects, scaffolding solutions with multiple projects, installing or uninstalling template packages, creating projects that respect Directory.Packages.props (CPM), composing multi-project solutions (API + tests + library), getting latest NuGet package versions in newly created projects. DO NOT USE FOR: finding templates (use template-discovery), producing a detailed side-by-side comparison of templates (use template-comparison), authoring custom templates (use template-authoring), deciding cross-parameter defaults such as which framework to pair with native AOT or whether to keep HTTPS when auth is enabled (use template-smart-defaults), modifying existing projects or adding NuGet packages to existing projects.
日本語の概要は準備中です。原文の説明を表示しています。
Configure and collect crash dumps for modern .NET applications. USE FOR: enabling automatic crash dumps for CoreCLR or NativeAOT, capturing dumps from running .NET processes, setting up dump collection in Docker or Kubernetes, using dotnet-dump collect or createdump. DO NOT USE FOR: analyzing or debugging dumps, post-mortem investigation with lldb/windbg/dotnet-dump analyze, profiling or tracing, or for .NET Framework processes.
日本語の概要は準備中です。原文の説明を表示しています。
Applies cross-parameter default rules when creating .NET projects with dotnet new, filling gaps consistently without overriding values the user set explicitly. USE FOR: choosing which target framework to pair with native AOT, deciding whether to keep HTTPS when authentication is enabled, recognizing that controllers and minimal-API flags are mutually exclusive, filling unset related parameters during project creation, explaining why a default was applied and ensuring an explicit user value is never overridden. DO NOT USE FOR: creating the project itself (use template-instantiation), finding or comparing templates (use template-discovery and template-comparison), authoring or validating custom templates (use template-authoring and template-validation).
日本語の概要は準備中です。原文の説明を表示しています。
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
Use when packaging a Spring Boot 3 application as an OCI image or GraalVM native executable. Covers buildpacks, layered images, JVM containers, AOT hints, probes, security, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Use when packaging Spring Boot 4 as an OCI image, JVM container, AOT application, or GraalVM native executable. Covers buildpacks, layers, runtime hints, probes, security, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
日本語の概要は準備中です。原文の説明を表示しています。
Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project `img2mo-knowledge/` folder for later `/img2motion` generation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
日本語の概要は準備中です。原文の説明を表示しています。
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
日本語の概要は準備中です。原文の説明を表示しています。
.NET / C# 二进制逆向。当目标是 .NET assembly(PE 头含 CLR、.exe/.dll 托管程序)、C# 编译产物(含 NativeAOT)、红队 Sharp* 工具(Rubeus / SharpHound / SharpHound 等)、.NET 混淆程序(ConfuserEx / SmartAssembly / Babel / Eazfuscator)、.NET loader / info-stealer / 套壳 malware 时使用。优先用 dnSpyEx + de4dot,需要 AI 直接操作时联动 dnSpy MCP。不用于纯 native 二进制(走 reverse-engineering / ida-reverse)。
日本語の概要は準備中です。原文の説明を表示しています。
Captures and organizes chaotic brain dumps into a structured, actionable system with zero information loss. Use this skill whenever the user says 'capture this', 'brain dump', 'let me dump some ideas', 'I've got a bunch of thoughts', 'here's everything on my mind', 'idea dump', 'let me get this out of my head', 'I need to organize my thoughts', 'here's what I'm thinking', or any variation where someone is unloading a messy stream of ideas, tasks, thoughts, and plans wanting them turned into something coherent. Also trigger when the user pastes or dictates a long, unstructured block of mixed ideas — even without the exact phrase — the intent is the same. Fast-to-action by design: no upfront intake. Output is four sections (Projects/Ideas, Tasks, Connections, How I Can Help) ending with a directive question. Asks at most one mid-organization clarifying question when a single item is genuinely ambiguous between task and project.
日本語の概要は準備中です。原文の説明を表示しています。
Complex systems and emergent behavior — chaos theory, fractals, neural networks, cellular automata, and computability. Analyzes dynamical systems for chaos via Lyapunov exponents, classifies bifurcations, measures fractal dimension, and models emergent phenomena. Use when analyzing chaotic systems, computing Lyapunov exponents, classifying bifurcations, measuring fractal dimension, modeling neural networks, or studying emergent behavior from simple rules.
日本語の概要は準備中です。原文の説明を表示しています。
Strange attractor with sensitive dependence on initial conditions
日本語の概要は準備中です。原文の説明を表示しています。
Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source generators for JSON scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
日本の行政オープンデータにアクセスする。不動産取引価格(国交省)、官公需・入札情報、e-Stat政府統計の3つのデータソースを検索・取得できる。「不動産価格を調べて」「入札情報を検索」「政府統計を取得」「官公需で○○を探して」「地価を調べて」「統計データ」などで使用。MCP server (mcp.n-3.ai) 経由でリアルタイムにデータ取得する。
Use when facing a new problem to classify its domain (Clear, Complicated, Complex, Chaotic, Confused) and select appropriate methods.
日本語の概要は準備中です。原文の説明を表示しています。
Leveraged-prototype dev loop (`pulp loop`) — focus marker plus normal watch/rebuild loop, with AOT analyzer guidance and deferred ar-swap/PR-monitor playbook. Use when porting an existing UI/bundle to Pulp, doing visual/behavioral parity work, or batching upstream framework gap fixes.
日本語の概要は準備中です。原文の説明を表示しています。