World-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card text, rules text, card-game, tcg, ccg, trading-card, collectible-card, deck-building, mana-curve, draft, limited, constructed, set-design, card-templating, mechanics, keywords, rarity, balance" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Pre-flight gas and balance check before deploying a warp route. Reads a Linear ticket, checks deployer wallet native gas balances per chain (warn if less than $10), and checks collateral token balance (need ~$1 for testing).
日本語の概要は準備中です。原文の説明を表示しています。
hyperlane-xyz/hyperlane-monorepo☆ 762026年10月13日 更新
Rebalances context across Memory, Custom Instructions, knowledge files, and User Preferences in Claude Projects. Audits Memory for redundancy, staleness, and misplacement; prescribes optimization including Codification of stable Memory patterns into explicit User Preferences or Project CI rules. Use when user says "optimize my memory," "what should be in my memory," "trim my knowledge files," "reduce my context usage," "rebalance my project," "what should be in my preferences vs memory," or asks whether something belongs in Memory, a knowledge file, or User Preferences. Also trigger on symptom-phrased: "my project feels bloated," "Claude keeps forgetting things," "my context window keeps hitting limits." Activate whenever Memory-layer balance is the primary concern. Do NOT use for full Project audits (use rootnode-project-audit if available), single-prompt evaluation (use rootnode-prompt-validation if available), or global-layer audits that don't touch Project Memory (use rootnode-global-audit if available).
日本語の概要は準備中です。原文の説明を表示しています。
drayline/rootnode-skills☆ 402026年9月14日 更新
Build a roll-forward schedule for a balance-sheet account or account group, tying beginning balance, activity, reversals, payments, adjustments, and ending balance to GL support. Use for month-end close packages and audit support.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/interpreter-workstation☆ 232026年10月12日 更新
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Expert-level chemical process design covering process flow diagrams, mass and energy balances, equipment sizing, economic evaluation, and sustainable process design.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Balances Hi-C contact matrices (ICE via cooler.balance_cooler, KR/SCALE/VC context), computes distance-decay expected with cooltools (expected_cis per-diagonal P(s), expected_trans scalar), builds observed/expected (O/E) matrices, and diagnoses polymer state from the P(s) log-derivative. Covers the within-matrix-vs-cross-sample distinction (balancing is NOT a normalizer), the equal-visibility assumption that CNV/aneuploidy violates (use raw counts for copy-number), cis-only balancing, mad_max/blacklist masking before balancing, multiplicative cooler weights vs divisive juicer weights, and the resolution-vs-depth budget. Use when balancing a .cool/.mcool, computing expected or P(s), making O/E matrices for compartments/loops, deciding ICE vs KR vs SCALE, choosing a resolution for a given depth, or troubleshooting NaN/all-NaN balanced matrices; route cross-sample comparison to hic-differential.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/TRACE☆ 32026年10月11日 更新
Balances Hi-C contact matrices (ICE via cooler.balance_cooler, KR/SCALE/VC context), computes distance-decay expected with cooltools (expected_cis per-diagonal P(s), expected_trans scalar), builds observed/expected (O/E) matrices, and diagnoses polymer state from the P(s) log-derivative. Covers the within-matrix-vs-cross-sample distinction (balancing is NOT a normalizer), the equal-visibility assumption that CNV/aneuploidy violates (use raw counts for copy-number), cis-only balancing, mad_max/blacklist masking before balancing, multiplicative cooler weights vs divisive juicer weights, and the resolution-vs-depth budget. Use when balancing a .cool/.mcool, computing expected or P(s), making O/E matrices for compartments/loops, deciding ICE vs KR vs SCALE, choosing a resolution for a given depth, or troubleshooting NaN/all-NaN balanced matrices; route cross-sample comparison to hic-differential.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/HPClaw☆ 32026年10月11日 更新
Solanaのウォレット残高や保有トークン、取引、NFTを調べ、米ドル換算の資産額を確認するスキル。価格照会、大口送金やネットワーク状況の確認にも対応します。
- ウォレットの保有資産と総額確認
- 取引の手数料や残高変化の確認
- トークン価格と上位保有者の調査
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
暗号資産の市場データやウォレットの残高・取引履歴を取得し、損益と市場動向を合わせて売買を振り返ったり、分析用JSONを書き出したりするスキル。
- 市場価格や資金調達料、注文板を確認したいとき
- ウォレットのポジションや現物残高を調べたいとき
- 手数料と市場動向から最近の売買を振り返りたいとき
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
Official CCXT MCP (Model Context Protocol) server — connect an AI agent to 100+ cryptocurrency exchanges and prediction markets for market data, balances, and opt-in trading. Covers installing the server in Claude Desktop/Code, Cursor, VS Code and other MCP hosts; configuring named accounts and API keys (kept local, never seen by the model); the capability tiers and safety rails; sandbox/testnet trading; and how to drive the tools. Use when the user wants an agent to fetch prices/order books/candles, check balances/orders/positions, place or cancel orders, or explore prediction markets across exchanges.
日本語の概要は準備中です。原文の説明を表示しています。
ccxt/ccxt☆ 4.4万2026年10月13日 更新
Audit a spreadsheet for formula accuracy, errors, and common mistakes. Scopes to a selected range, a single sheet, or the entire model (including financial-model integrity checks like BS balance, cash tie-out, and logic sanity). Triggers on "audit this sheet", "check my formulas", "find formula errors", "QA this spreadsheet", "sanity check this", "debug model", "model check", "model won't balance", "something's off in my model", "model review".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/financial-services☆ 4万2026年9月22日 更新
Integrate with Octav API for cryptocurrency portfolio tracking, transaction history, and DeFi analytics across 50+ blockchain networks. Use when building applications that need to: (1) Track wallet balances and net worth across multiple chains, (2) Query transaction history with filtering and search, (3) Monitor DeFi protocol positions (Aave, Uniswap, etc.), (4) Access historical portfolio snapshots, (5) Analyze token distribution and holdings, (6) Pay per request as an autonomous agent via x402. Triggers on: "Octav API", "crypto portfolio API", "blockchain portfolio tracking", "DeFi analytics API", "wallet balance API", "transaction history API", "multi-chain portfolio", "Octav x402".
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
OKX-aggregated DeFi (no specific DApp named) — product discovery, deposit/withdraw/claim execution, AND positions viewing. **If the user names ANY third-party protocol/DApp (Aave, Lido, PancakeSwap, Uniswap, Curve, Compound, Morpho, Pendle, Kamino, Raydium, Hyperliquid, Polymarket, …), route to okx-dapp-discovery — NOT here, even for 'show my Aave positions'.** INVEST triggers: 'invest in DeFi', 'earn yield', 'find best APY', 'deposit/stake for yield', 'search DeFi products', 'redeem/withdraw position', 'claim DeFi rewards', 'borrow against asset', 'repay loan', 'add/remove CLMM liquidity', 'APY/TVL history', 'depth chart', yield farming, lending, staking, liquidity pools. PORTFOLIO triggers: 'check my DeFi positions', 'view DeFi holdings/portfolio', 'my staking/lending positions', 'DeFi balance', 'DeFi 持仓', '我的DeFi资产'. Do NOT use for: DEX swaps (okx-agentic-wallet), token prices (okx-dex-market), wallet token balances (okx-agentic-wallet).
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
Use when user asks to "build a Solana dapp", "write an Anchor program", "create a token", "debug Solana errors", "set up wallet connection", "test my Solana program", "deploy to devnet", or "explain Solana concepts" (rent, accounts, PDAs, CPIs, etc.). Also use for quick on-chain lookups via public RPC + curl — "what's the balance of <wallet>", "look up transaction <sig>", "token balance for <account>", "check this address on mainnet/devnet". End-to-end Solana development playbook covering wallet connection, Anchor/Pinocchio programs, Codama client generation, Surfpool/LiteSVM/Mollusk testing, security checklists, and JSON-RPC curl lookups against public clusters. Prefers @solana/kit v7 plugin clients (createClient + .use()), wallet connection via @solana/kit-plugin-wallet + @solana/react, web3.js v3 (Kit internals, RC) as the migration target for legacy codebases, and Surfpool for local networks and integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
Create and manage Starknet wallets for AI agents. Transfer tokens, check balances, manage session keys, deploy accounts, and interact with smart contracts using native Account Abstraction.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
Crypto wallet operations via the awal CLI — sign in, check balances, send USDC/ETH/POL/SOL, trade tokens, fund the wallet, and use the x402 payment protocol to discover paid services, pay for API calls, monetize an API, or query onchain data. Use whenever the user mentions signing in, login, authentication, wallet status, balance, address, sending money, paying someone, transferring tokens, ENS names, swapping/trading/converting tokens, funding/topping up/onramp, USDC, ETH, POL, SOL, the x402 bazaar, paid APIs, monetizing an endpoint, or querying onchain data on Base.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7292026年8月20日 更新
Hunt fintech-specific GraphQL vulnerabilities: money-movement mutations (transfers, redemptions, withdrawals, card top-ups), ledger/balance/portfolio query IDOR, decimal-precision and rounding abuse, idempotency-key bypass enabling double-spend, KYC/PII field-level authorization gaps, and admin-override mutations reachable via mass assignment. Distinct from hunt-graphql, which owns generic GraphQL discovery and IDOR/mutation methodology — this skill owns the delta introduced when a GraphQL layer sits in front of a ledger, wallet, payments, banking, brokerage, or lending backend, where a resolver bug moves real money instead of just leaking data. Use when hunting a fintech, banking, payments, wallet, neobank, brokerage, or lending target that exposes a GraphQL API, or when a schema/response includes balance, transfer, ledger, redeem, quote, KYC, or account-linking fields.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0732026年10月12日 更新
Manage Organization Settings and Platform Settings via the TRES MCP GraphQL API. Use when users ask about org settings, platform settings, configuration, feature flags, enable/disable platforms, balance diff, commit strategy, cost basis, ERP, pricing, sync boundaries, or any setting read/write operation. Trigger phrases include "get settings", "show settings", "update settings", "change settings", "enable platform", "disable platform", "balance diff", "commit strategy", "cost basis strategy", "set min sync date", "configure", "turn on", "turn off".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6332026年10月13日 更新
Query, display, and resolve reconciliation gaps from the TRES Finance MCP connector. Trigger this skill ONLY when the user explicitly requests to view or close reconciliation gaps — for example: "show me the reconciliation gaps", "close the recon gaps", "view gaps for today", "plug the reconciliation gaps for ETH", "fix the gaps for USDC and BTC". Do NOT trigger for general balance queries, transaction history, or ledger browsing. Covers the full workflow: confirming the target date, optionally filtering by asset, fetching gap data, enriching with fiat and on-chain balances, rendering an HTML dashboard where each gap row has copy-prompt buttons (Plug / Auto-fill) — clicking copies a ready-to-paste Claude prompt for that gap. The user pastes it in the chat and Claude executes the action. Ends with a data collect once the user is done.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6332026年10月13日 更新
Humanization Pipeline Orchestrator v3.1 - Multi-pass 4-layer transformation pipeline Orchestrates G5 (Auditor), G6 (Humanizer), F5 (Verifier) in sequential passes Enforces checkpoints between every pass with mandatory AskUserQuestion Supports conservative (L1-2), balanced (L1-3), balanced-fast (L1-3 merged), aggressive (L1-4) modes Rich Checkpoint v2.0: section-level scores, selective humanization, target auto-stop G5+F5 parallel execution, section-selective humanization Triggers: humanize, humanize my draft, humanize manuscript, make natural, remove AI patterns Korean triggers: 휴먼화, 자연스럽게, AI 패턴 제거
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6062026年10月12日 更新
Look up people's LinkedIn profiles by URL with Datacircle, no markup, and manage the Datacircle balance and files. Use when the user gives LinkedIn profile URLs to enrich or research (a candidate, a customer, a person in their CRM), asks what their Datacircle balance is, or wants the co-op flat file.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6312026年10月12日 更新
Read-only Stripe visibility: balance, recent charges, customers. Trigger phrases: stripe, revenue, charges, balance, customers.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新