Performs ML-based protein-ligand pose prediction and scoring using DiffDock-L (diffusion-based), Boltz-1 / Boltz-2 (foundation model with affinity), Chai-1, AlphaFold3 ligand, EquiBind, TANKBind, NeuralPLexer, and hybrid workflows (DiffDock pose + GNINA rescore + PoseBusters QC). Explicit handling of when ML beats classical docking, when classical beats ML, the PB-invalid pose problem, and rescoring as the standard production hybrid. Use when modern docking is needed: foundation-model ligand-pose prediction, AI rescoring of classical poses, or scaffold-hopping in cross-docking scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/HPClaw☆ 32026年10月11日 更新
Audits an Articles of Agreement contract — the daemon-witnessed agreement every official Port Daddy agent signs covering registration, transcript reporting, tool-use gating, file claims, parley conduct, budget limits, and operator control — against the enforcement-beats-hope bar: a clause counts as safe only when it resolves to a concrete, daemon-observable mechanism with a defined denial shape, never a promise the agent might honor. Use when drafting a new agent's Articles, reviewing a compliance-level (C0-C6) claim, deciding whether a clause is genuinely enforced or merely documented, or auditing whether an agent's claimed identity can be trusted. NOT for securing the inbound event-to-spawn path (fleet-event-spawn-trust), designing the relay's transport PKI and signing keys (pd-relay-zero-trust), or tracking an agent's identity and reputation across its whole lifetime after it signs (agent-identity-continuity-reputation).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
macOS上のOpenClawをmainの最新版へ更新し、Gatewayとアプリの動作を確認します。CIの失敗修正や、公開を伴わないリリース検証も扱います。
- macOSのOpenClawを更新したいとき
- 更新後のGatewayとアプリの動作確認
- 現在のmainに対するCIの失敗修正
openclaw/openclaw☆ 39.2万2026年10月13日 更新
Use for Paperclip-managed tasks and heartbeats: reading task context, delivering task documents or files, updating completion or blockers, coordinating or delegating work, and following company governance. Includes control plane API operations for assignments, comments, approvals, and routines.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/paperclip☆ 10.1万2026年10月13日 更新
Train neural models (LSTM, Transformer, N-BEATS) on market data using npx neural-trader with confidence intervals
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ruflo☆ 7.5万2026年10月13日 更新
Cost per million tokens on hardware you own (Ollama, llama.cpp, vLLM, LM Studio) from watts, electricity price, hardware price and measured tokens/second, and the utilisation at which local beats a hosted model. Use for local-vs-API break-even questions.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ruflo☆ 7.5万2026年10月13日 更新
Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen and Google TTS.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.2万2026年10月13日 更新
Paseo reference for managing projects, workspaces, workspace scripts, agents, schedules, and heartbeats.
日本語の概要は準備中です。原文の説明を表示しています。
getpaseo/paseo☆ 2.1万2026年10月13日 更新
Writes and reviews structured Lean 4 proofs and designs Lean libraries following Mathlib conventions. Use when proving theorems in Lean, formalizing mathematics or specifications in Lean 4, defining new types or definitions in a Lean library, reviewing Lean proofs for readability and maintainability, refactoring long tactic proofs into lemmas, filling in sorry placeholders in a Lean development, setting up CI or linters for a Lean project, diagnosing slow proofs or maxHeartbeats timeouts, or writing custom tactics, macros, or linters.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5042026年10月10日 更新
Use this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
音乐卡点视频 / 踩点视频:检测背景音乐的节拍,让图片或片段在节拍点上切换,配推进/白闪特效,做出燃系'卡点'短视频。当用户说 卡点视频、踩点视频、音乐卡点、节奏卡点、按音乐切换、鼓点视频、踩节奏、beat 卡点、图片卡点、卡点混剪 时使用。基于 shared/scripts/beatsync.py(librosa 节拍检测)。与 slideshow-video 区别:slideshow 每图固定时长、柔和转场,本 SKILL 切换点由音乐节拍决定、硬切踩点带特效。
日本語の概要は準備中です。原文の説明を表示しています。
ZJU-REAL/Easel☆ 3,5652026年10月12日 更新
[omh] Fine-tuning a model on your own data -- SFT, DPO, RLVR or a LoRA adapter: decide first whether prompting or retrieval already closes the gap, choose the method from the data you have, and promote a checkpoint only when it beats the untuned baseline on a held-out eval. Use when the user says: model-finetuning, model finetuning, model fine-tuning, fine-tune a model, fine-tune the model, fine tune a model, fine tune the model, fine-tune.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3582026年10月13日 更新
Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesised sound effects that share one room and an oracle that fails a slideshow before a human has to watch it. Use for 做个动效短片 / 产品宣传片 / 介绍视频 / 发布视频 / 15 秒 launch video / 给 skill 或 app 做个视频 / promo / teaser, for turning real pages or screen recordings into a cut, for product feature demos (产品功能演示 / 功能展示动效) where the UI is rebuilt in HTML from screenshots instead of screen-recorded (不录屏 / 复刻界面 / 截图还原 UI), for narrated cuts with voice-over and subtitles (配音 / 字幕 / 换配音) and for the same film in other languages (日语版 / 多语言 / 本地化), for adding motion vocabulary (动效库 / 转场 / 衔接), and for auditing why a motion video reads as a slideshow (像 PPT / 没节奏 / 一个一个展示 / 转场生硬).
日本語の概要は準備中です。原文の説明を表示しています。
feitangyuan/onetake☆ 2,2522026年10月13日 更新
Use this skill when writing analytical SQL over time-series data with the TimescaleDB Toolkit (timescaledb_toolkit extension) hyperfunctions: approximate percentiles, statistical summaries, time-weighted averages, counter/gauge rates, uptime/heartbeat tracking, state durations, OHLC candlesticks, approximate distinct counts, top-N, and downsampling. **Trigger when user asks to:** - Compute percentiles/medians/p95/p99 over large or rolled-up time-series data - Compute rates or deltas from monotonic counters (Prometheus-style) or gauges - Compute time-weighted averages or integrals over irregularly sampled data - Track uptime/downtime from heartbeats, or time spent in each state - Build OHLC/candlestick or VWAP data for financial ticks - Store re-aggregatable summaries in continuous aggregates (two-step aggregation, rollup) - Approximate COUNT DISTINCT, find top-N / most frequent values, or downsample for charts **Keywords:** timescaledb_toolkit, hyperfunctions, percentile_agg, uddsketch, tdigest, approx_percentile, stats_agg, time_weight, counter_agg, gauge_agg, heartbeat_agg, state_agg, candlestick_agg, hyperloglog, approx_count_distinct, min_n, max_n, mcv_agg, lttb, asap_smooth, rollup, two-step aggregation
日本語の概要は準備中です。原文の説明を表示しています。
timescale/pg-aiguide☆ 1,8652026年10月8日 更新
Genre anatomy from John Truby's The Anatomy of Genres (类型解剖 / 类型节拍 / 混合类型 / 超越类型) — genres as beat systems with a life philosophy underneath; three rules (hit every beat of your genre, mix three or four genres, transcend the primary genre), the ladder and families of twelve genres (Horror 恐怖, Action 动作, Myth 神话, Memoir and Coming-of-Age 回忆录与成长, Science Fiction 科幻, Crime 犯罪, Comedy 喜剧, Western 西部, Gangster 黑帮, Fantasy 奇幻, Detective and Thriller 侦探与惊悚, Love 爱情), each with its hero/opponent/world/plot-shape template, beat list, hard rules with failure conditions, subgenres and transcendent paths, plus a genre-mixing worksheet and a diagnostic. Kept beside sw-truby-anatomy and the Field/Snyder page maps. Use when choosing or confirming a script's genre, when a genre story feels generic or misses the beats its audience expects, when mixing genres, when a horror lacks pressure, an action lacks plot, a love story lacks opposition or a detective story lacks reveals.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6482026年10月3日 更新
Story structure for screenplays and stage plays (故事结构) — merged from Syd Field's paradigm and plot points, Blake Snyder's Save the Cat beat sheet and board, Robert McKee's Story (event/scene/sequence/act, inciting incident, progressive complications, crisis-climax-resolution, subplots, story triangle), Julian Hoxter's nine-beat model, Neill Hicks' three acts as attraction/anticipation/satisfaction, and Lu Jun's Chinese short-play structure (凤头猪肚豹尾, 起承转合, eight openings, eight endings, 入戏要快/脉络要清/高潮要高/转变要顺/变化要多). Use when outlining a script, placing plot points and midpoint, fixing a saggy second act, designing an opening or ending, diagnosing "nothing happens", choosing between linear and non-linear designs, or converting a premise into beats and cards.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6482026年10月3日 更新
Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
Build the storyline and slide structure for a board presentation. Use when asked to create a board deck, board presentation narrative, board meeting slides, or quarterly board update. Produces a complete slide-by-slide structure with narrative beats, talking points, and slide content guidance.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Use when facing 2+ independent tasks without a written plan, with no conflicting shared mutable state or sequential dependencies, where parallel delegation beats inline cost; otherwise inline. Planned tasks use subagent-driven-development.
日本語の概要は準備中です。原文の説明を表示しています。
GanyuanRan/Aegis☆ 1,3452026年10月13日 更新
Use when executing a written implementation plan with independent tasks in the current session where delegation beats inline coordination cost; otherwise inline. Ad-hoc 2+ tasks without a plan use dispatching-parallel-agents.
日本語の概要は準備中です。原文の説明を表示しています。
GanyuanRan/Aegis☆ 1,3452026年10月13日 更新
Write a YouTube video script from a raw idea - hook options off 21 formulas, scored, then the full spoken script with the retention beats marked. Use whenever the user wants a video script, a hook, an opening line, "what should I say", "write my next video", or is about to record and does not have the first fifteen seconds yet.
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/youtube-agent-skill☆ 1,2552026年9月16日 更新
Generates Instagram Reels where product image cuts are synced to audio beats. Accepts audio as a local file, URL, or search query. Uses librosa for beat detection, FFmpeg Ken Burns for scene animation, and Pillow for text overlays. No AI video generation — fully free, fast, and scalable.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per-shade ~380ms, hero beats 1100–1800ms), concat-demuxed with HARD cuts into a silent master, closed on a Playwright HTML-rendered branded end card (serif tagline + sans subtitle + real logo SVG over a hero BG, never AI-rendered text), and muxed with a pre-sourced music track playing under the end card with a fade tail (no VO). This is the FREE deterministic assembly stage (loop-encode + concat-demux + end-card render + music mux); the master-anchor plate, shade plates, and end-card BG come from create-image-gpt-image-fal and the track from create-music-elevenlabs. Use for the stopmotion-hand-swatch-cycle format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新